Well, in the same line (and inspired by) as this thread, I did some fiddling with the .tweak files in PRSP to test the theory of a heli with lots of health, but it still criticals, looses control and health after it takes the same amount of damage (700 from what I can determine).
I set the hp 10000 (as opposed to 1000) and set critial damage value to 9300. The result was I took 2 RPG's on Ramiel and then fell out of the sky thanks to a machine gun. By "fell out" I mean I lost total control of the helicopter. It plunged to the ground and survied (I got killed in the explosion when I exited it, but I think the has something to do with PRSP's high rate of abndoned, damaged vehicle decay)
Next I tried a more modest amount -2000 hp- with critical damage at 1000 hp (I know, its not 700, I was simulating the helicopter being "destroyed" but not destroyed). One RPG and machine gun later and the helo took an irricoverable nose down attitude (critical damage) and I hit the ground (from higher up this time) and exploaded. Clearly the ground is a nasty enemy.
Final test was with 5000 hp and 4000 hp as the critical damage threshold. All that attacked me was a machine gun, and after much flying in circles taking fire the only result was that the bots started yelling "bail out!" (usually means helicopter is critical). I din't loose control and safely landed the helicopter -So I'm really not sure of what happened.
Bear in mind that this is only with the .tweak files (I don't have the editor) so I'll do some stuff with that tomorrow. One major issue was that the critical state induced no warning tone (but that may be controlled seperately) and that the helicopter insited on assuming nose down or up attitude on crashing.
I hope I've been a help.
Helicopter Crashes Solution?
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: Helicopter Crashes Solution?
That's really great! I believe that maybe with some simple tweaking we can greatly increase the realism of helicopter crashes. For example, increasing the time a helicopter remains at critical damage would be a huge plus in my opinion. The current timings are a little off in my opinion, and your solution is a modest, yet nice improvement.Alan wrote:Well, in the same line (and inspired by) as this thread, I did some fiddling with the .tweak files in PRSP to test the theory of a heli with lots of health, but it still criticals, looses control and health after it takes the same amount of damage (700 from what I can determine).
I set the hp 10000 (as opposed to 1000) and set critial damage value to 9300. The result was I took 2 RPG's on Ramiel and then fell out of the sky thanks to a machine gun. By "fell out" I mean I lost total control of the helicopter. It plunged to the ground and survied (I got killed in the explosion when I exited it, but I think the has something to do with PRSP's high rate of abndoned, damaged vehicle decay)
Next I tried a more modest amount -2000 hp- with critical damage at 1000 hp (I know, its not 700, I was simulating the helicopter being "destroyed" but not destroyed). One RPG and machine gun later and the helo took an irricoverable nose down attitude (critical damage) and I hit the ground (from higher up this time) and exploaded. Clearly the ground is a nasty enemy.
Final test was with 5000 hp and 4000 hp as the critical damage threshold. All that attacked me was a machine gun, and after much flying in circles taking fire the only result was that the bots started yelling "bail out!" (usually means helicopter is critical). I din't loose control and safely landed the helicopter -So I'm really not sure of what happened.
Bear in mind that this is only with the .tweak files (I don't have the editor) so I'll do some stuff with that tomorrow. One major issue was that the critical state induced no warning tone (but that may be controlled seperately) and that the helicopter insited on assuming nose down or up attitude on crashing.
I hope I've been a help.
Maybe we can get a DEV to consider modifying the files a bit. In the meantime, though, I'll edit the .tweak files and see what I can do
P.S. BTW, by increasing health dramatically but keeping the critical damage thing the same, it seems (According to Alan) that you can make it so that helicopter crashes are survivable! When the heli hits the ground, and is critically damaged, there is some time to bail out if the max health settings are set high enough. The only problem is finding the correct max health value so that the chances of survivability are not too unrealistic.
Apparently, you get damaged when you exit the critically damaged heli as well :O !
P.S.S. I hope this isn't limited to Local servers
Last edited by Tofurkeymeister on 2008-12-24 03:44, edited 2 times in total.
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: Helicopter Crashes Solution?
You need an audio file to play for that. Must be named in the following format: S_XXXXX_AmbientDamagedAlan wrote: Bear in mind that this is only with the .tweak files (I don't have the editor) so I'll do some stuff with that tomorrow. One major issue was that the critical state induced no warning tone (but that may be controlled separately) and that the helicopter insisted on assuming nose down or up attitude on crashing.
Example:
ObjectTemplate.activeSafe PlayerControlObject AHE_AH1Z_CoPilot
...
ObjectTemplate.addTemplate S_AHE_AH1Z_CoPilot_AmbientDamaged
...
ObjectTemplate.activeSafe Sound S_AHE_AH1Z_CoPilot_AmbientDamaged
ObjectTemplate.modifiedByUser "SolidKnight"
ObjectTemplate.soundFilename "objects/effects/sounds/damagestates/master_caution.ogg"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.55
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
...
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Helicopter Crashes Solution?
Yah I would like that. One time we had something like That on Ramiel. We got airlifted in the hawk, chopper got hit and went down hard. We had time to bail then it went bust. The medics healed up the wounded, the we secured the crash site till the pilot got airlifted to main.
There were quite a few survivers of huey crashes in nam, and a blackhawk is like a flying mercedes. Like you see the wreck its totally f#cked and yet the pilots werent even slightly injured.
There were quite a few survivers of huey crashes in nam, and a blackhawk is like a flying mercedes. Like you see the wreck its totally f#cked and yet the pilots werent even slightly injured.
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Alan
- Posts: 54
- Joined: 2008-01-01 22:18
Re: Helicopter Crashes Solution?
Did some more fiddling. You don't appear to get damaged if you bail out of the critically damaged helicopter once its stopped, but I think this is because the "burning vehicle hurts" feature was never added to helicopters. I guess it was figured that the helicopters would kill anyone who tried to bail out anyway because:
a) They'd be so high up people would plummet to their deaths.
b) The helicopter would strike them on the way out and kill them.
c) It would expload in such a short time no-one would have a chance to get out.
I experimented with the LB and the Apache as well. The Apache did a couple of spectacular sideways barrel rolls before hitting the ground rotor first and exploading while the LB was just too fragile (probably be best to leave that one as is anyway -by the time it goes down the pilots + passengers are killed already). However any type of fast firing AA (eg Tunguska) will shred all choppers indistinctive of their health -but you would expect that. Best HP values (at least for the Black Hawk) seem to be 3000 hp with critical at 2300.
The main issue I have encountered is I am not sure of the repairability of these choppers. That may be a bit finnicky.
Merry Christmas everyone.
a) They'd be so high up people would plummet to their deaths.
b) The helicopter would strike them on the way out and kill them.
c) It would expload in such a short time no-one would have a chance to get out.
I experimented with the LB and the Apache as well. The Apache did a couple of spectacular sideways barrel rolls before hitting the ground rotor first and exploading while the LB was just too fragile (probably be best to leave that one as is anyway -by the time it goes down the pilots + passengers are killed already). However any type of fast firing AA (eg Tunguska) will shred all choppers indistinctive of their health -but you would expect that. Best HP values (at least for the Black Hawk) seem to be 3000 hp with critical at 2300.
The main issue I have encountered is I am not sure of the repairability of these choppers. That may be a bit finnicky.
Merry Christmas everyone.
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: Helicopter Crashes Solution?
By the way, if you're going to give people the chance to bail out then you're going to have to differentiate between helicopter pilots and fixed winged pilots. Helicopter pilots don't have parachutes.
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Alan
- Posts: 54
- Joined: 2008-01-01 22:18
Re: Helicopter Crashes Solution?
We more mean bail out on hitting the ground actually. No-one's bailing out in the air (especially at the altitudes helicopters fly at) I suspect. At least I think that's the answer you were looking for? Sorry, bit confused...
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Surround
- Posts: 609
- Joined: 2006-12-10 23:49
Re: Helicopter Crashes Solution?
I wish this would work, because it sounds very cool 
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Cobhris
- Posts: 576
- Joined: 2008-06-11 07:14
Re: Helicopter Crashes Solution?
We're talking about a helo getting hit, burning, and crashing down without exploding, meaning that some of the passengers may survive depending on how badly the helo was hit and where. No one's bailing in the air. The point is, currently choppers just blow up and everyone dies no matter what, which is unrealistic, not to mention boring. The thread is discussing ways to incorporate more realistic crashes and survivability for people onboard choppers.Solid Knight wrote:By the way, if you're going to give people the chance to bail out then you're going to have to differentiate between helicopter pilots and fixed winged pilots. Helicopter pilots don't have parachutes.
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: Helicopter Crashes Solution?
I have created a video highlighting some of my *New* suggestions regarding the .tweak files, and posted it in a feedback post specifically designed for this solution.
Gameplay video included!
https://www.realitymod.com/forum/f254-v0-8-vehicles/51426-helicopter-suggestion-video.html#post893903
Gameplay video included!
https://www.realitymod.com/forum/f254-v0-8-vehicles/51426-helicopter-suggestion-video.html#post893903
