[Gameplay] Insurgency updates

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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Gameplay] Insurgency

Post by hall0 »

Nice one. The G3 is back to the ins :D Lets hope it will get also some changes in pr 0.85 because in the current version it has way to much recoil.

The other changes are also good, lets hope it will bring the fun back into the ins mode, because at the moment noone want realy play the ins because they get slaughtered all the time even they dont lose the round.

Also hoping that the collaborator gets a smaller respawn time, its not funny to wait nearly all the time 120 sec.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Gameplay] Insurgency

Post by gazzthompson »

sakils2 wrote:Why? I don't think insurgents would have their ammo caches far away from their own positions.
would be VERY spammy and annoying for brits .. remember in vbf2 when trying to attack a flag and the people you just killed spawn on that flag ?
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Gameplay] Insurgency

Post by HughJass »

insurgents strike back! very cool.

i got a question about the civie, if he gets shot, does he get a shorter spawn?

IF the civie gets ran over, or stabbed, does he get a longer spawn?
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Gameplay] Insurgency

Post by Waaah_Wah »

This is pretty good news, but what insurgency really needs is shorter spawntimes for the insurgents...
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
The_Blitzcraig
Posts: 86
Joined: 2007-03-17 23:41

Re: [Gameplay] Insurgency

Post by The_Blitzcraig »

So whats going to happen with the RKG-3 grenades? are they still going to be part of some of the ins kits?
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Gameplay] Insurgency

Post by cyberzomby »

nice! Taliban as a new faction and updatet insurgency gameplay! Amazing! .85 will be even greater than .8 by the looks of it!
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Re: [Gameplay] Insurgency

Post by DavidP »

Wow so after 3.5 releases the devs finally listen to us Insurgency players? What took you so long? Either way i'm cautiously optimistic on this one.

P.S. Will there be Random Spawns back in .85? Or will half the goddamn team still have to walk across the map?
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Re: [Gameplay] Insurgency

Post by jayceon515 »

DavidP wrote:Or will half the goddamn team still have to walk across the map?
You bet they will :?
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Gameplay] Insurgency

Post by gazzthompson »

hideouts FTW !!! you know building them means you can spawn on them ?? they not just pretty club houses ?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Gameplay] Insurgency

Post by Rudd »

they not just pretty club houses ?
Kinder Price Rado?

RLY? :D
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Gameplay] Insurgency

Post by CodeRedFox »

[R-COM]Outlawz wrote:How about decreasing the range between hideouts from 400 to 200m? That rule really kills Korengal.
Its that way now, but Korengal wont be Insurgency faction it will be Taliban (read first post) Whats the major difference between militia and INS? ;) I'll let you figure that one out yourself.
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"apcs, like dogs can't look up" - Dr2B Rudd
=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Re: [Gameplay] Insurgency

Post by =(DK)=stoffen_tacticalsup »

Nice appetizer, I like it all but I still think the best part of this update is that when you lose vehicles, you lose tickets, FOR ALL GAMEMODES. it is going to make a world of difference! Kashan wont take 3-4 hours to complete!

Send in the two man recon squad, or the MBTs with APC support?
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: [Gameplay] Insurgency

Post by Fluffywuffy »

Scot wrote:Can we texture it different? Add a lot of dust like the pics? But fair enough, I didn't know if it was used or not :)
I'd take the blue rpg. :-o
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[DM]AirborneLegs or hellatom ingame
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: [Gameplay] Insurgency

Post by daranz »

Looks like the civvie won't get a shovel anymore. Makes sense if he is to set up hideouts himself. But it also looks like the wrench was dropped. Yeah, civvies riding in the back of a technical and constantly wrenching it isn't too realistic, but it was nice to be able to fix a vehicle out in the field.

Oh well, the kits looks nice anyway. Hell, I'd pick the SKS just because it looks and feels cool. I like how insurgent kits are now more weapon-centric rather than role-specific, as it makes the faction feel more insurgency-like.

I hope we do see decreased civvie spawntimes and decrease hideout minimum distances, though.
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ghOst819
Posts: 209
Joined: 2008-10-16 22:10

Re: [Gameplay] Insurgency

Post by ghOst819 »

Good work dev's,but im still kind of worried about the collaborator, and if people will use him in .85.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Gameplay] Insurgency

Post by Waaah_Wah »

[R-DEV]CodeRedFox wrote:Its that way now, but Korengal wont be Insurgency faction it will be Taliban (read first post) Whats the major difference between militia and INS? ;) I'll let you figure that one out yourself.
Rally points? :p
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Gameplay] Insurgency

Post by gazzthompson »

long spawn time for collaborator works (maybe lower it abit)
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Gameplay] Insurgency

Post by STORM-Mama »

'[R-DEV wrote:Jaymz;865376']
All of these pictures are of confiscated weapons in Iraq

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Another thing thats interesting with these pics is that most of the RPGs look like Chinese Type 69s rather than Russian RPG-7s. Do anyone know why?
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: [Gameplay] Insurgency

Post by waldo_ii »

I think it is because it is easier to get things in and out of China than it is Russia, so the insurgents' suppliers go to China.

The AKs with foldable stocks are Chinese too.
|TGXV| Waldo_II

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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [Gameplay] Insurgency

Post by hx.bjoffe »

Jesus, these are fantastic news!
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