New Bf2 patch?

General discussion of the Project Reality: BF2 modification.
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Masaq
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Re: New Bf2 patch?

Post by Masaq »

On-topic please and no more pointless jokes about what it won't contain.

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hall0
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Re: New Bf2 patch?

Post by hall0 »

Lets revive this old thread

New news :p
...

Battlefield 2
Q: Will you ever return to the old style of BF games or carry on Heroes Style?

A: Battlefield is a big part of DICE’s history. So is PC gaming and while we will bring new looks and feels to Battlefield like Heroes, we will also remain faithful to the roots of Battlefield.

Q: We’ve seen many people criticizing air balance in BF2, even since version 1.0. Does DICE have any plan to adjust the balance or hitboxes on any of the air vehicles in BF2 with the latest patch?

A: We’ve seen the comments, forum posts and Youtube videos about the F35 vs J10. The main thing to remember is that the hitbox represents the size of the aircraft and the F35 is a lot bigger than the J10. Reducing the hitbox size of the F35 might look like it addresses the imbalance but will also cause other problems as it will look like missiles and bullets are passing through the F35 if the hitbox is smaller than the model.
However what we have done is taken a look at the handling of the J10 and made a few tweaks with the turning ability of the J10 which should bring the two planes into a more balanced state. We want as many people as possible in the open beta of 1.50 to try this out and let us know what they think.

Q: What are your thoughts of cheating in your games?

A: Cheating is a big problem, especially in online games as its human nature to want the advantage over other players; some do it with practice and skill, others feel cheating is the only way. Some people are just out to spoil it for others. It is something that we take very seriously and are always working to stop it from happening as much as possible.

Q: What can be done to prevent cheating in the future?

A: We will always be looking at ways of stopping as much cheating as we can with the help of Evenbalance and GameSpy as well as making updates to stop as many cheats as we can. While there is a benefit to cheating, people will keep on doing it so I don’t think we will ever see cheating go away but we can work to prevent it where ever possible in our games. Q: What will the BF2 1.5 patch do to prevent cheating? A: We released some information about the changes we have taken to prevent cheating on Battlefield.com. We have included a new account verification process to make sure the player is who they say they are. Server security and stability changes have been made as well as closing off other cheats based around the Commander assets. We don’t want to give away too much with what we have done to prevent cheating as we don’t want to give the upper hand back to the cheats.

...

Screens
Image
This is the map for the Battlefield 2 version. The 2142 version is still in the works but will most likely be coming soon.

Image
Image
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[/IMG]
Source with complette article from totalgamingnetwork

More screens
Rhino
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Re: New Bf2 patch?

Post by Rhino »

ye the map looks nasty....

if some one made that for PR I wouldn't accept it :p
Image
77SiCaRiO77
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Re: New Bf2 patch?

Post by 77SiCaRiO77 »

altrough i like the main idea , US crossing a river to a fortified urban PLA possition , but in abiger scale , giving thw US te possibility to cross from any part .
bosco_
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Re: New Bf2 patch?

Post by bosco_ »

Karkand clone for China.
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PRC_Heavy_Z
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Re: New Bf2 patch?

Post by PRC_Heavy_Z »

****. No new statics for Chinese as I've hoped.

but I'll admit it, I'm gonna be player vBF2 for the first time in 2 years when this patch comes out
Spec
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Re: New Bf2 patch?

Post by Spec »

That map has more death zone than playable area. WTF? And then EIGHT flags in a... I guess... 400x200 meter map? Holy cow. That'd be the CAP RADIUS for a PR flag.
Dice wrote:A: The modding community has been a massive boost to Battlefield over the years and the work they all do is great to see. We have worked with modding groups in the past and even been proud to release Battlefield 2142 content officially from Jason Brice and The Sir. Community. The modding community is an area we would like to support more in the future.
Why cant supporting include... like... giving the ability to remove prone spam or just remove prone spam? Or allow modding VOIP and squad system? sigh... I hope they actually do something for the mods in 1.50.
OkitaMakoto
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Re: New Bf2 patch?

Post by OkitaMakoto »

sweet 2 meter view distance they've got going there... really leaves it open for tactics...........
NyteMyre
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Re: New Bf2 patch?

Post by NyteMyre »

[R-DEV]Rhino wrote:ye the map looks nasty....

if some one made that for PR I wouldn't accept it :p
I concur.
Guess the level designers have to get a workshop from the PR-team how it should be done.


-edit-

Is it btw possible that the patch will totally ruin Project Reality gameplay? That the DEV team has to rework alot of code and such?
hall0
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Re: New Bf2 patch?

Post by hall0 »

Maybe not the gameplay but maybe some other stuff like the suppresion or something like that. Can just rember how it was with the BF42 patches, sometimes the mods had bugs which werent here before the patching.
masterceo
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Re: New Bf2 patch?

Post by masterceo »

no word on increasing number of players on servers or allowing more players in squads *sigh*
sad that they talk only about their new anti-cheat system, which will be an obstacle for hackers for, lets say 2 weeks?
anyway i look forward to seeing how this patch will work, maybe they have improved stability

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space
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Re: New Bf2 patch?

Post by space »

masterceo wrote:no word on increasing number of players on servers or allowing more players in squads *sigh*
DICE is always looking to push the limits of what you can expect from a game such as Battlefield’s 64 player limit which still one of the largest player counts in an FPS server. This combined with new technologies means we that the minimum specifications will always be increasing.
Could be a hint - probably isnt though :/
Sabre_tooth_tigger
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Re: New Bf2 patch?

Post by Sabre_tooth_tigger »

Spec_Operator wrote: Why cant supporting include... like... giving the ability to remove prone spam or just remove prone spam? Or allow modding VOIP and squad system? sigh... I hope they actually do something for the mods in 1.50.

You cant prone at all in bad company
LeChuckle
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Re: New Bf2 patch?

Post by LeChuckle »

woooooot CHINA CITY MAP FINALLY WOOOOT. too bad its too late.
Ragni<RangersPL>
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Re: New Bf2 patch?

Post by Ragni<RangersPL> »

Image
Another map made for nade spam :lol:
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Marko
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Re: New Bf2 patch?

Post by Marko »

That is a Karkand with lots of water and Chinese!

I wonder why they make maps of this size, if 60% of it is out of bounds....
Last edited by Marko on 2008-12-17 17:18, edited 1 time in total.
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Spec
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Re: New Bf2 patch?

Post by Spec »

black-wolf wrote:Omg, that is the worst map I've seen. How the heck do they think the us can cap those flags? The chineese is just going to camp with Anti tank.
Maybe US gets a helicopter. Or two. Or a few jets. Oh, and artillery of course.
Cobhris
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Re: New Bf2 patch?

Post by Cobhris »

Marko wrote:That is a Karkand with lots of water and Chinese!

I wonder why they make maps of this size, if 60% of it is out of bounds....
Because the majority of vBF2 fans prefer maps like Karkand where they can play inf only and spam nades and dolphin dive all day. If the map is open, it allows people to go around the spam zone, which the BF2 "pr0z" don't like. People wanted a Karkand-style (read spam-friendly brain-dead) map set in the Chinese theater of war, and now they are getting it.
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