
Really you've created a very believable look


Probably cause MARPAT is a derivative of CADPAT.master of the templars wrote:and the Canadian camo resembles the marines a bit


'[R-DEV wrote:CodeRedFox;868815']PARAMEDIC, I'm quite jealous of your most excellent tree placement.
Really you've created a very believable look



Blakeman wrote:The more I think about it, the more I am excited to see that mountain fortress be used for some sniping overlooks and CQB madness. Should be fun times, especially with all the new cover around the mosque.
More buildings on the main roads please!![]()

Clever, rather than try and eliminate terrain warping issues, you simply worked together with them and used them as opportunities to place vegetation. I have great expectations for this map.[R-DEV]PARAMEDIC.CA wrote:secondly, the trees sunken in are a great way to mask the nasty "bf2 terrain warping" on sharp hills. Both have worked out positively.
[/INDENT][/INDENT]tried a couple of solutions... we will see if they work. Good suggestion![R-MOD]Mongolian_dude wrote:Paramedic,
Can anything be done about the strateigic logic of the US's main base? It seems to be at the bottom of a valley, where it is easy for insurgents to sneak up on and pound everything/one inside with RPGs, UGL and sniper fire.
Obviously, moving the main is quite a hard task, so could a few things be added to aid the defense? Perhaps a HESCO guard tower with a couple of M249, facing north-wards?
In recent matches, I have seen the US abandon their own main base, as spawning was the quickets way to respawning, as the insurgents raped all assets and personnel.
...mongol...

heheh, how above a very quick drive? sorry, my camera and video editing abilities are horribleRebel-NOR wrote:can you jump in a chopper and record with Wegame?

'[R-DEV wrote:PARAMEDIC.CA;869960']heheh, how above a very quick drive? sorry, my camera and video editing abilities are horrible
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