wepon deviation like in prsp
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bigpimp83
- Posts: 180
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wepon deviation like in prsp
i played prsp lastnight and the wepons in my oppinion behaved realisticly compared to regular pr (no offence) like for example i was playing archers and i had a scoped enfield and it wasnt zoomed but it was amied at a door and i was 5 ft way and it the bullet hi some wehre to the right about 2 feet infront of me. so why not make it fire realisticly not asking to get a super upber head shot from 500 meters away with and ak but it should be if its in the cross hairs it should be hit.
YOU CANT STOP ME!!!
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: wepon deviation like in prsp
maybe this is the new deviation for the next patch..they put the new deviation in teh dev journal before PRSP relase ..so it might be
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PlaynCool
- Posts: 711
- Joined: 2008-04-06 21:51
Re: wepon deviation like in prsp
Yes i am hoping for the same, also the american machine gun has better sigths in PRSP than it has now.
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Rhino
- Retired PR Developer
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Re: wepon deviation like in prsp
deviation is not the same when your on a local server since deviation is based of FPS.
On a dedicated server the FPS of the server is fixed to 30fps (unless its lagging then it will be lower), how ever on a client you can go upto 99FPS max. So if your running your game at say 60 fps, your settle time will be twice as fast as playing on a dedicated server.
I doubt the deviation in PRSP is different from normal PR but instead its just the FPS difference of the client from a dedicated server that makes the difference.
On a dedicated server the FPS of the server is fixed to 30fps (unless its lagging then it will be lower), how ever on a client you can go upto 99FPS max. So if your running your game at say 60 fps, your settle time will be twice as fast as playing on a dedicated server.
I doubt the deviation in PRSP is different from normal PR but instead its just the FPS difference of the client from a dedicated server that makes the difference.
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Mj Pain
- Posts: 1036
- Joined: 2008-05-07 21:18
Re: wepon deviation like in prsp
Wut? i did not know that.[R-DEV]Rhino wrote:deviation is not the same when your on a local server since deviation is based of FPS.
Does it effect deviation for low-end users the same way surpressioneffect used to on MP?
(high-end user got very little surpression and low-end got more surpression)
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Rhino
- Retired PR Developer
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Re: wepon deviation like in prsp
no....Mj Pain wrote:Does it effect low-end users the same way surpressioneffect used to on MP?
(high-end user got very little surpression)
when playing MP on a dedicated server its based off the server FPS which is fixed at 30 (unless the server is lagging) and this is what all clients that are connected to the server go off.
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Mj Pain
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Mj Pain
- Posts: 1036
- Joined: 2008-05-07 21:18
Re: wepon deviation like in prsp
I don´t know.
Perhaps this will work:
How can I unlock FPS cap in BF2? - Guru3D.com Forums
But set FPS to 30.
Perhaps this will work:
How can I unlock FPS cap in BF2? - Guru3D.com Forums
But set FPS to 30.
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Jaymz
- Retired PR Developer
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Re: wepon deviation like in prsp
Just use the BF2 dedicated server launcher. You'll have to find a way to get it to run PRSP though.BloodAce wrote:Would that be possible to set FPS on local to 30 like it is on dedicated server so the deviation be the same?
My friends and I would like to play PRSP on local but with real deviation rather![]()
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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VoXiNaTiOn
- Posts: 1644
- Joined: 2008-07-26 15:15
Re: wepon deviation like in prsp
I remember Outlaw saying somewhere that the figures used in PRSP 0.8 are the recomended values for Deviation in PRMP 0.85.

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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: wepon deviation like in prsp
ye, might be true.[R-COM]VoXiNaTiOn wrote:I remember Outlaw saying somewhere that the figures used in PRSP 0.8 are the recomended values for Deviation in PRMP 0.85.
Anyways easiest way to fix this will be to shove this command in:
Aint tested if it works thou no reason why it shouldn't, so just open the conceal with the "`" button (left of 1) and then type in the command: "game.lockFps 30" without the quotes and it should cap your FPS at 30 like a server dose.game.lockFps [framerate] - Caps the game's maximum framerate to specified number
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Deadpool2894
- Posts: 162
- Joined: 2008-12-18 02:08
Re: wepon deviation like in prsp
well i think the m4a1 CQB should be auto because last i check it was and online every class should have a secondary pistol and whats with the restraineres combat is whats it all about make prmp kits like prsp except spec ops it can still be the same online
Last edited by Deadpool2894 on 2008-12-22 22:28, edited 1 time in total.
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Craz3y|Assasin
- Posts: 170
- Joined: 2008-06-20 14:18
Re: wepon deviation like in prsp
Wrong place to post and the US Army uses the m4 not the m4a1. The m4 is three shot bursts iirc. And restrainers are more suitable for insurgency because when you knife an insurgent you interrogate them and you can't interrogate them if their dead because you stabbed them.Deadpool2894 wrote:well i think the m4a1 CQB should be auto because last i check it was and online every class should have a secondary pistol and whats with the restraineres combat is whats it all about
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Deadpool2894
- Posts: 162
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Re: wepon deviation like in prsp
i have an idea what if the give both a knife and restrainers and M4 would have single auto and 3 burst and a secondary pistol for every class
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Deadpool2894
- Posts: 162
- Joined: 2008-12-18 02:08
Re: wepon deviation like in prsp
oh hey where to post this at by the way
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: wepon deviation like in prsp
whats the point in knife and restrainers ??? the restrainers are just re-skined/modeled knife BTW so i doubt you could have both anyways, even though there is no point.Deadpool2894 wrote:i have an idea what if the give both a knife and restrainers and M4 would have single auto and 3 burst and a secondary pistol for every class
single , auto , and 3 burst ??? this is project REALITY... the US m4 has safe/semi/3 burst . so that what it is in game. also the US army dont issue every soldier a pistol.
if you have suggestions post them in the forum you are in, not the threads inside of the forum unless they have something to do with said topic.
https://www.realitymod.com/forum/f18-pr-suggestions/
but before you do search the forums, and check already suggested suggestions.
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Jigsaw
- Posts: 4498
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Re: wepon deviation like in prsp
Oooh Oooh and how about we all go and play 'nilla again?Deadpool2894 wrote:secondary pistol for every class
On topic there is a rumour going around that the deviation in SP will be the same as .85. Would like it if it is but cant see it quite being the same.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Deadpool2894
- Posts: 162
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Re: wepon deviation like in prsp
thanks for telling me that gazz and craz3y i learned alot always good to learn new things 




