1.3 Patch
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Heydude235
- Posts: 442
- Joined: 2005-11-04 00:54
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Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
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Tychandrus
- Posts: 118
- Joined: 2005-10-06 19:11
That's funny. They said they're 'adding' co-op. That's real friggen funny. Wanna know why?
I've been playing BF2 co-op with my girlfriend since it was released. You always had the ability to play co-op. Even with mods. Go on everyone, I dare you to go try it RIGHT NOW. Just start a single player map, any single player map, and give your friend your IP address as it appears in the Map loading screen. They'll be able to join.
I've been playing BF2 co-op with my girlfriend since it was released. You always had the ability to play co-op. Even with mods. Go on everyone, I dare you to go try it RIGHT NOW. Just start a single player map, any single player map, and give your friend your IP address as it appears in the Map loading screen. They'll be able to join.
'If I join your squad in any BF2 game, just call me Ty (Tie), or Tychus. (Tie-cuss)'. Full pronounciation: Tie-can-dur-us
-Tychandrus

-Tychandrus

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trogdor1289
- Posts: 5201
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Major Ursa Norte
- Posts: 159
- Joined: 2005-09-14 17:49
I know you are right TY. I have done it as well. Like most everything else in BF2, the primary code for it already exsist and all the "booster" download does in patch in an authentification code that "switches" the booster on. Compare the EF download size to the 1.22 Full patch size. Patches fix bugs and change code. Put out enough patches and instead of having a small download for the next booster, you get an inflated file that becomes too cumbersome to dl for most of the gaming community. BUT, if the booster is ALREADY there, hidden in the 5 discs you installed with BF2, then the booster pack becomes a smaller dl and more people will get it. In essence, if you buy Armored Fury, you won't be buying anything more than a cd key. Patch 1.3 will anable some of the content for AF and patch a few bugs, the $10.00 DL from EA will enable the full code and viola! You have AF ready to roll.
the smoker you drink, the player you get. Cheap, but effective.
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trogdor1289
- Posts: 5201
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KingofCamelot
- Retired PR Developer
- Posts: 2365
- Joined: 2006-01-07 18:17
Actually trogdor the Euro Forces assests were not in the game. Nor were the Special Forces assets, and neither are the Armored Fury assests. You guys seem to think they are just enabling the content, when you really are downloading the content in the Booster Packs. I think you are confused because they add the Booster Pack content into regular BF2 with the patch they release at the same time as the Booster Pack. This is done so that anyone with the new pack can play normal BF2 maps. This is how it was done with Special Forces, remember how they released a patch right when it was released?
Ruthless Executioner of 280 SpamBots
Retired Lead Coder for Project Reality - 0.25 through 0.4
Retired Lead Coder for Project Reality - 0.25 through 0.4
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Major Ursa Norte
- Posts: 159
- Joined: 2005-09-14 17:49
To be honest, I was not making that up. This information came from a recent employee of DICE that was deeply involved in the BF2 game. I may have been misled, but there are some anomolies that your position does not explain. Like the unlocks that showed up before the expansions hit the market. Or the maps that were transfered in patches ahead of the xpacks. I say this because prior to the patch, a map would not be found in the BF2 levels folder, but post patch, viola! new map that was unplayable until after xpack release.'[R-DEV wrote:KingofCamelot']Actually trogdor the Euro Forces assests were not in the game. Nor were the Special Forces assets, and neither are the Armored Fury assests. You guys seem to think they are just enabling the content, when you really are downloading the content in the Booster Packs. I think you are confused because they add the Booster Pack content into regular BF2 with the patch they release at the same time as the Booster Pack. This is done so that anyone with the new pack can play normal BF2 maps. This is how it was done with Special Forces, remember how they released a patch right when it was released?
Anyway, I am no programmer and I do not work for a gaming company. I only know what I have been told by people that certainly seemed to have the credentials to back up their statements. I now have two versions of the same events and therefore takes me out of the debate until someone proves their position to be the correct version.
Thanks for the other side of the coin King. I look forward to knowing which side will land facing up after the toss.
the smoker you drink, the player you get. Cheap, but effective.
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trogdor1289
- Posts: 5201
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KingofCamelot
- Retired PR Developer
- Posts: 2365
- Joined: 2006-01-07 18:17
Well, maybe he was refering to code that was unaccessible until the expansion packs came around. I do know, however, that the new expansion pack models, textures, and sounds were added in with patches, and did not ship with the original game. DICE barely got a working game out even after a delay, you really think they had time to make art content for 3 expansions/booster packs and fit them in there too? In the modding community it is known that DICE adds the content in patches before content, like in the 1.2 patch they added the Euro Forces stuff, which can now be edited and seen. All the content for the game can be found in zip files, so its not very easy to hide extra content that adds up to atleast 100 MB over the 3 expansions/boosters. Hope that clears some stuff up.Major Ursa Norte wrote:To be honest, I was not making that up. This information came from a recent employee of DICE that was deeply involved in the BF2 game. I may have been misled, but there are some anomolies that your position does not explain. Like the unlocks that showed up before the expansions hit the market. Or the maps that were transfered in patches ahead of the xpacks. I say this because prior to the patch, a map would not be found in the BF2 levels folder, but post patch, viola! new map that was unplayable until after xpack release.
Anyway, I am no programmer and I do not work for a gaming company. I only know what I have been told by people that certainly seemed to have the credentials to back up their statements. I now have two versions of the same events and therefore takes me out of the debate until someone proves their position to be the correct version.
Thanks for the other side of the coin King. I look forward to knowing which side will land facing up after the toss.
Ruthless Executioner of 280 SpamBots
Retired Lead Coder for Project Reality - 0.25 through 0.4
Retired Lead Coder for Project Reality - 0.25 through 0.4
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KingofCamelot
- Retired PR Developer
- Posts: 2365
- Joined: 2006-01-07 18:17
If that is what I think you are refering to than my point still stands. I said that DICE didn't put the expansion stuff into the original game, mainly because it didn't exist. I didn't say that there wasn't unfinished content in the game, such as the M-82. There are a couple of items in the game files that it looks like DICE never got around to finishing before release.six7 wrote:explain my misterious m-82 that I'm enjoying in SP currently...
Ruthless Executioner of 280 SpamBots
Retired Lead Coder for Project Reality - 0.25 through 0.4
Retired Lead Coder for Project Reality - 0.25 through 0.4


