Read posts on previous pages, mate. IMO this is better than nothing.-CJ- wrote:Really nice !
But I think you shoul pu a small delay before tge explosion, a real grenade don't explode when you peull out the pin
[Weapon] "OMG is that a claymore!!!1"
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STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: [Weapons] "OMG is that a claymore!!!1!!"
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-CJ-
- Posts: 207
- Joined: 2007-09-22 19:18
Re: [Weapons] "OMG is that a claymore!!!1!!"
sorry my badSTORM-Mama wrote:Read posts on previous pages, mate. IMO this is better than nothing.
Sorry for my english
ops:
#!


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daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
Re: [Weapons] "OMG is that a claymore!!!1!!"
How slow do you have to go over it to avoid triggering? Crawling? Crawling with sights up? Walking with sights up?
There isn't a throttle for infantry in BF2, so I do hope there is one definite state that can be used to avoid triggering the wire. Kind of to simulate stepping over the wire carefully without resorting to having everyone waste a year's supply of sprint and jumping over it like an idiot.
There isn't a throttle for infantry in BF2, so I do hope there is one definite state that can be used to avoid triggering the wire. Kind of to simulate stepping over the wire carefully without resorting to having everyone waste a year's supply of sprint and jumping over it like an idiot.

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TheParadoX
- Posts: 145
- Joined: 2007-06-03 10:11
Re: [Weapons] "OMG is that a claymore!!!1!!"
Nice 
I can already see tons of Teamkills, yay !
Is it destroyable ? Does it blow up when shot on ? With a grenade ? Or C4 ?
I can already see tons of Teamkills, yay !
Is it destroyable ? Does it blow up when shot on ? With a grenade ? Or C4 ?
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Weapons] "OMG is that a claymore!!!1!!"
you know, i would imagine you could just walk through another door, or jump it.
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Kirq
- Posts: 70
- Joined: 2007-07-28 12:44
Re: [Weapons] "OMG is that a claymore!!!1!!"
I see, I love it anyways. Good job Mate ![R-DEV]Rhino wrote:ye, we tried and tried again to try and get a delay, but we just couldn't get it to work, easy to do it to a hand nade as you just give the projectile a "time to live" value, thou if you give this a "time to live", it would just blow up 4secs after you placed it on the ground
There was no way we could find of giving it a delay after trigger, hard coded stuff![]()
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llPANCHOll
- Posts: 233
- Joined: 2007-11-12 21:37
Re: [Weapons] "OMG is that a claymore!!!1!!"
Can you make the Object destructible?? So if you notice the wire, you can chuck a grenade in the room simulating causing a secondary explosion?? Defusing the booby trap?? And will Engineers be able to defuse the Trap, With their wrench possibly??

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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: [Weapons] "OMG is that a claymore!!!1!!"
I am still not pleased 
Remotely detonated claymores for conventional forces!
Remotely detonated claymores for conventional forces!
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
scandhi
- Posts: 293
- Joined: 2006-02-02 20:53
Re: [Weapons] "OMG is that a claymore!!!1!!"
Waaah is never satisfied, is he??Waaah_Wah wrote:I am still not pleased
Remotely detonated claymores for conventional forces!
But then agian he's got a point. Bring back the AP-rifle (Perimiter defence) and we're talking.
Good job, rhino & CO!! Games getting more exciting by the day!!
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
Re: [Weapons] "OMG is that a claymore!!!1!!"
I'll for sure be EVEN MORE careful when clearing rooms on insurgency maps now,lol.Good ole' homemade claymores,haha. 
good work.
good work.

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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: [Weapons] "OMG is that a claymore!!!1!!"
this will be the perfect cache defense tool.
but also, morons on your team will be setting it off more than the other team will
but also, morons on your team will be setting it off more than the other team will
known in-game as BOOMSNAPP
'
'
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Albatross
- Posts: 114
- Joined: 2008-06-27 23:15
Re: [Weapons] "OMG is that a claymore!!!1!!"
Looking good..
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Ratio21
- Posts: 21
- Joined: 2008-10-19 06:33
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M.Warren
- Posts: 633
- Joined: 2007-12-24 13:37
Re: [Weapons] "OMG is that a claymore!!!1!!"
Not bad at all. Glad to see we've atleast opened up to more unconventional tactics. Shame though... The Campbell Soup Company now appears to indirectly support terrorism.
Anyways, it looks like several people other than myself are concerned about to disarm these traps. Is there something we can do to counter these improvised traps? Possibly by:
Disarming by an external explosive source?
Disarming with a knife or restrainer?
Disarming with an engineer tool?
If we're aware of it, we can't afford to have it remain armed and dangerous. If someone was attentive enough to identify it, they should be atleast capable of removing it properly.
Afterall, trip flares can already be knifed.
Anyways, it looks like several people other than myself are concerned about to disarm these traps. Is there something we can do to counter these improvised traps? Possibly by:
Disarming by an external explosive source?
Disarming with a knife or restrainer?
Disarming with an engineer tool?
If we're aware of it, we can't afford to have it remain armed and dangerous. If someone was attentive enough to identify it, they should be atleast capable of removing it properly.
Afterall, trip flares can already be knifed.
Take the Blue Pill or take the Red Pill?


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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Weapons] "OMG is that a claymore!!!1!!"
hehe, if you block your cache off with these completely then everyone running to get the kits from them will just rack up the TKs, this thing works both wayscharliegrs wrote:this will be the perfect cache defense tool.
but also, morons on your team will be setting it off more than the other team will
hehe, they keep the insurgents feeling warm inside while also giving them a component for there trapsM.Warren wrote:Not bad at all. Glad to see we've atleast opened up to more unconventional tactics. Shame though... The Campbell Soup Company now appears to indirectly support terrorism.
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M_Striker
- Posts: 513
- Joined: 2008-05-31 00:36
Re: [Weapons] "OMG is that a claymore!!!1!!"
Looks and i think it will play very nicely. The ONLY thing I don't like about it, is that the wire comes out of the can, then just disappears into the ground on the other side. Could we get so there are maybe 2 cans on either side holding the wire up?
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flickflackingfligger
- Posts: 166
- Joined: 2008-05-08 20:08
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: [Weapons] "OMG is that a claymore!!!1!!"
Any dev word on
a) Chances of disarming that
b) What exactly is the "speed" that is safe
and
c) Will it instantly blow when its on top of a ladder and someone moves up or will we be able to go up, crouch, and proceed without setting it off?
a) Chances of disarming that
b) What exactly is the "speed" that is safe
and
c) Will it instantly blow when its on top of a ladder and someone moves up or will we be able to go up, crouch, and proceed without setting it off?
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LeChuckle
- Posts: 664
- Joined: 2007-02-09 13:53
Re: [Weapons] "OMG is that a claymore!!!1!!"
how very inhumane


