PRMM 0.3 FAQ
-
requiem
- Retired PR Developer
- Posts: 3651
- Joined: 2004-07-22 16:00
PRMM 0.3 FAQ
Questions for this thread (which are either posted here or there) will be answered here.
Please keep the questions clear, concise and above all reasonable. Thank you in advance.
Please keep the questions clear, concise and above all reasonable. Thank you in advance.
-
Solitas
- Posts: 354
- Joined: 2006-04-14 20:55
Ok one thing about the changes bugs me, Assault gaining the ammo bags off support.
I can understand to an extent wanting to make Assault have more uses as opposed to 'just a soldier', but will giving the Assault class seemingly limitless ammo (in particular 'nades) be any different form the 'nade spam of support?
Why not just get rid of ammo bags altogether and rely on supply crates (and the jeeps in 0.3), whilst giving Assault something else like an optical sight and more ammo in general rather than 'refills?
I can understand to an extent wanting to make Assault have more uses as opposed to 'just a soldier', but will giving the Assault class seemingly limitless ammo (in particular 'nades) be any different form the 'nade spam of support?
Why not just get rid of ammo bags altogether and rely on supply crates (and the jeeps in 0.3), whilst giving Assault something else like an optical sight and more ammo in general rather than 'refills?
-
Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
Well the primary weapon of the assault class clearly won't be a problem, it's still limited in its mag sizes so it won't turn out to be a killing machine with unlimited ammo. Even with the amount of grenades assault troops currently have, it's not an extreme problem that they're going to have an unlimited supply, the reload time on launched grenades is fairly high so there's still the timely reload between grenades, and even so they're probably harder to 'spam' with than standard grenades as they require you to get a direct hit rather than rely on the rolling of the grenade. Removing supply kits would be a mistake as all squads should be able to survive without the need of a third party, in this case a disposable supply crate or a jeep. Giving the supply bags to the assault class seems the least exploitable place to put them. 
-
Fullforce
- Retired PR Developer
- Posts: 3751
- Joined: 2005-10-17 17:03
Not that I have experience while testing, and if there are any they are being stamped out as I type this!BirdShot wrote:Will there be much of a performance hit with all the enhancements?
The SPR has a 10 round mag, its silenced. The USMC Sniper gets it, but only on certain maps. In other cases, the sniper gets the M24.Malik wrote:Could you give us some information on the SPR? Which class gets it and will it replace the current primary weapon of that class?
-
Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
Ah, very good news. I imagine close range city maps are going to benefit from it quite a lot, and the supressor's going to be a nice touch.
About the vehicle seating changes: are passengers in the new positions on heavy jeeps and the pickup truck able to fire their weapons at all, or do they just a spectator view of the driving? And what sort of seating plan does the SUV have?
About the vehicle seating changes: are passengers in the new positions on heavy jeeps and the pickup truck able to fire their weapons at all, or do they just a spectator view of the driving? And what sort of seating plan does the SUV have?
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Some ATI uses like myself have found a really big drop in performance. mainyl with the 9800pro range but we are looking into fixing this (with any luck).BirdShot wrote:Will there be much of a performance hit with all the enhancements?
Thanks,
BS
The SPR will replace the m24 on SOME maps. Mainly close combat, urban maps you will find the SPR. On large open maps like Oman you will still find the m24 (that is now more accruate ect)Could you give us some information on the SPR? Which class gets it and will it replace the current primary weapon of that class?
umm fullforce, the SPR has a 30 or 20 mag round in R/L and ingame it has a 30 round mag.'[R-PUB wrote:Fullforce']The SPR has a 10 round mag, its silenced. The USMC Sniper gets it, but only on certain maps. In other cases, the sniper gets the M24.
-
Fullforce
- Retired PR Developer
- Posts: 3751
- Joined: 2005-10-17 17:03
Yes, its good. M24 for big maps, SPR for city.Malik wrote:Ah, very good news. I imagine close range city maps are going to benefit from it quite a lot, and the supressor's going to be a nice touch.
About the vehicle seating changes: are passengers in the new positions on heavy jeeps and the pickup truck able to fire their weapons at all, or do they just a spectator view of the driving? And what sort of seating plan does the SUV have?
Vehicle Seating: You know the seats in the back of the vodnik/humvee etc? the 2 extra seats are in the back like them, so the passenger can easily fire out like usual. But sometimes, like in the vodnik, the view may be obscured by another passenger - so be careful!
SUV: 6 Seats, I believe. I can't quite remember whether you can fire out, but I believe you can't.
-
Fullforce
- Retired PR Developer
- Posts: 3751
- Joined: 2005-10-17 17:03
Devs are probably more able to answer your question(s), but i'll see what I can do - gameplay itself is very much the same, but some of the changes (most notably the Assault Supply Bag and SPR) have changed things slightly.Pence wrote:What messures have you taken to keep the much needed balence to the game and did any of the new features and maps contain problems with gameplay?
As for maps, there's been little problems that I know of. Most changes are for the XTRACT gamemode and the Single Objective gamemode.
as I say, a DEV would be better off having a go at this question.
-
Pence
- Posts: 2248
- Joined: 2006-02-04 06:10
I dont know if second questions are alowed but:
In the Extraction game mode, how does a the withdrawal team apoint a VIP, also will his SUV be immune to bullets of caliber that in real life would be absorbed by the light armour and for that matter; has any vehical that previously would surcome to damaged by bullets gained the ability to withstand them?
In the Extraction game mode, how does a the withdrawal team apoint a VIP, also will his SUV be immune to bullets of caliber that in real life would be absorbed by the light armour and for that matter; has any vehical that previously would surcome to damaged by bullets gained the ability to withstand them?
Last edited by Pence on 2006-04-28 19:53, edited 1 time in total.
"I am not bald, i shave my head"

"How could you falter when you're the rock of Gibraltar"

"How could you falter when you're the rock of Gibraltar"
-
Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
The withdrawal team does not appoint a VIP, the SUV is the VIP. This might be optimised for later releases (options such as static model of person in back seat, have commander act as VIP...) but we chose to give you the SUV now. (Decent as opposed to perfect.)Pence wrote:I dont know if second questions are alowed but:
In the Extraction game mode, how does a the withdrawal team apoint a VIP, also will his SUV be immune to bullets of caliber that in real life would be absorbed by the light armour and for that matter; have any vehical that previously would surcome to damaged by bullets gained the ability to withstand them?
Yes, the SUV should be as bullet resistent as in real life. It'll take something explosive to blow it up. (Best tactic IMO: Destroy escorts with small arms, direct anything that goes boom at the SUV.)
EDIT: Lol, that's the 2nd time today somebody repeats my answer!
Last edited by Wolfmaster on 2006-04-28 19:17, edited 1 time in total.

-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
We said to Req before he posted that post that he should say VIP to manny times as it would confuse people like it has for you.Pence wrote:I dont know if second questions are alowed but:
In the Extraction game mode, how does a the withdrawal team apoint a VIP, also will his SUV be immune to bullets of caliber that in real life would be absorbed by the light armour and for that matter; have any vehical that previously would surcome to damaged by bullets gained the ability to withstand them?
This is no VIP player. Infact, you will not see a VIP atall. the VIP is in theroy sitting in the back of the SUV, and a player needs to get into the SUV and drive it to the end poitn without getting the SUV blown up.
-
Pence
- Posts: 2248
- Joined: 2006-02-04 06:10
So hard and Transporter 2 style driveing for the soldiers in the SUV or is it a slow and clumbersome vehicle?'[R-DEV wrote:Rhino']We said to Req before he posted that post that he should say VIP to manny times as it would confuse people like it has for you.
This is no VIP player. Infact, you will not see a VIP atall. the VIP is in theroy sitting in the back of the SUV, and a player needs to get into the SUV and drive it to the end poitn without getting the SUV blown up.
"I am not bald, i shave my head"

"How could you falter when you're the rock of Gibraltar"

"How could you falter when you're the rock of Gibraltar"
-
Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
If you want to go in convoy to be protected, then yes, slow will be your average speed. But it can offroad just as easily, and reach almost the speeds of a Hummer. (Though Rhino's done a great job blocking off most off-road routes. That would just have been TOO easy for the SUV-driver, and defence would have to stretch their lines way too much.)
EDIT: Now Fullforce beat me! lol
Well my answer's bigger, hah!
EDIT: Now Fullforce beat me! lol
Well my answer's bigger, hah!

-
Major Ursa Norte
- Posts: 159
- Joined: 2005-09-14 17:49
So by taking the ammo bags from the support class and making him even slower, what does that leave the support class left with to accumulate points per round with other than his weapon? It is hard to rack up a lot of points as a support class without dropping ammo bags. I hear all of this talk about support being overpowered, but I don't see it. I guess I have always played the class like it was meant to be played. As support. You know re-supply and supressive fire and all. Not leading the charge. Oh well, this seems to be the only item listed in the changelog that I don't care for, so overall I am excited.
Thanks for all of the hard work you guys have done and I and my clan eagerly await the release.
Thanks for all of the hard work you guys have done and I and my clan eagerly await the release.
the smoker you drink, the player you get. Cheap, but effective.
-
DEDMON5811
- Posts: 867
- Joined: 2005-11-20 06:45


