[Map] Operation Archer - redux

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-CJ-
Posts: 207
Joined: 2007-09-22 19:18

Re: [Map] Operation Archer - redux

Post by -CJ- »

Is it a new skin for insurgent or the Taliban skin ?

Great update ;)
Sorry for my english :o ops:

#!
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Outlawz7
Retired PR Developer
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Re: [Map] Operation Archer - redux

Post by Outlawz7 »

*takes medicine*

So is the map still 1024x2 or 1024x4?
That "4Km" thing got me thinking the map got resized or redone to scale 4...
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map] Operation Archer - redux

Post by Tannhauser »

1024x2 I think, too small to have any planes and terrain rendering is less buggy. But I may be wrong
PARAMEDIC.CA
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Re: [Map] Operation Archer - redux

Post by PARAMEDIC.CA »

Tannhauser wrote:1024x2 I think, too small to have any planes and terrain rendering is less buggy. But I may be wrong
thx, you're right. Sorry for the confusion.
Paramedic
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: [Map] Operation Archer - redux

Post by badmojo420 »

I've only play the map a few times,(being insurgent every time) but it was great fun. I can't wait for the new version. Hopefully it will get more action on the servers. Can't wait until the Canadians are there.
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Map] Operation Archer - redux

Post by Rangu »

Oooh, nice! :D
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Sundance Kid
Posts: 3330
Joined: 2007-05-25 21:06

Re: [Map] Operation Archer - redux

Post by Sundance Kid »

.:iGi:.Hitman.2.5 wrote:archer was good as it was, this looks better
true dat.i like Archer,but thinkin' of Canada vs. Taliban just gets my private parts wet.


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=Romagnolo=
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Re: [Map] Operation Archer - redux

Post by =Romagnolo= »

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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
=Romagnolo=
Posts: 4765
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Re: [Map] Operation Archer - redux

Post by =Romagnolo= »

Even better:

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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Map] Operation Archer - redux

Post by STORM-Mama »

Looking good, but I'm hoping that the Taliban will be more than just reskinned insurgent models :wink:
CodeRedFox
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Re: [Map] Operation Archer - redux

Post by CodeRedFox »

STORM-Mama wrote:Looking good, but I'm hoping that the Taliban will be more than just reskinned insurgent models :wink:
Maybe look around at so other Dev Journal items.....nm, here I will spoon feed you :-P
In v0.85 the Taliban faction will be properly added, being a faction on its own. It will be closer to the Militia then to the Insurgents in terms of rules and gameplay dynamics: deployable assets, rally points, kit request, etc. This faction will be featured on Afghan maps (Korengal Valley, Operation Archer, etc) leaving the more urban maps in Iraq to the Insurgents (Al Basrah, Ramiel, etc).

The main game mode for the Taliban will also be Insurgency, but allowing more flexibility and deployment to other game modes like AAS, Command and Control, etc.
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Polka
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Re: [Map] Operation Archer - redux

Post by Polka »

Nice!
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Map] Operation Archer - redux

Post by hall0 »

Nice update. Lets hope we will get more teamplay in the next version on this map :)

And is this the same fort as we have it on muttrah or just some parts missing or new? Or is even a complete new one?

Cant see it on this screen
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Drav
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Re: [Map] Operation Archer - redux

Post by Drav »

looks great!! GJ Para......
xatu miller
Posts: 431
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Re: [Map] Operation Archer - redux

Post by xatu miller »

Hell Ya.This map counts as my favorite, every time i played it was awesome! Could pleeeasee tell us wat equipment is gonna be used?


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Map] Operation Archer - redux

Post by STORM-Mama »

[R-DEV]CodeRedFox wrote:Maybe look around at so other Dev Journal items.....nm, here I will spoon feed you :-P
Ya, I know. Talking mainly about what they will look like, even though that's far from the most important things. Want my taliban to have large beards and turbans :wink:
scandhi
Posts: 293
Joined: 2006-02-02 20:53

Re: [Map] Operation Archer - redux

Post by scandhi »

Coming on real good. Be fun to look at all those new polished surfaces.. :-D
But we still miss beards. :? ??:

Everything else GOTO 10
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Map] Operation Archer - redux

Post by jbgeezer »

I wanna know secret! Is that a TOZ in that insurgents hand?
Live by the sword, die by the sword...

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Simmage
Posts: 138
Joined: 2007-10-10 02:13

Re: [Map] Operation Archer - redux

Post by Simmage »

Yay! Looks amazing.
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Sabre-Oz
Retired PR Developer
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Re: [Map] Operation Archer - redux

Post by Sabre-Oz »

Looks and sounds good, cant wait till the Canadians get deployed there aswell :D
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