Stationary machinegun sights

General discussion of the Project Reality: BF2 modification.
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ostupidman
Posts: 208
Joined: 2008-05-13 15:03

Stationary machinegun sights

Post by ostupidman »

I did a search but nothing really came up. Does anybody know when we can expect sights for the stationary machine guns and 3rd slot machine guns in cars?
If brute force doesn't work.......your not using enough of it.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Stationary machinegun sights

Post by Truism »

TBH you wouldn't really benefit much from them because of the way they're used, at least I never thought I would have :\
ostupidman
Posts: 208
Joined: 2008-05-13 15:03

Re: Stationary machinegun sights

Post by ostupidman »

I've many times wanted to bring up the sights and just had to feel around with tracers. Especially if the target is at any but close range. How many times has everyone mounted one at the VCP and fired on a technical or Land Rover down the road and had to just spray a few dozen rounds before you could walk the tracers on target?
If brute force doesn't work.......your not using enough of it.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Stationary machinegun sights

Post by McBumLuv »

I endorse this idea, it shouldn't be that hard to fix, right? And if players would rather just spray and pray without sights, well they can go ahead. I'll just kill them because Rambo doesn't play pr.
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Stationary machinegun sights

Post by bloodthirsty_viking »

i think it would be cool, and if that happend the spray and pray works close ranfe, the aiming works long range=P
also
endorse this idea, it shouldn't be that hard to fix, right? And if players would rather just spray and pray without sights, well they can go ahead. I'll just kill them because Rambo doesn't play pr.
i would luve it if someone named Rambo went crazy on you next time you play and has like 100 kills and no deaths
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Stationary machinegun sights

Post by PlaynCool »

Well on 7gates the chineese stationary machine-guns are very useful, but they dont have iron sights, ive been waiting for that to be fixed since 075, but nobody did that.(im expecting stationary machine-guns with iron sights in 0.85)
DeltaFart
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Re: Stationary machinegun sights

Post by DeltaFart »

I thought they did have em? Camera usually changes he position right
Hitperson
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Re: Stationary machinegun sights

Post by Hitperson »

press "C"
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bloodthirsty_viking
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Re: Stationary machinegun sights

Post by bloodthirsty_viking »

i think they mean like the rifle sights, like ironsights, not that small zoom in triangle on some mg and stuff like thast
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Stationary machinegun sights

Post by jbgeezer »

I aim with the tracer, fixed m249 scored me 9 kills in korengal :D
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strima
Retired PR Developer
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Re: Stationary machinegun sights

Post by strima »

I enjoy walking the rounds in. With the piss poor deviation on them they would be just like mounted sniper rifles.
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Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: Stationary machinegun sights

Post by Proff3ssorXman »

Isn't it hardcoded tho.

And if your talking about the small triangle, turn your graphics settings up a notch. I used to have that problem on the landy and when i switched to all medium/high it looks beautiful.
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ostupidman
Posts: 208
Joined: 2008-05-13 15:03

Re: Stationary machinegun sights

Post by ostupidman »

Talking about how the 3rd position next to the driver without sights and stationary guns.
If brute force doesn't work.......your not using enough of it.
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: Stationary machinegun sights

Post by Proff3ssorXman »

ostupidman wrote:Talking about how the 3rd position next to the driver without sights and stationary guns.
Oh right, in that case I think it is hardcoded. I know that the reloading animations are hardcoded also, that is why you only hear the sound.

Not too sure tho, would need someone else to confirm this.
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PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Stationary machinegun sights

Post by PlaynCool »

I was talking about the stationary machine guns the ones that are actually not in a vehicule for an exemple 7gates is full of them, the 3rd person MG's shouldn't be hardcoded because you can change your view in vbf2 if you are in a car.
General Dragosh
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Joined: 2005-12-04 17:35

Re: Stationary machinegun sights

Post by General Dragosh »

Proff3ssorXman wrote:Oh right, in that case I think it is hardcoded. I know that the reloading animations are hardcoded also, that is why you only hear the sound.

Not too sure tho, would need someone else to confirm this.
Yes its Happycoded, old theme though, there was a discussion about it, anyway they would have done it till now if it wouldn't been happycoded :neutral:
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random pants
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Re: Stationary machinegun sights

Post by random pants »

[R-COM]strima wrote:I enjoy walking the rounds in. With the piss poor deviation on them they would be just like mounted sniper rifles.


Poor analogy....


When using a stationary gun you have no zoom, and your location and stance are permanently fixed, making u an easy target. Even when you duck, you can still get your head split. They are far from being "mounted sniper rifles." Just because they're accurate doesn't make them effective


And I sure as hell don't enjoy walking rounds in.....those split seconds of inaccurate fire can easily be enough for your target to get cover and/or return fire.

I'm all for increasing the cone of fire on these guns, a slight increase will actually improve its effectiveness, but not so much as to make the gun useless.


I'm waiting patiently for proper irons to come out, I'm sure they will be done eventually.
Airsoft
Retired PR Developer
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Re: Stationary machinegun sights

Post by Airsoft »

like the sights on the RIB (except not bugged)
StuTika
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Joined: 2008-11-30 16:36

Re: Stationary machinegun sights

Post by StuTika »

Never used the RIB sights what are they like?

And I think that if proper ironsights are not possible, then I'm afraid that a mid-screen crosshair like in vBF2 will have to be re-introduced. Why? Because it's more realistic that you are able to aim accurately, like in real life, than have to spray around and walk tracers onto a target. Maybe the crosshair could be designed like the gun's ironsights, to maximise realism in a flawed system.

Stu.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Stationary machinegun sights

Post by badmojo420 »

Thats a good idea stu, have a crosshair that covers the bottom half of the screen with a picture of a gun sighted in. It wouldn't be 3d, but it would be more realistic then it currently is.
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