[Weapon] "OMG is that a claymore!!!1"

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xb385
Posts: 8
Joined: 2008-10-31 19:05

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by xb385 »

beauty an absolute beauty
fits insurgency perfectly, do vehicles trigger it as wel?
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by STORM-Mama »

Nice addition! Booby trapped buildings ftw. Coalition soldiers should be even more afraid than they are now!

But is there any way of removing it? Like knifing the wire?

Oh, and "0.85 coming soon"? :wink:
Rhino
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Rhino »

xb385 wrote:beauty an absolute beauty
fits insurgency perfectly, do vehicles trigger it as wel?
last time I drove over one, yes, thou only felt a slight bang and a tiny bit of damage, code may have changed since I last tried it thou :p
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Rhino
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Rhino »

Th3Exiled wrote:Isn't it possible to create another projectile when it "explodes"? That way when you trigger it, you could have it explode (but have no effect and no damage etc. so it doesn't really explode) and it spawns another object (in this case, a grenade which would have the fuse).
I thought I've read on here that it is possible (the disscusion about using shrapenal in frag grenades instead of a blast radius), if it isn't possible or only limited to certain circumstances please correct me.

Exiled.
not a bad idea, not entirely sure you would have to ask a more experienced coder, may ask egor or some one next time I see them :p
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sunshine1991
Posts: 130
Joined: 2007-10-03 23:32

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by sunshine1991 »

Great idea more intresting and realistick then clymores from banila .



but how we disarm it ? in reali life u can
Rhino
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Rhino »

well hard coded just means that there is no direct way of doing something with the engine, there is most of the time so way you can go around the problem to get more or less the same result but most of the time it dose not work out very well, ie, to get fast ropes all you need to do is chuck a grapple hook out the side of the chopper and jump down it, but it dont work very well :p
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hall0
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by hall0 »

This is awesome :D
Scot
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Scot »

Great work as usual guys!!
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hall0
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Joined: 2007-06-09 17:20

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by hall0 »

Damn cant edit my post :(
But i forgott to ask my question. Can you also mark this Trap like you can with the mines?
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by LtSoucy »

Looks great! Cant wait to use it. :p
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Outlawz7
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Outlawz7 »

'[R-DEV wrote:Rhino;869666']I knew this screenshot would come in handy, its not a pole, its a wire, like what would be there in r/l since you trip the wire to detonate it, and its very hard to see, see if you can see it:

http://img300.imageshack.us/img300/9941 ... 794vt6.jpg
Yes, but that's because it's a gray wire on a gray background.
What about low gfx (with Lightning on Low) or different colored background (mud, dirt)?

Of course we can always rely on the stupidity of your average player that will rush through any door regardless of what's waiting for him.
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Rhino
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Rhino »

most players wont look down, this will teach them to keep an eye out ;)
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moj
Posts: 198
Joined: 2008-04-01 06:46

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by moj »

Rhino, Chuc and co, nice one lads, keep up the great work!

The look on the infidels faces when they trip these, is well worth the TK's we're bound to get as well :D
motherdear
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by motherdear »

this is some great work devs and i'm happy that you have implemented it.
but
1)is it triggered by friendlies too ?
2)is it defuseable)
3)plz make it so that a soldier that trips it can't be revived (makes the casuality much more real (you don't survive a grenade at this distance)) and it makes it much more devastating to the squad if they don't look out for themselves.
S.P.C-[Reality]-
Posts: 475
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by S.P.C-[Reality]- »

OMG OMG OMG claymores :D
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Sundance Kid
Posts: 3330
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Sundance Kid »

yeah booby traps,this is what i've been waiting for ages!


U.S bace in mad of 5 enterdil bildings with lap tops and rados in them
-CJ-
Posts: 207
Joined: 2007-09-22 19:18

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by -CJ- »

Really nice ! :p

But I think you shoul pu a small delay before tge explosion, a real grenade don't explode when you peull out the pin
Sorry for my english :o ops:

#!
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