Your craziest SP mod?

Suggestions and feedback pertaining to Project Reality Single Player.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Your craziest SP mod?

Post by gclark03 »

What's the most outrageous modification you've made to PRSP?

My personal favorite is a .50 caliber SKS with 99 clips, 10,000-round magazines, a full-auto option with a fire rate of 900 and no recoil. Nothing makes my day like a kit with that SKS, a HAT launcher, unlimited ammo, and unlimited field dressings.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Your craziest SP mod?

Post by Scot »

Dunno how to Mod it, making it difficult ;) But that does sound epic! Why the SKS though?
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Your craziest SP mod?

Post by Outlawz7 »

Putting a Tunguska on Kyongan Ni for PLA so I could use that instead of the crappy Type 95.
I regretted that today when I played as US, half my team kept getting wiped out as soon as the PLA rolled in with that monster :(

My second project is getting artillery to be available almost non-stop so I can over-use it.
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Your craziest SP mod?

Post by DeltaFart »

You'll be fighting the bots then for it
(PS its a mapper setting)
pyro_fox_hunter
Posts: 14
Joined: 2007-10-07 20:44

Re: Your craziest SP mod?

Post by pyro_fox_hunter »

Modded the insurgent AT kit to have

9f2s pistol- unlimited ammo, explosive bullets, can kill a apc with one shot

SVD- unlimited ammo, improved scope, explosive bullet, can kill a tank with 1 shot

RPG-26- 100 rounds

unlimited field dressings
psycho6149
Posts: 4
Joined: 2007-08-22 10:55

Re: Your craziest SP mod?

Post by psycho6149 »

Can some of you paste the code in here so we can see?
blackhatch46
Posts: 113
Joined: 2007-09-10 00:14

Re: Your craziest SP mod?

Post by blackhatch46 »

why would you download project REALITY, and then mod it to be unrealistic??
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Your craziest SP mod?

Post by Outlawz7 »

Because it's single player and no one will ever see us doing this while playing with ourselves.

Wait.. :o


Seriously why not? Everyone has their own taste, if you want a .50 cal SKS with 10 000 rounds, then fine, have it.
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Your craziest SP mod?

Post by Ragni<RangersPL> »

blackhatch46 wrote:why would you download project REALITY, and then mod it to be unrealistic??
1. For fun
2. To learn about modding
3. Because it can be done

:D

Merry Christmas ;)
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Your craziest SP mod?

Post by Solid Knight »

Put in an Ultra Cobra.

Infinite gunner controlled M197 20mm cannon
Infinite gunner controlled 20mm air bursting grenade launcher (fired out of M197)
Infinite gunner controlled Hellfire Wire Guided
Infinite gunner controlled Hellfire Laser Guided
Infinite gunner controlled Hellfire TV Guided
Infinite pilot controlled AIM9 Sidewinder
Infinite pilot controlled 500LB bombs (dummy projectiles locked on bottom of craft)
Infinite pilot controlled dual GAU-19 .50 cannons (minigun model attached to top of pylons)

AI for helicopter bumped up so they could effectively rape the enemy.

Added LaserTarget_vehicle back to vehicles.
Huds only showed a box when locked (I didn't want to be too cheap, right?)
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Your craziest SP mod?

Post by gclark03 »

I gave the SKS TOW projectiles in the end, but after removing the SKS from all Insurgent kits, I still need a way to make sure I'm the only one with the explosive SKS.

Who cares? It's Christmas!
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Your craziest SP mod?

Post by Alex6714 »

Haven´t started properly modding it yet, but my plans are:

Change helicopter handling.

Add laser target to vehicles and such things, just like solid knight has done.

Change some of the huds (some done, need moar :p ).

Tweak the hellfire targeted lock on stuff.

Try to add a second hydra "weapon" so I can have single fire hydras and 1200RPM burst.

Maybe modify some damage things and such.

Hopefully at some point I will get round to it.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: Your craziest SP mod?

Post by $pyker »

gclark03 wrote:I gave the SKS TOW projectiles in the end, but after removing the SKS from all Insurgent kits, I still need a way to make sure I'm the only one with the explosive SKS.

Who cares? It's Christmas!
why dont you change the sniper kit to have sks as bots dont spawn with sniper on any maps so only you can get it coz only you can request it
Combined Offensive Mod


"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Your craziest SP mod?

Post by Outlawz7 »

Hmm.
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Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: Your craziest SP mod?

Post by Rambo Hunter »

Back in .75 I modded it so the Brits used MP5SDs from the CQB mod and reskinend them to look like SAS :D

In .8 all I did so far is turn Ramiel into a night map (Which isn't as cool as it sounds because I can't make the people/vehicles stop glowing
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ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: Your craziest SP mod?

Post by ballard_44 »

Rambo Hunter wrote: ... because I can't make the people/vehicles stop glowing
alter the groundhemi.dds
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Your craziest SP mod?

Post by Incomplete Spork »

Is making these crazy weapons easy or hard?
Eagle345
Posts: 122
Joined: 2008-08-03 15:01

Re: Your craziest SP mod?

Post by Eagle345 »

I made a "Israeli Commando" Kit with the following
-Kabar
-Grappling hook
-AK-101 (That fired 1200 shots per minute)
-AT4 (infinite ammo and no need to reload)
infinite health

ya, i wpned, until i decided to swtich to insurgents :grin: :grin:
16p basrah, with a challenger and 2 big reds. Lots of lag and boom :mrgreen: :mrgreen:
"Though I fly through the valley of death,
I shall not fear for I am 45,000ft and climbing."
- Some badass pilot
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Your craziest SP mod?

Post by gclark03 »

$pyker wrote:why dont you change the sniper kit to have sks as bots dont spawn with sniper on any maps so only you can get it coz only you can request it
No kit requests for Insurgents.

These 'crazy weapons' are actually quite easy if you know what you're doing and how to do it.
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