[Map] Steel Thunder (4km) [WIP]
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moj
- Posts: 198
- Joined: 2008-04-01 06:46
Re: [Map] Steel Thunder [WIP]
I really like the map, awesome work!
One thing though, why are Germany invading Belarus??? If Germany are meant to be preventing a Russian invasion, then that's even more silly.
Belarus is the closest country (relations-wise) to Russia in the world, even more so than Ukraine. They wouldn't need to invade, Belarus would most likely just let Russia station troops there, or let them pass through into the rest of Europe.
Personally I think a better location would be either Poland (but that's a no, since we have their faction on the way), or Czech Republic.
One thing though, why are Germany invading Belarus??? If Germany are meant to be preventing a Russian invasion, then that's even more silly.
Belarus is the closest country (relations-wise) to Russia in the world, even more so than Ukraine. They wouldn't need to invade, Belarus would most likely just let Russia station troops there, or let them pass through into the rest of Europe.
Personally I think a better location would be either Poland (but that's a no, since we have their faction on the way), or Czech Republic.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
there is no real story, but I presume since russia is fighting everyone then they are preparing to hit the NATO countries.moj wrote:I really like the map, awesome work!
One thing though, why are Germany invading Belarus??? If Germany are meant to be preventing a Russian invasion, then that's even more silly.
Belarus is the closest country (relations-wise) to Russia in the world, even more so than Ukraine. They wouldn't need to invade, Belarus would most likely just let Russia station troops there, or let them pass through into the rest of Europe.
Personally I think a better location would be either Poland (but that's a no, since we have their faction on the way), or Czech Republic.
The thing here is that the german forces, and polish forces know of them taking belarus. They decide to go for belarus as well; since waiting for russians at polands doors is not in NATO's interest. Also, catching the ruskies on the advance may surprise them.
it may sound silly, but is only logical. And without a story, mappers can only use logical thinking in predicting possible battles of WW3, because none of us here are the heads behind any military force.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Steel Thunder [WIP]
you won't be saying that when CRF's army of suicide squirrels eat your nutsHughJass wrote: none of us here are the heads behind any military force.
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moj
- Posts: 198
- Joined: 2008-04-01 06:46
Re: [Map] Steel Thunder [WIP]
Fair enough, I guess you could call it a pre-emptive strike, though such a strike against a bear like Russia is only going to get it more pissedHughJass wrote:there is no real story, but I presume since russia is fighting everyone then they are preparing to hit the NATO countries.
The thing here is that the german forces, and polish forces know of them taking belarus. They decide to go for belarus as well; since waiting for russians at polands doors is not in NATO's interest. Also, catching the ruskies on the advance may surprise them.
it may sound silly, but is only logical. And without a story, mappers can only use logical thinking in predicting possible battles of WW3, because none of us here are the heads behind any military force.
I still prefer the idea of the Russian Army steam-rolling through Poland and the Czech Republic to Germany. However, it's your map, sir.
Keep up the good work
Last edited by moj on 2008-12-17 03:59, edited 3 times in total.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
hmmm, usmc vs russia?
anyway here is a shot from my testing today, i would of taken more but was runing windowed with low res and graphics.

grass is blurry
anyway here is a shot from my testing today, i would of taken more but was runing windowed with low res and graphics.

grass is blurry
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marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
Re: [Map] Steel Thunder [WIP]
To fix the blurry grass :
First go to bf2 graphics options and turn of anti alias, shut down game.
Go to my documents/battlefield 2/cache delete all files there
Go to my documents/battlefield 2/mods open each mod directory and delete all cache files
Go back into game and start a map just to recache everything, shut down.
Go back into game and enable anti alias, shut down.
Load game again and everything should work with anti alias on.
In worst case only option is to turn anti alias off altoghter.
First go to bf2 graphics options and turn of anti alias, shut down game.
Go to my documents/battlefield 2/cache delete all files there
Go to my documents/battlefield 2/mods open each mod directory and delete all cache files
Go back into game and start a map just to recache everything, shut down.
Go back into game and enable anti alias, shut down.
Load game again and everything should work with anti alias on.
In worst case only option is to turn anti alias off altoghter.

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M_Striker
- Posts: 513
- Joined: 2008-05-31 00:36
Re: [Map] Steel Thunder [WIP]
Looks a lot like that map, Operation Harvest, in the Armored Fury booster pack. I hope it's not too similar.HughJass wrote:last update until some time
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
really? i've never played it but from the vidoes I wish i could get some of those satics 
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azn_chopsticks_boi
- Posts: 898
- Joined: 2005-08-22 13:14
Re: [Map] Steel Thunder [WIP]
I think you can use AF stuff
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
Re: [Map] Steel Thunder [WIP]
yea , IIRC PR can use the stuff in the expancion packs (graping hooks , the palace in basrah ,the civilian cars ,etc)
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: [Map] Steel Thunder [WIP]
I dont think this is a reason not to use any xpac statics on a map. Even if you lightmap most of the map using the editor, it wouldnt be a major job to use 3dsmax to lightmap an xpac object.HughJass wrote:but most AF stuff and EU stuff has no lightmap samples.
Having said that, Ive personally always found away around using the xpac statics, except in a couple of cases.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
i dont have those tough, i need to buy AFspacemanc wrote:I dont think this is a reason not to use any xpac statics on a map. Even if you lightmap most of the map using the editor, it wouldnt be a major job to use 3dsmax to lightmap an xpac object.
Having said that, Ive personally always found away around using the xpac statics, except in a couple of cases.
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HughJass
- Posts: 2599
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Steel Thunder [WIP]
Very cool, makes me wish the view distance was larger though
it would look so perty 
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
its in editor screenshotsScot wrote:Ouch, neeed Anti Aliasing
But looks great mate, can't wait![]()
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Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: [Map] Steel Thunder [WIP]
Awesome work there, I see you are putting a lot of effort into making it look good and detailed! Keep it up, the idea of remaking Steel Thunder for PR as a bigger map is great! Can't wait to own some some T-80Us with my Leopard there! hehe 
About the buildings, aren't some of their meshes bugged? (Can't shoot trough windows because of mesh) Or will they be fixed/replaced in the future?
About the buildings, aren't some of their meshes bugged? (Can't shoot trough windows because of mesh) Or will they be fixed/replaced in the future?
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
- [R-DEV]Masaq
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STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: [Map] Steel Thunder [WIP]
Really looking forward to this. Never understodd why they removed Steel Thunder in the first place - that map was epic! Will be even better with Germans and Russians! 






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