Dropped kit animations

Suggestions from our community members for PR:BF2. Read the stickies before posting.
XXLpeanuts
Posts: 446
Joined: 2008-01-12 17:55

Dropped kit animations

Post by XXLpeanuts »

hey i was just wondering, with everything looking so real in PR and even the killing is getting realy good, is there any way to make the kits of dead guys look more like they have just dropped their stuff, you know in BF vietnam it had like the rifle in the ground with the helmit on it, something like that but perhaps just laying on the ground????
Would make things cooler and more realistic
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Dropped kit animations

Post by DeltaFart »

i agree with this, it's moronic how the guys backpack falls off him when he dies, never really liked this from the get go. Maybe make the dropped kits just the primary weapons, and for the ones with the exact same rifles, put a wrench, medkit or what not to differentiate them. Hell you don't even really need to do that, since most of the time people don't care to look and just examine the kit when they pick it up(insurgents on basrah are big ones)
XXLpeanuts
Posts: 446
Joined: 2008-01-12 17:55

Re: Dropped kit animations

Post by XXLpeanuts »

yea good idea, anything like that realy, surprised if noone has mentioned this before......?



MAYBE
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Last edited by CodeRedFox on 2008-12-16 00:21, edited 1 time in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Dropped kit animations

Post by Rudd »

well, I don't think its been mentioned in a while

I'd like it also, just have the main weapon, helmet, and an associated thing lying on the floor, e.g. rifleman = grenade, medic = first aid bag etc
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sn1p3rslippinz
Posts: 58
Joined: 2008-05-29 00:21

Re: Dropped kit animations

Post by sn1p3rslippinz »

sounds good :D
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Dropped kit animations

Post by HughJass »

i really like this idea. all for it
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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Dropped kit animations

Post by General Dragosh »

change the dropped bag with the stuff on the soldier, if u get me o.O
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Dropped kit animations

Post by Chuc »

If you know how damn complicated this is to implement, you'd reconsider suggesting this.

Search "kit geometry" and "drop bag" in the BF2 Editor forums and you'll find out.
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TopeH
Posts: 82
Joined: 2008-08-05 14:44

Re: Dropped kit animations

Post by TopeH »

I thinks that dead soldiers shouldn't even drop their kits.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Dropped kit animations

Post by Gore »

TopeH wrote:I thinks that dead soldiers shouldn't even drop their kits.
That could add a whole new dimension to pr or p*** off alot of people :)
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: Dropped kit animations

Post by markonymous »

GoreZiad wrote:That could add a whole new dimension to pr or p*** off alot of people :)
wouldn't be vet realistic since it would be quite easy stealing a dead guys weapon in real life.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Dropped kit animations

Post by Gore »

markonymous wrote:wouldn't be vet realistic since it would be quite easy stealing a dead guys weapon in real life.
yea but against an army of insurgents with scopes and hats i'd support it. or insurgents picking up medic kits, it's nice on their side but against em its unrealistic.
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Dropped kit animations

Post by FuzzySquirrel »

Just make the kits like the insurgent ones. Like the RPG guy dies RPG on the ground.
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TopeH
Posts: 82
Joined: 2008-08-05 14:44

Re: Dropped kit animations

Post by TopeH »

And yet, I don't really like the dead players to srip out from their gear.

Could it be possible to let the bodies have their equipment on them?
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Dropped kit animations

Post by ReadMenace »

FuzzySquirrel =US= wrote:Just make the kits like the insurgent ones. Like the RPG guy dies RPG on the ground.
Read what Chuc said, to change the drop kit model you have to create a new kit geometry.

-REad
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Dropped kit animations

Post by FuzzySquirrel »

ReadMenace wrote:Read what Chuc said, to change the drop kit model you have to create a new kit geometry.

-REad
I did, That was an example.
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Dropped kit animations

Post by DeltaFart »

I don't think just making the main weapon as the kit would be that hard, changing the code to look at the 3P weapon model, no?
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Dropped kit animations

Post by PlaynCool »

Well i dont like that a rifleman, picks up a med kit and he becomes medic(irl a guy without medic knowelage cant become a medic even if he picks up a medic kit, same with sniper, HAT and so, they need to be trained to do that!)
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Dropped kit animations

Post by Zimmer »

PlaynCool wrote:Well i dont like that a rifleman, picks up a med kit and he becomes medic(irl a guy without medic knowelage cant become a medic even if he picks up a medic kit, same with sniper, HAT and so, they need to be trained to do that!)
If we had like 200 players servers that would be okay, but when we are assed up with only 32 that is going to be in transport role, armor role, commander role, Squad leader role some realistic things needs to be set aside to give an impression:
That there are more then 6 guys in a sq
There is a huge contact going on and so on.
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Dropped kit animations

Post by Chuc »

DeltaFart wrote:I don't think just making the main weapon as the kit would be that hard, changing the code to look at the 3P weapon model, no?
The code does not exist. Drop bags are bound to kit geometries, and there is no way to force reference another set.
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