Hi, I'm new to Project Reality and upon recently playing the mod online, I had my *** handed to me. Is there a guide or list that details all the differences between PRMM and vanilla BF2? I'm trying very hard to learn the ins-and-outs of the game, like why my M203 grenade lands 10 meters in front of me or what causes the sniper rifle's accuracy to spaz out.
I do fine at vanilla BF2, but I think knowing exactly what's different in PR will help me to adjust faster. Thx.
Guide for PRMM?
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six7
- Posts: 1784
- Joined: 2006-03-06 03:17
Well the m24 is pretty buggy. It's being fixed in .3 though. When using the grenade launcher, make sure you are in a crouched or prone position and aiming down the sights. After this you need to hold it steady for a few seconds and it will land right where you place it. Most of the major changes are ballistic. Generally you can take about 2 shots from an assault rifle before you go down. Weapons accuracy is increaded greatly, allowing for accurate shots over long distances. If you are hurt beyond a certain extent, you will begin bleeding, at which point you will need to find a medic soon before you die. These are most of the basic changes and I hope you fund them at all helpful 
Here is a thread with some helpful hints-http://realitymod.com/forum/showthread. ... ht=players
Here is a thread with some helpful hints-http://realitymod.com/forum/showthread. ... ht=players
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
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trogdor1289
- Posts: 5201
- Joined: 2006-03-26 04:04
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[EST]Maverick
- Posts: 7
- Joined: 2006-05-28 08:08

