Crewman attack markers

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ghOst819
Posts: 209
Joined: 2008-10-16 22:10

Crewman attack markers

Post by ghOst819 »

This time i did use the search function and nothing popped up about this so heres my idea.


Crewman are given the power to plant attack markers and move markers.There have been many times where the gunner and driver do not see the same thing without calling out the bearing.There can also be numbered or colored attack markers for your tank.There have also been people without mics that cant say anything and have to type. Thoughts :mrgreen:
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Crewman attack markers

Post by arjan »

Suggested before ;)
But yeah, its a pain in the *** for crewmans
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Crewman attack markers

Post by jbgeezer »

It is a damn good idea
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Crewman attack markers

Post by arjan »

But suggested before.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Crewman attack markers

Post by jbgeezer »

Yeah, but maybe the devs forgot, its good to refresh your memory sometimes :D Still resugestion is resustion
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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Crewman attack markers

Post by Thermis »

Is it not hardcoded? I think that's what the last thread boiled down to. Or I could be mistaken.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Crewman attack markers

Post by Scot »

I would think, that to put attack/defend markers down you have to be SL, so to allow Crewman to put down attack markers would tamper with squad system, which just means we can't do it IIRC, but that's what I think ;)
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single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: Crewman attack markers

Post by single.shot (nor) »

hardcoded, prolly, as the SL can then we can argument isnt too good, AFAIK only COs and SLs may place markerss
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Crewman attack markers

Post by Spec »

Yea, sounds pretty hardcoded. Good (re-)idea though.
Craz3y|Assasin
Posts: 170
Joined: 2008-06-20 14:18

Re: Crewman attack markers

Post by Craz3y|Assasin »

You could use the lazier designated system. The tanker or gunner looks at the target puts a marker ["lazes it"] and a marker pops up. The whole team might see it but what eves.
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Carlez_1
Posts: 33
Joined: 2008-09-03 16:56

Re: Crewman attack markers

Post by Carlez_1 »

iirc you can put the contact marker on anything and it shows up on everyone elses screens as a ?

i have used it several times with tanks and it works decent, as long as you haven't got a squadleader marker in the way that it locks on to.
SFOD_F HaXXeD
Posts: 159
Joined: 2008-11-30 21:17

Re: Crewman attack markers

Post by SFOD_F HaXXeD »

Craz3y|Assasin wrote:You could use the lazier designated system. The tanker or gunner looks at the target puts a marker ["lazes it"] and a marker pops up. The whole team might see it but what eves.
That's a good idea but that would interfere with CAS lazes (what we need is a system to switch between targets), and b. (afaik) you would be able to see enemy jets/helos coming because the lazing system uses the locks from vBF2 Air-to-air. (its like sticking chaff on the target).

I may be dead wrong here but thats my two cents.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Crewman attack markers

Post by Psyko »

'= wrote:H[= HaXXeD;880646']That's a good idea but that would interfere with CAS lazes (what we need is a system to switch between targets), and b. (afaik) you would be able to see enemy jets/helos coming because the lazing system uses the locks from vBF2 Air-to-air. (its like sticking chaff on the target).

I may be dead wrong here but thats my two cents.
might be able to just use a different ammunition type than the lase markers. while your at it, i would change the retical, so instead of being a small green box, it could be a targeting box like you have in gunships. that might solve the problem and look pretty neat too.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Crewman attack markers

Post by gclark03 »

What's the system used for Engineer mine markers? It could be possible, somehow, to allow a crewman in a vehicle to create a map marker at long range without hacking the squad system.
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