Anyway, we still have the AK47 w/GL as Militia Grenadier, right? Just wondering if you have fixed this bug (on the AK47 only): https://www.realitymod.com/forum/f256-v ... post799113
[Gameplay] Insurgency updates
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Grasli
- Posts: 162
- Joined: 2007-02-13 18:05
Re: [Gameplay] Insurgency
So, the GL on the AK47 is completely gone from the INS now?
Anyway, we still have the AK47 w/GL as Militia Grenadier, right? Just wondering if you have fixed this bug (on the AK47 only): https://www.realitymod.com/forum/f256-v ... post799113
Anyway, we still have the AK47 w/GL as Militia Grenadier, right? Just wondering if you have fixed this bug (on the AK47 only): https://www.realitymod.com/forum/f256-v ... post799113
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Gameplay] Insurgency
true, w'll see. more weapons for INS the better as long as they are realistichiberNative wrote: well the ak101 has a smaller recoil than the ak47 in PR right now so i expect the 5.45x39 to have an even lighter recoil.
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: [Gameplay] Insurgency
Well the recoil matters.gazzthompson wrote:doubt it will have any difference from AK. its smaller but that dosnt matter in PR
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
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Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: [Gameplay] Insurgency
Overall I think this is a good upgrade of the Ins. Minding the fact that Talibans will be a different faction with different weapons, giving variety to the Insurgents by adding new weapons to their arsenal is a good thing.
However, I am very sad that there won't be any Grenade Launcher AK's anymore because they were a very good and useful weapon when coalition squads were clusterf*cking around a wall/corner. hehe
I think it should be kept as a pickup kit in weapons caches, it's possible and would comply with the objective of making the Ins more versatile and less conventional than they actualy are.
The G3 is also a good idea, it will provide better capability against long ranged warfare that coalition always get you in. And it's not scoped, so it ain't like a free sniper rifle lol, just a better rifle for those types of engagements.
Can't wait for PR 0.85, I will probably play insurgency first as an insurgent to test the Al Quds and the AKS against those nasty M4/L85s. hehe
However, I am very sad that there won't be any Grenade Launcher AK's anymore because they were a very good and useful weapon when coalition squads were clusterf*cking around a wall/corner. hehe
I think it should be kept as a pickup kit in weapons caches, it's possible and would comply with the objective of making the Ins more versatile and less conventional than they actualy are.
The G3 is also a good idea, it will provide better capability against long ranged warfare that coalition always get you in. And it's not scoped, so it ain't like a free sniper rifle lol, just a better rifle for those types of engagements.
Can't wait for PR 0.85, I will probably play insurgency first as an insurgent to test the Al Quds and the AKS against those nasty M4/L85s. hehe
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ExisSellos
- Posts: 49
- Joined: 2007-01-04 17:11
Re: [Gameplay] Insurgency
AWSOME!
well i noticed that they are releasing updates pretty quick that means 0.85 is pretty much finished
well i noticed that they are releasing updates pretty quick that means 0.85 is pretty much finished
Some like us most hate us
but they all fear us
but they all fear us
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-CJ-
- Posts: 207
- Joined: 2007-09-22 19:18
Re: [Gameplay] Insurgency
Yeah, maybe give field dressing or more grenades to the AK kit or maybe give a lot of pick-up G3 kit for insurgent.gazzthompson wrote:dont know , will they ? maybe the G3 kit has less equipment
Sorry for my english
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#!


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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: [Gameplay] Insurgency
or give the G3 fewer magazines?
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: [Gameplay] Insurgency
Looking at it, and discussing with a few people, I really think that from those pictures especially, you have in your first picture Jaymz, there are 10 weapons on the floor, and 1 of those is a G3. With your current system potentially all 32 players could have a G3. Now if you made it a pick up kit, or the Officer kit, then they would be limited, which is what it seems to be like in real life.

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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Gameplay] Insurgency
Make the g3 pickup kit. Thats my vote.
Xact Wicca is The Joker. That is all.
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: [Gameplay] Insurgency
x2Tirak wrote:Ak-47s were flooded to the region in such numbers it is incalculable and makes light of the serious issue I am raising. I have no opposition to the G3 being provided to insurgents in limited numbers, but to make it a spawn kit is a mistake.
If there was maybe 1 out of every 8-10 guys running around with a G3 for the insurgents that'd be ok.
I'm not saying that everyone is going to choose the G3 to spawn with but it is possible that you could face 20 insurgents with G3's. I like the weapon and am pleased that it's been included but for the sake of realism like Tirak and others have said, I recon it should be a pick-up kit.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
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[R-DEV]Matrox "CHINAAAAAAA!!!"
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sakils2
- Posts: 1374
- Joined: 2007-07-14 23:15
Re: [Gameplay] Insurgency
Just wait till 0.85 comes out...
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martov
- Posts: 238
- Joined: 2008-10-07 19:18
Re: [Gameplay] Insurgency
I vote for the G3 as an option for the cell leader or a pick up kit.
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DeadSmile187
- Posts: 172
- Joined: 2007-12-17 16:24
Re: [Gameplay] Insurgency
agreedsakils2 wrote:Just wait till 0.85 comes out...


"We're surrounded. That simplifies the problem!"
"You don't hurt 'em if you don't hit 'em."
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: [Gameplay] Insurgency
x2, we dont need the G3 as a spwn kit tbh.martov wrote:I vote for the G3 as an option for the cell leader or a pick up kit.
There is such a thing as too much


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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sakils2
- Posts: 1374
- Joined: 2007-07-14 23:15
Re: [Gameplay] Insurgency
People, stoppppp arguing about G3. Wait till 0.85 comes out, install it, play insurgency and ONLY THAN COMPLAIN.
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: [Gameplay] Insurgency
^true, thank you Devs for the new additionssakils2 wrote:People, stoppppp arguing about G3. Wait till 0.85 comes out, install it, play insurgency and ONLY THAN COMPLAIN.


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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PlaynCool
- Posts: 711
- Joined: 2008-04-06 21:51
Re: [Gameplay] Insurgency
Hey whi you coplain about G3 did you forgot that US totaly pwns on ins maps, plus the g4 iron sights is very hard to aim cause you dont see the surroundings when you aim.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: [Gameplay] Insurgency
The G3 ironsights are fine, they are also being edited IIRC for 0.85. What me and a few others are saying is not to remove it, but merely make it Officer and/or a pickup kit. I mean in all Jaymz's photo's there was 1 G3 with at least 2 AKs depending on amount of weapons. From the evidence there are always more AKs than G3s. I mean hell, there are more RPGs in the pics than G3s!!

