[Weapon] "OMG is that a claymore!!!1"
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xb385
- Posts: 8
- Joined: 2008-10-31 19:05
Re: [Weapons] "OMG is that a claymore!!!1!!"
beauty an absolute beauty
fits insurgency perfectly, do vehicles trigger it as wel?
fits insurgency perfectly, do vehicles trigger it as wel?
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STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: [Weapons] "OMG is that a claymore!!!1!!"
Nice addition! Booby trapped buildings ftw. Coalition soldiers should be even more afraid than they are now!
But is there any way of removing it? Like knifing the wire?
Oh, and "0.85 coming soon"?
But is there any way of removing it? Like knifing the wire?
Oh, and "0.85 coming soon"?
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Rhino
- Retired PR Developer
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Re: [Weapons] "OMG is that a claymore!!!1!!"
last time I drove over one, yes, thou only felt a slight bang and a tiny bit of damage, code may have changed since I last tried it thouxb385 wrote:beauty an absolute beauty
fits insurgency perfectly, do vehicles trigger it as wel?
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Rhino
- Retired PR Developer
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Re: [Weapons] "OMG is that a claymore!!!1!!"
not a bad idea, not entirely sure you would have to ask a more experienced coder, may ask egor or some one next time I see themTh3Exiled wrote:Isn't it possible to create another projectile when it "explodes"? That way when you trigger it, you could have it explode (but have no effect and no damage etc. so it doesn't really explode) and it spawns another object (in this case, a grenade which would have the fuse).
I thought I've read on here that it is possible (the disscusion about using shrapenal in frag grenades instead of a blast radius), if it isn't possible or only limited to certain circumstances please correct me.
Exiled.
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sunshine1991
- Posts: 130
- Joined: 2007-10-03 23:32
Re: [Weapons] "OMG is that a claymore!!!1!!"
Great idea more intresting and realistick then clymores from banila .
but how we disarm it ? in reali life u can
but how we disarm it ? in reali life u can
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Rhino
- Retired PR Developer
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Re: [Weapons] "OMG is that a claymore!!!1!!"
well hard coded just means that there is no direct way of doing something with the engine, there is most of the time so way you can go around the problem to get more or less the same result but most of the time it dose not work out very well, ie, to get fast ropes all you need to do is chuck a grapple hook out the side of the chopper and jump down it, but it dont work very well 
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Weapons] "OMG is that a claymore!!!1!!"
This is awesome 
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Scot
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Weapons] "OMG is that a claymore!!!1!!"
Damn cant edit my post
But i forgott to ask my question. Can you also mark this Trap like you can with the mines?
But i forgott to ask my question. Can you also mark this Trap like you can with the mines?
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LtSoucy
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Outlawz7
- Retired PR Developer
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Re: [Weapons] "OMG is that a claymore!!!1!!"
Yes, but that's because it's a gray wire on a gray background.'[R-DEV wrote:Rhino;869666']I knew this screenshot would come in handy, its not a pole, its a wire, like what would be there in r/l since you trip the wire to detonate it, and its very hard to see, see if you can see it:
http://img300.imageshack.us/img300/9941 ... 794vt6.jpg
What about low gfx (with Lightning on Low) or different colored background (mud, dirt)?
Of course we can always rely on the stupidity of your average player that will rush through any door regardless of what's waiting for him.

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Rhino
- Retired PR Developer
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Re: [Weapons] "OMG is that a claymore!!!1!!"
most players wont look down, this will teach them to keep an eye out 
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moj
- Posts: 198
- Joined: 2008-04-01 06:46
Re: [Weapons] "OMG is that a claymore!!!1!!"
Rhino, Chuc and co, nice one lads, keep up the great work!
The look on the infidels faces when they trip these, is well worth the TK's we're bound to get as well
The look on the infidels faces when they trip these, is well worth the TK's we're bound to get as well
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motherdear
- Retired PR Developer
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Re: [Weapons] "OMG is that a claymore!!!1!!"
this is some great work devs and i'm happy that you have implemented it.
but
1)is it triggered by friendlies too ?
2)is it defuseable)
3)plz make it so that a soldier that trips it can't be revived (makes the casuality much more real (you don't survive a grenade at this distance)) and it makes it much more devastating to the squad if they don't look out for themselves.
but
1)is it triggered by friendlies too ?
2)is it defuseable)
3)plz make it so that a soldier that trips it can't be revived (makes the casuality much more real (you don't survive a grenade at this distance)) and it makes it much more devastating to the squad if they don't look out for themselves.
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S.P.C-[Reality]-
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Sundance Kid
- Posts: 3330
- Joined: 2007-05-25 21:06
Re: [Weapons] "OMG is that a claymore!!!1!!"
yeah booby traps,this is what i've been waiting for ages!
U.S bace in mad of 5 enterdil bildings with lap tops and rados in them
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-CJ-
- Posts: 207
- Joined: 2007-09-22 19:18
Re: [Weapons] "OMG is that a claymore!!!1!!"
Really nice ! 
But I think you shoul pu a small delay before tge explosion, a real grenade don't explode when you peull out the pin
But I think you shoul pu a small delay before tge explosion, a real grenade don't explode when you peull out the pin
Sorry for my english
ops:
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