Perhaps let Insurgents have more sprint?

General discussion of the Project Reality: BF2 modification.
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Perhaps let Insurgents have more sprint?

Post by ralfidude »

I was thinking that due to the lack of transport for the insurgents, lack of spawn points and lack of everything to make them capable of actually defending the cache, can we at least give the insurgents a longer sprint time?

Cant get away from the spawn raping armors, cant get away from the spawn camping brits, cant get away from the constant spamming of anything available to the British, all because i ran for 15 seconds, and even though my life depends on it, i just wont bother to run... Id rather walk to my death...

Without the nagging though i think its evil to do that to the insurgents. I do realize the reason for taking sprint off, so dont even bring that up. But iv played too many rounds on that side, and its always the same story. We lose because we cant relocate to the new cache... it also doesnt help that last round all three cache were basically right next to each other.... there should be a 300 feet radius of them not being able to spawn near each other, lol.
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Maverick
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Re: Perhaps let Insurgents have more sprint?

Post by Maverick »

Also, don't forget that the only thing they carry is pouches full of mags, and no body armor(honestly, how does an insurgent stand wearing all that? in that hot sun, jeeze) but yeah, also for more sprint for insurgents and milita!
CodeRedFox
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Re: Perhaps let Insurgents have more sprint?

Post by CodeRedFox »

ralfidude wrote:it also doesnt help that last round all three cache were basically right next to each other.... there should be a 300 feet radius of them not being able to spawn near each other, lol.
I cant really comment on anything before this, guess you'll have to wait, but I see no problems having cache next to each other. Just means its a bigger cache area.

The major problem is the insurgent go off on a hunt instead of protecting cache's like they should.
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Jigsaw
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Re: Perhaps let Insurgents have more sprint?

Post by Jigsaw »

Yuh this isnt because the insurgents cant sprint for ages its because the way insurgency is commonly played is not conducive to an epic win for the insurgents.

Too many times you see lone insurgents running off to random parts of the map when really they need to be moving to defend the caches.

You can see the caches before they can so it shouldn't be hard to set up IED ambushes and defenses with RPGs etc before they get there, even if the caches are close together. In fact thats an advantage as the insurgents can then concentrate on one area rather than having to defend several points.
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ralfidude
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Re: Perhaps let Insurgents have more sprint?

Post by ralfidude »

Well red fox, that is a problem. I played many many rounds where the whole militia was protecting the cache. However the only spawn points available were at the mosque like always, so once killed a print down south towards the cache. We held off many times. BUT, the brits know we can only spawn at mosque now. They camp from the north and east, and we get slaughtered. Those that make it through go defend the cache.

HERES THE KICKER.

Once the brits manage to break through, as they usually do, the next cache, spawns someplace out to the west along side a cache that was there before, 3 of them side by side now, next to each other..... we cant get there.... so.... ???? We lose all three immidiately. Remember we are still being camped at mosque.


This exact scenario was repeated 3 times on one day on 2 different servers. Similar scenario for the past few weeks.


Dont get me wrong, those who managed to get out of the armor rape area did a good enough job, but the armor stood waaaay back so RPGs were out of the question, my IED dedicated squad tried setting up more IEDS after the ones we placed were useless after we got killed, but the armor kiled anybody on the roads.


Once, one apc with ammo is up north, the whole north area is screwed.


Once the challenger sets up on the south west overloking the whole southern and easter desert, all bridges are out and nobody can leave south.


Then all brits occupy the city and have a rape festival.

Mortar attacks only work once. (They are little support but little is better than none.)

Strtegically speaking when i was commander i managed to get defences up and move my insurgents around. But based on how the caches spawn in random areas, insurgents have no way of getting to them.

I find myself running, but well.. walking. I cant RUN away from armor, and i have to run on every corner, because the rape continues... its hard to save that run.

Im not even asking for more cars...
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ralfidude
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Re: Perhaps let Insurgents have more sprint?

Post by ralfidude »

PS: Only at the start of the round we can manage to get around. After about 30 minutes, any foreward defences on main roads bridges or outposts we make, get taken out. At that point, we are stranded to the mosque.
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CodeRedFox
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Re: Perhaps let Insurgents have more sprint?

Post by CodeRedFox »

Take a look at the Dev Journal : https://www.realitymod.com/forum/f196-pr-dev-journal/49934-gameplay-insurgency.html Second and forth item. This will help the INS allot and stop the problem your talking about.

This will give you three minutes to reposition your troops. If you cant make it some place in three minutes the your doing something wrong.
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ralfidude
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Re: Perhaps let Insurgents have more sprint?

Post by ralfidude »

Iv read that.

It makes me kinda happy. We will have a much better chance that way.

But, the problem still lies in the rape insurgents face.

after 30 minutes, almost always, the insurgetns have no spawn aside from mosque and get raped.

the only way to stop that, is to give us more static spawn points.

i dont understand why they took off the random spawns we had.

If were gettign raped, it doesnt matter if u show where all the cache are, we cant get to it.

the random spawns around the city will eliminate that. even if its like 3 additional spawns. Thats all these guys need.




(Oh and if you havent noticed, i am leaning on the map Albrashar)
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ReaperMAC
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Re: Perhaps let Insurgents have more sprint?

Post by ReaperMAC »

Use your deployable hideouts, or better.... Put your deployable hideouts in better spots.

Oh wait, that's just too hard for you, isn't it? :roll:
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CodeRedFox
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Re: Perhaps let Insurgents have more sprint?

Post by CodeRedFox »

i dont understand why they took off the random spawns we had.
A quick search would have told you why. I'll let you find out why.

And if this is about AlBarshra I'll gladly move you thread into the correct area. ;-)
Last edited by CodeRedFox on 2008-12-18 02:03, edited 1 time in total.
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McBumLuv
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Re: Perhaps let Insurgents have more sprint?

Post by McBumLuv »

Question, is it possible to set different speeds for different kits? I know some kits have more sprint, but does that mean that they can also sprint at different speeds? If that is the case, I'd at least like to give civies a speed boost. Think about... it will balance the kit out and make it less of a bait kit, as well as more realistic in other regards. Why? Because:
  1. Coalition would know they can't outrun him, and must work together if they want to arrest him (cornering/surrounding him).
  2. Civies not carrying kilos of equipment/armour would outrun a fully prepared soldier, unless they were really big boned :) .
That's my impression at least. The other insurgent kits could also get a maximum speed boost upgrade if possible, but I'm not as keen on the extra endurance given to them.
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gazzthompson
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Re: Perhaps let Insurgents have more sprint?

Post by gazzthompson »

still think the hideouts should have a different minimum distance depending on map and maybe increase mac depending on map ie

ramiel - 400m - max 6
basrah - 150m/200m - max 4
koregnal - 150m - max 4
Operation Archer - 400m - max 6
666PROTECTOR
Posts: 87
Joined: 2008-12-15 21:27

Re: Perhaps let Insurgents have more sprint?

Post by 666PROTECTOR »

ralfidude wrote:Well red fox, that is a problem. I played many many rounds where the whole militia was protecting the cache. However the only spawn points available were at the mosque like always, so once killed a print down south towards the cache. We held off many times. BUT, the brits know we can only spawn at mosque now. They camp from the north and east, and we get slaughtered. Those that make it through go defend the cache.

HERES THE KICKER.

Once the brits manage to break through, as they usually do, the next cache, spawns someplace out to the west along side a cache that was there before, 3 of them side by side now, next to each other..... we cant get there.... so.... ???? We lose all three immidiately. Remember we are still being camped at mosque.


This exact scenario was repeated 3 times on one day on 2 different servers. Similar scenario for the past few weeks.


Dont get me wrong, those who managed to get out of the armor rape area did a good enough job, but the armor stood waaaay back so RPGs were out of the question, my IED dedicated squad tried setting up more IEDS after the ones we placed were useless after we got killed, but the armor kiled anybody on the roads.


Once, one apc with ammo is up north, the whole north area is screwed.


Once the challenger sets up on the south west overloking the whole southern and easter desert, all bridges are out and nobody can leave south.


Then all brits occupy the city and have a rape festival.

Mortar attacks only work once. (They are little support but little is better than none.)

Strtegically speaking when i was commander i managed to get defences up and move my insurgents around. But based on how the caches spawn in random areas, insurgents have no way of getting to them.

I find myself running, but well.. walking. I cant RUN away from armor, and i have to run on every corner, because the rape continues... its hard to save that run.

Im not even asking for more cars...
+1 100% agree is it so hard to add some more stamina? :?
the biggest problem is the game is int reality, its just game!: and in game ppl don't behave like in real life! :!: so we have to make around solution , for example :if ppl dont cooperate they dont setup hideouts they aren't using car in proper way ,so we give them more stamina to solve that problem , sorry for my bad language it is int my main language
Anderson29
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Re: Perhaps let Insurgents have more sprint?

Post by Anderson29 »

the problem here is lack of leaders. i just got through playing 6 consecutive rounds at 24/7 Basra eff server(3 as Brits and 3 as insurgents) and i won all 6 times. and was a SL 4 times.
now im not bragging, but i did notice a lack of teamwork and the lack of using realistic tactics on the other side. i think 1 round i took out 3 apc's in refinery w/ Molotov. they should of know better. i see no problem (except the hideout bug) with the current insurgency and the improvements to come should make it that much easier for those of you who lack the ability to work together when your an insurgent.

and on a side note, i would also like to see insurgents able to build sandbags and barbed wire fences and such....but then that would add to an already maxed out destructible items huh? oh well..maybe someday.
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ReaperMAC
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Re: Perhaps let Insurgents have more sprint?

Post by ReaperMAC »

gazzthompson wrote:still think the hideouts should have a different minimum distance depending on map and maybe increase mac depending on map ie

ramiel - 400m - max 6
basrah - 150m/200m - max 4
koregnal - 150m - max 4
Operation Archer - 400m - max 6
The system is being adjusted do not worry.
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OkitaMakoto
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Re: Perhaps let Insurgents have more sprint?

Post by OkitaMakoto »

666PROTECTOR wrote:+1 100% agree is it so hard to add some more stamina? :?
the biggest problem is the game is int reality, its just game!: and in game ppl don't behave like in real life! :!: so we have to make around solution , for example :if ppl dont cooperate they dont setup hideouts they aren't using car in proper way ,so we give them more stamina to solve that problem , sorry for my bad language it is int my main language
Welcome to the forums :)

Though I understand your logic, I dont agree with it. If a team fails to work effectively and players fail to conserve their resources[sprint, ammo, vehicles, spawns, etc] then they suffer. Because of their lack of tactical play they should suffer.

That puts absolutely no burden on the Mod to cater to them or make the game "easier" to allow them to waste assets and resources. ear in mind that there is a distinct difference between fixing something, and making something "easier". The hideout system is buggy in .8 and will be fixed in .85

That being said, I would be a supporter of an updated spawn system for insurgents, which as coderedfox has already pointed out, has already been discussed in the insurgency DEV journal.

On the OP's topic, Im NOT for longer sprint for the INS. The game shouldnt be about having more or less sprint than another team, it should be about utilizing your resources given to you to get to where yo need to go, whether its spawn points[fixed for .85] or vehicles[I agree its annoying that the British can totally stop the INS from getting vehicles across the water, but you could always repair the bridge correct?].
maarit
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Re: Perhaps let Insurgents have more sprint?

Post by maarit »

i think that theres should be some advantages to the team who stands on their homefield...
examble: us attacks in some jungle in china or something like that,i think that chinese should have some advantages...more sprint maybe,better map than attacker.

just in like ice hockey....when you play in your own arena,the audience is a sixth player.

and just a few more questions?

ho do i know when my character is wounded?
is there allways some coughing and blur effect?even if i am just little wounded?

and then a suggestion:is there possible to show the sprint bar in meters?

if the sprint bar shows that i can run 20 meters,then i know that i cant cross that field fast enough....so i have to rest in ground while.
it happens me often that i try to cross the open area and in middle of crossroad i start to walk.
Last edited by maarit on 2008-12-18 10:26, edited 1 time in total.
OkitaMakoto
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Re: Perhaps let Insurgents have more sprint?

Post by OkitaMakoto »

Well, home field advantage is limited in that all the realistic options are out[like the troops actually knowing the area better than the opposition] because we all play the map on all sides and its not reality[insurgent team doesnt actually LIVE in the game :P ]

I guess the whole map thing or whatever is a decent request, but Im sure its not possible.. at least im 99% sure, because thats found in the files and is given to all players regardless of team... dont think you can assign two different maps, but idk.

As far as sprint bar, you get used to it and you learn how far you can run. It takes a bit and theres always a bit of estimation but thats also how it is in real life, the more you run the more you know your limits, youll know by looking at your half bar and youll realize, ok, I can just barely make it across the street, or I can make it to that tree line, etc.

Bleeding and effects, you get them at a certain percent, I want to say its ...75% now? And it wont stop until you either die or get healed back above 75%, i THINK its 75%... The actual blurry screen effect happens at a lower health amount, but forgive me, its been a few months since I played so I dont recall the exact number. It might be in the PR wiki/manual :)
Waaah_Wah
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Re: Perhaps let Insurgents have more sprint?

Post by Waaah_Wah »

Insurgents DO have less gear than a regular soldier so i really dont see why they cant be given a longer sprint time.

Arent they ment to be a lighty armed but highly mobile force?
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Mj Pain
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Re: Perhaps let Insurgents have more sprint?

Post by Mj Pain »

I want to give insurgents less and more sprint (wut?).

Less sprint time: Insurgents are not trained soldiers so they don´t have the stamina as a welltrained man.

More sprint speed: Insurgents don´t wear boots, backpack, armour and other gear so that should make them able to outrun soldiers over short distances.

This would make the faction able to use real hit&run tactics, as in sneekin up on a some enemies, drop some bodys, get the frack out and hide. Not to be forced into long firefights with a superior enemy.
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