[Weapon] "OMG is that a claymore!!!1"

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STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by STORM-Mama »

-CJ- wrote:Really nice ! :p

But I think you shoul pu a small delay before tge explosion, a real grenade don't explode when you peull out the pin
Read posts on previous pages, mate. IMO this is better than nothing.
-CJ-
Posts: 207
Joined: 2007-09-22 19:18

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by -CJ- »

STORM-Mama wrote:Read posts on previous pages, mate. IMO this is better than nothing.
sorry my bad :lol:
Sorry for my english :o ops:

#!
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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by daranz »

How slow do you have to go over it to avoid triggering? Crawling? Crawling with sights up? Walking with sights up?

There isn't a throttle for infantry in BF2, so I do hope there is one definite state that can be used to avoid triggering the wire. Kind of to simulate stepping over the wire carefully without resorting to having everyone waste a year's supply of sprint and jumping over it like an idiot.
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TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by TheParadoX »

Nice :)

I can already see tons of Teamkills, yay !
Is it destroyable ? Does it blow up when shot on ? With a grenade ? Or C4 ?
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by gazzthompson »

you know, i would imagine you could just walk through another door, or jump it.
Kirq
Posts: 70
Joined: 2007-07-28 12:44

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Kirq »

[R-DEV]Rhino wrote:ye, we tried and tried again to try and get a delay, but we just couldn't get it to work, easy to do it to a hand nade as you just give the projectile a "time to live" value, thou if you give this a "time to live", it would just blow up 4secs after you placed it on the ground :p
There was no way we could find of giving it a delay after trigger, hard coded stuff :(
I see, I love it anyways. Good job Mate !
llPANCHOll
Posts: 233
Joined: 2007-11-12 21:37

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by llPANCHOll »

Can you make the Object destructible?? So if you notice the wire, you can chuck a grenade in the room simulating causing a secondary explosion?? Defusing the booby trap?? And will Engineers be able to defuse the Trap, With their wrench possibly??
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Waaah_Wah »

I am still not pleased :p

Remotely detonated claymores for conventional forces!
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

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scandhi
Posts: 293
Joined: 2006-02-02 20:53

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by scandhi »

Waaah_Wah wrote:I am still not pleased :p

Remotely detonated claymores for conventional forces!
Waaah is never satisfied, is he?? ;)

But then agian he's got a point. Bring back the AP-rifle (Perimiter defence) and we're talking.
Good job, rhino & CO!! Games getting more exciting by the day!! :lol:
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by agentscar »

I'll for sure be EVEN MORE careful when clearing rooms on insurgency maps now,lol.Good ole' homemade claymores,haha. :)
good work.
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by charliegrs »

this will be the perfect cache defense tool.

but also, morons on your team will be setting it off more than the other team will
known in-game as BOOMSNAPP
'
Albatross
Posts: 114
Joined: 2008-06-27 23:15

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Albatross »

Looking good..
Ratio21
Posts: 21
Joined: 2008-10-19 06:33

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Ratio21 »

Awesome!!!

Ratio=US=
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M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by M.Warren »

Not bad at all. Glad to see we've atleast opened up to more unconventional tactics. Shame though... The Campbell Soup Company now appears to indirectly support terrorism.

Anyways, it looks like several people other than myself are concerned about to disarm these traps. Is there something we can do to counter these improvised traps? Possibly by:

Disarming by an external explosive source?
Disarming with a knife or restrainer?
Disarming with an engineer tool?

If we're aware of it, we can't afford to have it remain armed and dangerous. If someone was attentive enough to identify it, they should be atleast capable of removing it properly.

Afterall, trip flares can already be knifed.
Take the Blue Pill or take the Red Pill?

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Rhino
Retired PR Developer
Posts: 47909
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Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Rhino »

charliegrs wrote:this will be the perfect cache defense tool.

but also, morons on your team will be setting it off more than the other team will
hehe, if you block your cache off with these completely then everyone running to get the kits from them will just rack up the TKs, this thing works both ways :D
M.Warren wrote:Not bad at all. Glad to see we've atleast opened up to more unconventional tactics. Shame though... The Campbell Soup Company now appears to indirectly support terrorism.
hehe, they keep the insurgents feeling warm inside while also giving them a component for there traps :mrgreen:
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M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by M_Striker »

Looks and i think it will play very nicely. The ONLY thing I don't like about it, is that the wire comes out of the can, then just disappears into the ground on the other side. Could we get so there are maybe 2 cans on either side holding the wire up?
flickflackingfligger
Posts: 166
Joined: 2008-05-08 20:08

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by flickflackingfligger »

woot!!! cant wait :mrgreen:

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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by Spec »

Any dev word on

a) Chances of disarming that
b) What exactly is the "speed" that is safe

and

c) Will it instantly blow when its on top of a ladder and someone moves up or will we be able to go up, crouch, and proceed without setting it off?
LeChuckle
Posts: 664
Joined: 2007-02-09 13:53

Re: [Weapons] "OMG is that a claymore!!!1!!"

Post by LeChuckle »

how very inhumane
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