switching weapons
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Elchewbacca
- Posts: 105
- Joined: 2006-03-20 16:02
switching weapons
I dunno if this is possible but when you switch guns can you guys make it so the gun goes around your back. You know like in CSS. Its really cool and adds more realism. This kinda works with the anti tank weapon but its constantly there even when you have the weapon out.
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Zepheris Casull
- Posts: 497
- Joined: 2006-01-21 05:27
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
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Dark Ewok
- Posts: 193
- Joined: 2006-04-29 19:54
It is probably doable but may take a shitload of work as there will have to be a ton of new animations made for every model and the workload is already a bit high for the team.
I will not cry or throw a tempertantrum if someone in the know tells me I am totally wrong here though. I would also love to see some ort of animation for the weapons change...
I will not cry or throw a tempertantrum if someone in the know tells me I am totally wrong here though. I would also love to see some ort of animation for the weapons change...
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Rifleman
- Posts: 290
- Joined: 2006-02-02 10:22
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
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Rifleman
- Posts: 290
- Joined: 2006-02-02 10:22
Heheh freak 
I love guns and it's anims.. in DoD or CSS when i have some ugly model i can't focus becouse i am thinking all the time :
"OMG WTH WTF ? Why it is so ugly..."
Weapon just need to look right... rifle must be looking like something proffesional and ready to make harm to the enemy.. even virtual one ;]
Or rather specially virtual one...
I love guns and it's anims.. in DoD or CSS when i have some ugly model i can't focus becouse i am thinking all the time :
"OMG WTH WTF ? Why it is so ugly..."
Weapon just need to look right... rifle must be looking like something proffesional and ready to make harm to the enemy.. even virtual one ;]
Or rather specially virtual one...
Chuck Norris has counted to infinity. Twice.
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
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Elchewbacca
- Posts: 105
- Joined: 2006-03-20 16:02
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RikiRude
- Retired PR Developer
- Posts: 3819
- Joined: 2006-02-12 08:57
i doubt it will happen, i know as of right now, eye candy animations are not on the top of PRs list. and to make all this look right it would require lots of new animations.
and in fact, talking about all this, anyone ever look on the back of the support on MEC, he has 2 PKM cases on his back at all times, its pretty funny =)
and in fact, talking about all this, anyone ever look on the back of the support on MEC, he has 2 PKM cases on his back at all times, its pretty funny =)
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
I noticed that when an MEC assault guy (probably others too) reloads, the third person animation shows him taking a magazine from a pouch, but we know from the first person animation he's actually flipping the mag. I think we could use new animations for that soon, it's terribly unrealistic that you can keep flippin' that magazine without it ever running out. Perhaps a magazine switch animation could be played on every other reload? That way you only get two uses out of a double magazine. 
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KingofCamelot
- Retired PR Developer
- Posts: 2365
- Joined: 2006-01-07 18:17
I doubt its possible. Theres not much interaction with weapons and the player model. The kit is like a holding area, code wise, for the guns. So, when one is out the others are in holding and really don't have any affect on the player. Animations only work on weapons that are being used, so the gun wouldn't stay where you put it once its put away.
I don't think DICE even lets you do animations for switiching weapons. Your old one just disappears and the new one plays the deploy animation. Sorry guys, doesn't look possible and probably isn't worth the hours of experimenting to find out if it is (small chance).
I don't think DICE even lets you do animations for switiching weapons. Your old one just disappears and the new one plays the deploy animation. Sorry guys, doesn't look possible and probably isn't worth the hours of experimenting to find out if it is (small chance).
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Retired Lead Coder for Project Reality - 0.25 through 0.4
Retired Lead Coder for Project Reality - 0.25 through 0.4







