Game Mode: Insurgency in reverse

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Scandicci
Posts: 297
Joined: 2008-04-18 13:39

Game Mode: Insurgency in reverse

Post by Scandicci »

My suggestion would be for a new game mode or new version of an existing game mode: insurgency.

My idea stems from a youtube video I saw of Viper Company in Korengal Valley in Afghanistan which shows the soldiers defending a hilltop position from nightly raids and attacks by insurgents.

Put a conventional army in a semi fortified location that must hold off an insurgent onslaught until such time as reinforcements could arrive. This would be similar to Counter-Attack but with gameplay and scoring for deaths similar to Insurgency. If the defending force is able to 'unlock' the Counter-Attack it would mean that they would be able to receive resupply and would then have more assets, such as air assets for CAS or resupply. The Counter-Attack then in this case would not mean capping flags and leaving the position but having more assets to defend it.

This would be a highly 'instanced' scenario and may not do too much for re-playability but I think it would be a lot of fun.
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Glimmerman
Retired PR Developer
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Re: Game Mode: Insurgency in reverse

Post by Glimmerman »

Scandicci wrote:My suggestion would be for a new game mode or new version of an existing game mode: insurgency.

My idea stems from a youtube video I saw of Viper Company in Korengal Valley in Afghanistan which shows the soldiers defending a hilltop position from nightly raids and attacks by insurgents.

Put a conventional army in a semi fortified location that must hold off an insurgent onslaught until such time as reinforcements could arrive. This would be similar to Counter-Attack but with gameplay and scoring for deaths similar to Insurgency. If the defending force is able to 'unlock' the Counter-Attack it would mean that they would be able to receive resupply and would then have more assets, such as air assets for CAS or resupply. The Counter-Attack then in this case would not mean capping flags and leaving the position but having more assets to defend it.

This would be a highly 'instanced' scenario and may not do too much for re-playability but I think it would be a lot of fun.
This sounds a lot like our map: Raid at Dawn

https://www.realitymod.com/forum/f203-d ... n-wip.html
Gore
Retired PR Developer
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Re: Game Mode: Insurgency in reverse

Post by Gore »

Every new map is a good map. And exisitng maps are just as good, as long as it's PR and not anything else :) I love the maps where almost the entire team is forced to fight the other entire team at confined space. Not an urban 16 player with 64 people, but like you mention, on a hilltop or something. Or if vanilla hasn't been so anti-teamplay and they had made a chopper where all 32 of us could load up and head out. I hope that can be changed someday in PR.
Scandicci
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Re: Game Mode: Insurgency in reverse

Post by Scandicci »

Glimmerman, that sounds like a pretty fun map. I guess the scoring would have to be carefully considered for Raid at Dawn to be sure that the Dutch/ANA forces do not merely to sit at their main base and defend. If there were no ticket bleed then on the Raid at Dawn map I would just sit back and wait for the Taliban to come to me and eventually win by attrition. In my Insurgency in Reverse game mode the whole point would be merely defense for the conventional forces and only assault for the insurgents, which is a little different than Raid at Dawn.
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sakils2
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Re: Game Mode: Insurgency in reverse

Post by sakils2 »

Can you tell me more about your mode? There is no information at your post. If you want to "create" a new mod you have to think about everything. How many tickets, what kind of kits etc.
Glimmerman
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Re: Game Mode: Insurgency in reverse

Post by Glimmerman »

Scandicci wrote:Glimmerman, that sounds like a pretty fun map. I guess the scoring would have to be carefully considered for Raid at Dawn to be sure that the Dutch/ANA forces do not merely to sit at their main base and defend. If there were no ticket bleed then on the Raid at Dawn map I would just sit back and wait for the Taliban to come to me and eventually win by attrition. In my Insurgency in Reverse game mode the whole point would be merely defense for the conventional forces and only assault for the insurgents, which is a little different than Raid at Dawn.
Basicly ours is a mix of AASv3 and Insurgency, the main compound the Dutch are defending is a cappable flag but the INS has somthing like 6 randomly placed spawns and a hilltop village that can be taken out like a weapon cache in Insurgency, so they have to defend to make sure they wont be overrun and lose the game but also attack various spawns to make sure they eventually stop to win, there is no ticket bleed yet, were still tweaking the map and need to run large tests to see how playable it is.
Scandicci
Posts: 297
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Re: Game Mode: Insurgency in reverse

Post by Scandicci »

sakils2 wrote:Can you tell me more about your mode? There is no information at your post. If you want to "create" a new mod you have to think about everything. How many tickets, what kind of kits etc.
Sakils2,

well, you are right, I probably should go into tickets accounting and such but I do not know enough about those things to speak intelligently about them within the context of a new Game Mode.

For this Reverse Insurgency Mode, my idea was to have the conventional army with all of its kits and such defending a semi-fortified complex against an assaulting insurgency that is attempting to overrun and overwhelm them. At a certain point, a sort of Counter Attack would ensue. In this Counter-Attack the conventional army would not start capping flags but would gain resupply and other assests (light armour, or CAS, and such). Therefore, the insurgents would have so much time or tickets to cap out the defending force before they would then be facing stronger opposition.

I think it could be a pretty successful Game Mode on the right map. It is also mirrored in what is going on in theater currently. We are not just patrolling towns looking for Taliban. We are also sustaining attacks.
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Scot
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Re: Game Mode: Insurgency in reverse

Post by Scot »

https://www.realitymod.com/forum/f18-pr ... gents.html

I suggested something similar, no DEV input though, but it would be interesting.
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gclark03
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Re: Game Mode: Insurgency in reverse

Post by gclark03 »

Wouldn't Reverse Korengal be fun?
McBumLuv
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Re: Game Mode: Insurgency in reverse

Post by McBumLuv »

^ yes, but Americans should only be able to spawn on a hilltop FOB. Then there needs to be some incentive to defend it. And finally, insurgents would need to be able to get there quickly, and have a reason to attack it.
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CodeRedFox
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Re: Game Mode: Insurgency in reverse

Post by CodeRedFox »

@ gclark03 & McLuv ;-)
Last edited by CodeRedFox on 2008-12-16 00:54, edited 2 times in total.
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Dude388
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Re: Game Mode: Insurgency in reverse

Post by Dude388 »

[R-DEV]CodeRedFox wrote: ;-)
God I hate the "DEV wink". Means they're up to something most....clever :smile:
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ReaperMAC
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Re: Game Mode: Insurgency in reverse

Post by ReaperMAC »

Wouldn't mind seeing something like this :) .
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GreedoNeverShot
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Re: Game Mode: Insurgency in reverse

Post by GreedoNeverShot »

I think the Devs are working on a Defense mode like this...
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McBumLuv
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Re: Game Mode: Insurgency in reverse

Post by McBumLuv »

And that wink is directed to gclark and I personally, making the affair a whole lot more personal... wait wut?

A coalition defense on Konrengal would be awesome though. A much needed boost to this underplayed, yet all the same beautiful map :grin:
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Death_dx
Posts: 379
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Re: Game Mode: Insurgency in reverse

Post by Death_dx »

McLuv wrote:^ yes, but Americans should only be able to spawn on a hilltop FOB. Then there needs to be some incentive to defend it. And finally, insurgents would need to be able to get there quickly, and have a reason to attack it.
err...incentive to defend? Not getting killed as much as being out in the open? Reason to attack, Chance to kill enemies? Or did you mean more like why the insurgents would want to attack a hilltop base, and why the U.S. would want to defend it?
akatabrask
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Re: Game Mode: Insurgency in reverse

Post by akatabrask »

I still don't get it, how would the bluefor faction win?
Scandicci
Posts: 297
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Re: Game Mode: Insurgency in reverse

Post by Scandicci »

McLuv wrote:^ yes, but Americans should only be able to spawn on a hilltop FOB. Then there needs to be some incentive to defend it. And finally, insurgents would need to be able to get there quickly, and have a reason to attack it.
Having the conventional army (Brits/USA/USMC) only able to spawn on a hilltop FOB is exactly what I had in mind. The incentive to defend it is because you are temporarily cutoff and will get overrun if you don't... in gameplay jargon... you would get capped out. The incentive for the insurgents is exactly the same: cap out the infidels. Once the sort of Counter-Attack ensues a new spawn point could be made available for the conventional forces to gain access to beefier assests, eg APCs, Attack Helos, and such.

The DEV winks make me think that this sort of mode is already in the works. It is only a natural progression of the insurgency gameplay mode.

If this is the case, I would love to see a WIP report from someone who is working on this.
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Scandicci
Posts: 297
Joined: 2008-04-18 13:39

Re: Game Mode: Insurgency in reverse

Post by Scandicci »

akatabrask wrote:I still don't get it, how would the bluefor faction win?
How does any team win on any map in PR? There are many ways to do it but it is ultimately tied to tickets. The accounting for the tickets in a mode like this would have to be such that the conventional forces win by keeping the FOB and the insurgents would win by taking it. But, for gameplay purposes I would allow room for the insurgents to win even without completely overrunning the FOB and likewise the conventional forces could lose through poor play even if technically they did hold the FOB the whole time. Otherwise, I am afraid that most matches would be decided in the first few minutes of play. There could be various levels to the FOB, like concentric rings of walls that could be captured by insurgents giving them footholds to fight from.

Damn, I wish I could map this myself.
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