[Gameplay] Insurgency updates

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sakils2
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Joined: 2007-07-14 23:15

Re: [Gameplay] Insurgency

Post by sakils2 »

E
very time Marines made it into the city, all the Insurgents started spawning back as War vets, as soon as Facility turned neutral, G3s were flying out of spawn cars everywhere...
Actually, the majority spawned with RPG's... or SF.
DavidP
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Joined: 2007-03-23 04:20

Re: [Gameplay] Insurgency

Post by DavidP »

sakils2 wrote:E
Actually, the majority spawned with RPG's... or SF.
But it was fun wasn't it?
Sundance Kid
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Re: [Gameplay] Insurgency

Post by Sundance Kid »

hellyah,this is what i wanted to see! but is that claymore or somekind of booby trap? And no more underslung GL for the CL? too bad :( maybe it was a bit unrealistic.


U.S bace in mad of 5 enterdil bildings with lap tops and rados in them
sakils2
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Re: [Gameplay] Insurgency

Post by sakils2 »

But it was fun wasn't it?
Hell, yes!
Renegade Warrior
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Joined: 2006-02-26 10:46

Re: [Gameplay] Insurgency

Post by Renegade Warrior »

Nice update! Good to see that the insurgents get some variety in their weapons
.:iGi:. clan website
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sentinel
Posts: 110
Joined: 2008-07-29 16:19

Re: [Gameplay] Insurgency

Post by sentinel »

About killing Civies... From my point of view it should be the worst thing you could do. The soldier doing this should be punished ofcourse (zero score), but the entire team should suffer more from the acts of sloppy soldiers and lack of control (losing more tickets, all intel). You could not just have a tank fire a heatround into a building, because one insurgent is fireing his ak on the second floor, his kids could be in the first floor or wife cooking kebab.

And what makes insurgency different from other gamemodes, civies. I like to play as a civi, but whats the point of me dying and waiting 2 minutes if they guy who shot me gets zero score and leaves server. There should be a limit how many civies can the coalition can kill before geneve steps in and forces the coalition to stop the genoside. Also the caches destroyed by a traitor should regenerate, teamswitched soldiers tend to destroy them.
"- Jackson_Action"
Spec
Retired PR Developer
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Re: [Gameplay] Insurgency

Post by Spec »

UN-Merlin spawning above of civi-killer ftw!
moj
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Re: [Gameplay] Insurgency

Post by moj »

Unrealistic permanent fixing of bayonets makes me sad :(

Other than that though, great work guys!
sakils2
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Joined: 2007-07-14 23:15

Re: [Gameplay] Insurgency

Post by sakils2 »

About killing Civies... From my point of view it should be the worst thing you could do. The soldier doing this should be punished ofcourse (zero score), but the entire team should suffer more from the acts of sloppy soldiers and lack of control (losing more tickets, all intel). You could not just have a tank fire a heatround into a building, because one insurgent is fireing his ak on the second floor, his kids could be in the first floor or wife cooking kebab.
I like this. All the team should suffer more than they do now. About that tank, it would force squads to exchange information etc.
masterceo
Posts: 1914
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Re: [Gameplay] Insurgency

Post by masterceo »

the problem is that sometimes i can't really tell the difference between an insurgent with ak and civi because of rendering distance limits, so from time to time i kill a civi because he just looks like a normal ins.
i would prefer giving cives back their green adidas shirts, it really made them looking different

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Spec
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Re: [Gameplay] Insurgency

Post by Spec »

It is the point of civilians that you confuse them with enemys. If you're not sure, don't shoot. Thats what the whole system is trying to enforce. Yes, thats unfair and good for the insurgents - and the main point of the civilian class.
dbzao
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Re: [Gameplay] Insurgency

Post by dbzao »

Weapons draw at very long ranges, so you should be checking if he's armed or not.

In this clip you can see me having doubts if the target is a civ or not:

http://www.youtube.com/watch?v=atIa6UnY ... 22#t=2m35s
masterceo
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Re: [Gameplay] Insurgency

Post by masterceo »

yeah, i had similar situations, cause i play sniper a lot lately. i got used to having to check if my target is armed, but i prefered 0.6 system when i knowed from the 1st second if my target was a civi or not.
BTW: maybe remove binocs from each class and give them back only to civis and CL, it would make the civi class more supporting and necessary for making good ambushes

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Waaah_Wah
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Re: [Gameplay] Insurgency

Post by Waaah_Wah »

masterceo wrote:yeah, i had similar situations, cause i play sniper a lot lately. i got used to having to check if my target is armed, but i prefered 0.6 system when i knowed from the 1st second if my target was a civi or not.
BTW: maybe remove binocs from each class and give them back only to civis and CL, it would make the civi class more supporting and necessary for making good ambushes
You dont think that insurgents would get hold of some binoculars..?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

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masterceo
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Re: [Gameplay] Insurgency

Post by masterceo »

yes, but all od them? when i play as ins i always play as ambusher and i place a lot of ieds, i find the binocs really, but really useful. unlike in 0.7, when i had to work with a civi who could provide with valubale information,as you see there was just more teamwork involved and i never went lone wolf (wich happens sometimes when i can't find a good and well organised ins squad)

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Scot
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Re: [Gameplay] Insurgency

Post by Scot »

masterceo wrote:yeah, i had similar situations, cause i play sniper a lot lately. i got used to having to check if my target is armed, but i prefered 0.6 system when i knowed from the 1st second if my target was a civi or not.
BTW: maybe remove binocs from each class and give them back only to civis and CL, it would make the civi class more supporting and necessary for making good ambushes
I'm the complete opposite and say remove them, cos if I saw some dude looking at me through some binos, I would shoot him, no doubt. Maybe give him more bandages, but at the moment he is just confused.
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CodeRedFox
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Re: [Gameplay] Insurgency

Post by CodeRedFox »

Guys GUYS.....just shoot everything that moves and take your punishment like a MAN :-D
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sentinel
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Re: [Gameplay] Insurgency

Post by sentinel »

If you cant tell about their kit geometry that are they civi or not, i am pretty sure that they cant even hurt, unless they have a sniper kit. If they spot you with binocs they might tell their buddies you location, which wont matter if there is an armored unit close by backing you up.
"- Jackson_Action"
hiberNative
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Re: [Gameplay] Insurgency

Post by hiberNative »

it's time to always run around with a field dressing or binos ;D
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moj
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Re: [Gameplay] Insurgency

Post by moj »

Just came across this interesting thread - Odd guns in Iraq & Afghanistan - Military Photos

Would be nice to see the PPSh-41 or Sterling 9mm made avaliable to the insurgents. The spade-handle AK would be a great addition too! ;)
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