health

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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slayer
Posts: 90
Joined: 2008-07-03 22:14

health

Post by slayer »

I were playing at Eagle0,8 yesterday and I got attacked by a whole squad and I fought until they were dead. But, they got a bleed on me and we didnt have a medic in the squad, and we were close to 2 crates and a firebase. I waited beside the crates a while, but suddenly I got the bad bleed. And then I asked one of my squadmates to drop a ammo(/health) pack from the humvee, but I died from the bleed cause it didnt heal me.

So my suggestion is to have health in the crates and humvee boxes, cause some unlucky day you have not a medic available.
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: health

Post by OkitaMakoto »

Not having a medic around was your only problem :\

Prime example of "Fail to plan, plan to fail" ;)
slayer
Posts: 90
Joined: 2008-07-03 22:14

Re: health

Post by slayer »

And then there is the epipenbug, it wont work, I had to give up 3 times when someone wasnt able to heal me.
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: health

Post by Tartantyco »

C

P

R
Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
slayer
Posts: 90
Joined: 2008-07-03 22:14

Re: health

Post by slayer »

You dont have to do it, he tried it twice but still failed.
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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: health

Post by Thermis »

Being automatically healed from a crate is not realistic. Since this is a realism mod why would you add something that is not realistic. If you would have had a medic you would have been fine. No need to change the mod just because your particular squad on said day decided to go medicless.
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: health

Post by single.shot (nor) »

crates give AMMO
field dressings HEAL
thou may resupply DRESSINGs

do thy math, and i do that all the time in PR, no issues
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: health

Post by Tartantyco »

slayer wrote:You dont have to do it, he tried it twice but still failed.
-You have to do it if you're stuck, that's what CPR is for and it's the main reason medics fail to revive people. I've never had the epipen not work unless the model was stuck, which CPR fixes.
Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: health

Post by McBumLuv »

Tartantyco wrote:-You have to do it if you're stuck, that's what CPR is for and it's the main reason medics fail to revive people. I've never had the epipen not work unless the model was stuck, which CPR fixes.
You might not be holding down the button when using the epipen. If you don't it won't actually revive people. Though I've had a SM get killed on construction, his body fall off, and not be revivable even though he was only wounded. I used both CPR and the epipen properly.
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