[Gameplay] Insurgency updates

Locked
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Gameplay] Insurgency

Post by Conman51 »

i was going to say that insurgents dont have g3s..but then i saw jaymz post....and now im cool with it :-D

i like it...all of it..is the ak 74u a new model???
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Gameplay] Insurgency

Post by Rudd »

I do wonder at this increase in bayonet usage though,

what prompted that?
Image
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: [Gameplay] Insurgency

Post by Fluffywuffy »

Conman51=US= wrote:i was going to say that insurgents dont have g3s..but then i saw jaymz post....and now im cool with it :-D

i like it...all of it..is the ak 74u a new model???
The G3 is 40 years old..
Image

[DM]AirborneLegs or hellatom ingame
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Gameplay] Insurgency

Post by Scot »

Feuerwaffen wrote:The G3 is 40 years old..

Doesn't really have much to do with it, it's the fact of it's availability.
Image
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: [Gameplay] Insurgency

Post by Fluffywuffy »

Kids in Africa have them
Image

[DM]AirborneLegs or hellatom ingame
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: [Gameplay] Insurgency

Post by vilhelm123 »

Losing the nade launcher cell leader will be very bad for the insurgents imo.
Lots of love
Vilhelm xx
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Gameplay] Insurgency

Post by Conman51 »

i know their used ina frica...and teh m16 is old too..but insurgents dont ahve them....my only doubt on realism is teh bayonet..but even if insurgents dont use them it still looks cool :p
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: [Gameplay] Insurgency

Post by PlaynCool »

I think we should have more permenent spawn points, i like the new weapons, but hideouts are very easy to destroy, maybe if you needed c4 or lat to destroy it this will be nice, but knifing down the radio, come on!
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Gameplay] Insurgency

Post by gazzthompson »

if they found it it should go down, reduced camping it till c4 comes...
scandhi
Posts: 293
Joined: 2006-02-02 20:53

Re: [Gameplay] Insurgency

Post by scandhi »

waldo_ii wrote:I think it is because it is easier to get things in and out of China than it is Russia, so the insurgents' suppliers go to China.

The AKs with foldable stocks are Chinese too.
hx.bjoffe wrote:Jesus, these are fantastic news!
Hilarious!! :mrgreen:

On topic: Like the advances, but collaborator and CL can deploy hideouts right? :? ??:
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Gameplay] Insurgency

Post by Warpig- »

vilhelm123 wrote:Losing the nade launcher cell leader will be very bad for the insurgents imo.
They still have mortar strikes. And I hardly think every cell leader would have a Gp25, it's more realistic that way I guess.
Image

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: [Gameplay] Insurgency

Post by vilhelm123 »

Warpig- wrote:They still have mortar strikes. And I hardly think every cell leader would have a Gp25, it's more realistic that way I guess.

Mortars and the GP25 are hardly comparable?
Lots of love
Vilhelm xx
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Gameplay] Insurgency

Post by hiberNative »

vilhelm123 wrote:Mortars and the GP25 are hardly comparable?
i see your point. i love the ugl for the cell leader, but it's kinda like threading on the wrong soil. i dunno if it's realistic but i don't mind for it being removed and forcing insurgents to stay back and not be able to go "mobile artillery" on coallition forces. the bigger difference between factions, the better imo.

with that said, i enjoy being an underdog as insurgent if i have a good squad. the lack of ugl isn't that bad when you have molotovs and ieds.
-Image
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Gameplay] Insurgency

Post by Tomato-Rifle »

sweet! an ak with a bayonet, g3 and some other new weapon, a galil or something?
Image
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Gameplay] Insurgency

Post by Scot »

NickO wrote:They are probably only that dirty because when the opfor captured them I doubt they paid much attention to taking care of them.
Still wouldn't be that clean.
Image
Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: [Gameplay] Insurgency

Post by Cptkanito »

This will be better for insurgents i think...
Image
Image
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Gameplay] Insurgency

Post by ReadMenace »

waldo_ii wrote: The AKs with foldable stocks are Chinese too.
What makes you think those underfolders are Chinese?

-REad
Locked

Return to “2008”