Building as FOB

General discussion of the Project Reality: BF2 modification.
SevenOfDiamonds
Posts: 215
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Building as FOB

Post by SevenOfDiamonds »

Destroyable buildings were a very nice advancement in the environmental change in gameplay. But is it possible to have destroyable buildings also be made to be fortiable? Where instead of droping a FOB, you convert the building into the FOB. Squad leader set up machine guns in windows and AA on roof. A full blown FOB but in a building.

Destroyable but some building that needs to be created.

I'm just wondering if it is even possible...

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Japub
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Re: Building as FOB

Post by Japub »

Sounds nice! Seems realistic, doesn't it?
Spec
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Re: Building as FOB

Post by Spec »

If thats possible, would be cool. But i think objects only know "broken" and "not broken" and cannot grow machine guns during the game.
Waaah_Wah
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Re: Building as FOB

Post by Waaah_Wah »

This has been suggested i believe.
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=Romagnolo=
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Re: Building as FOB

Post by =Romagnolo= »

THe idea is goo, but I doubt that it could be possible to be done in this engine.
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hx.bjoffe
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Re: Building as FOB

Post by hx.bjoffe »

Thought in similar directions earlier, would be cool but imagine one would need designated "fob-building" and be able to do it in random McDonald/entrable building.
Skodz
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Re: Building as FOB

Post by Skodz »

Set a RP in a enterable building ?
Harrod200
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Re: Building as FOB

Post by Harrod200 »

Waaah_Wah wrote:This has been suggested i believe.
That it has, but as this isn't the suggestions forum it's fine :)

It'd be a good idea, but it'd be either very hard to do - too hard to be practical - or impossible. Personally I can't even think of any pseudo-methods of making it happen.
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Japub
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Re: Building as FOB

Post by Japub »

I don't think the MG's are that important here, in a regular FOB you would build them separately anyway. Maybe we could make it possible to install stationary MG's in windows?

The interesting thing here is that if in a city you can set up a FOB that isn't that easy to find as it usually is. And your whole team can spawn on it. The "house FOB" could perhaps be a table with a radio and a map on it or something.
ReaperMAC
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Re: Building as FOB

Post by ReaperMAC »

Just like CoH :) . If it can be done, I would welcome the change.
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scandhi
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Re: Building as FOB

Post by scandhi »

i guess you could build it on a "old" static building, like ontop of the roof right? Then add all the other sandbags etc to finish it of. But convert it? Like replace with a new model. Be a bit hard with all netcode i guess. And the hyporetical placing would a ***** without the ground marking in ex COH.
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Jigsaw
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Re: Building as FOB

Post by Jigsaw »

Why not just make it like a FB deployable that can be placed in buildings? Atm the only thing stopping FBs being placed in buildings is their size and the building process.

You can place RPs in buildings so why not make the FB placeable in buildings. It wud most likely need to not have to be built like a normal FB but should still require 2 crates to be nearby.

Of course it would be necessary to have this type of FB only placeable in buildings as otherwise this would be the only type built, negating almost the entire building process for FOBs. Not to mention the fact that it may be unrealistic to have a different type of FB (such as a table etc) out in the open.
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Blakeman
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Re: Building as FOB

Post by Blakeman »

A table with a radio and some papers could represent a FOB inside of a building. If you wanted MGs inside then maybe they could be on some sort of pole mount to be placed near windows? Think of the MG on the small boat and you get my idea. This way a soldier could stand up in the window and fire from it without changing the actual building static itself.

To me it makes sense to have some sort of option for FOBs inside buildings as you would want to use existing structures instead of something that sticks out like a sore thumb in CQB.
charliegrs
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Re: Building as FOB

Post by charliegrs »

yeah id say the easiest way to implement this is to have 2 types of fobs, the current one we have now, and one that would fit inside buildings. the current one will still have a place in the game, for example on forest/jungle maps or for areas on maps that dont have any buildings. the "new" one would be small enough to fit in a building, and can be used on maps like ramiel, basrah, muttrah etc and that way the building itself will shield the fob and the only way the opposing side will be able to destroy it is to storm the building, which will make for some awesome firefights. and you can go up on the roof and recreate all those rooftop firefight videos we have seen lol
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bloodthirsty_viking
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Re: Building as FOB

Post by bloodthirsty_viking »

well, could the firebase/bunker spwan with mg slots allready there that have to be build in addition to the bunker, so like for the bunker, oyu build the bunker, then the mg's inside.


or like the one dude who sead inside... on albasar we acctually had the e place a firebase INSIDE the building, and place an aa up top, like you were saying, and they were defending it w/ 2 tanks and an apc
charliegrs
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Re: Building as FOB

Post by charliegrs »

Colonelcool125 wrote:I'd be all for a spawn point that was a big table with a radio and some maps that could fit inside buildings. Would make for some truly epic firefights.
the only problem i see is that if you were able to make a fob like that, you would have people building it in places besides buildings, and seeing as how its pretty small it would be incredibly easy to hide. so basically you would have an uber rally point that no one on the other team could find. my point is it would be exploited pretty bad. i wish there was a way to only be able to build it in a building.
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zenrique
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Re: Building as FOB

Post by zenrique »

It could be done if the FOB would exist in some buildings in a pre-contructed state, invisible and undestructible (so if it is taken down it would be possible to recreate them later), so the team would pick one of these and build it up. It would work just like it does today (all FOB construction rules would apply), just that it would already exist at fixed places in the map in some hidden form just waiting to be built. It would also be necessary to mark these possible FOB positions in the map though.

What limits FOB from being constructed inside buildings AFAIK is that it "falls from the sky" the moment it is created, so if it could exist in some pre-selected places instead, I think it would be possible for them to exist inside buildings.
arjan
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Re: Building as FOB

Post by arjan »

zenrique wrote:It could be done if the FOB would exist in some buildings in a pre-contructed state, invisible and undestructible (so if it is taken down it would be possible to recreate them later), so the team would pick one of these and build it up. It would work just like it does today (all FOB construction rules would apply), just that it would already exist at fixed places in the map in some hidden form just waiting to be built. It would also be necessary to mark these possible FOB positions in the map though.

What limits FOB from being constructed inside buildings AFAIK is that it "falls from the sky" the moment it is created, so if it could exist in some pre-selected places instead, I think it would be possible for them to exist inside buildings.
If that would work, would be cool to have a gamemode like CnC that you build some building up and start fighting from their, to kill the enemies buildings.

Its almost the same like fighting against insurgents, since on alot of youtube movies show you that theyre firing from 1 roof the the other roof, and then clear it out

Example:
YouTube - U.S Marines attack Fallujah -CNN
Gore
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Re: Building as FOB

Post by Gore »

We should be able to build FOBs on rooftops, but not inside the buildings as it is atm.
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