My encouragement

General discussion of the Project Reality: BF2 modification.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

My encouragement

Post by Wicca »

Hello folkes...

I have played this wonderful game since 0.6, and i really love it.
I like the teamwork and all that...

What i have noticed when moving from Vanilla to PR was that squads started to stick togheter. Then i noticed that squads started sticking togheter aswell.

But often squads are lonesquading. Doing their own stuff. So i encurage that all players, INCLUDING CLANS and teams. Start squadleading pubbies, and dont squadlead only CLANMATES. I really cant stress this enough, the teamplay will most certainly improve if we have clans leading one team, via TS. It will be a more "Special" Battle and all of a sudden squad to squad comms is possible.

Therefor i encurage all clan and tourney members to squadlead Pubbies, eventhough you hate them, cause thats what i usually hear, but trust me they are really funny.

Hope you all get my point, i love a good round :)

// Wicca out.
Xact Wicca is The Joker. That is all.
Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: My encuragement

Post by Cobhris »

So we're past lonewolfing, and now we just need to get past lonesquadding?
Smuke
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Joined: 2007-09-25 16:21

Re: My encuragement

Post by Smuke »

I don't this thread is going to make clan leaders think' OMG, i've got to start squad leading pubbies or Wicca isn't going get his l337 uber round.'

Just my view.
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Drav
Retired PR Developer
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Re: My encuragement

Post by Drav »

But hes got a point. It takes the game to a whole new level if you have 2 squads working together. All this l33t shit you hear about like flanking, suppressive fire doesent really work that well with 3 guys suppressing, three guys attacking. You simply dont have enough muscle to be useful.

Do the same with 2 full squads and it actually works. Getting it to happen is another thing....
Hitperson
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Re: My encuragement

Post by Hitperson »

i have certainly noticed that if all the squads are spread out and do there own thing you are asking to loose.
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Saobh
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Re: My encuragement

Post by Saobh »

Marine94 wrote:I don't this thread is going to make clan leaders think' OMG, i've got to start squad leading pubbies or Wicca isn't going get his l337 uber round.'

Just my view.
And it is indeed such a profound view that needed to be shared ...

But back to topic: rounds do get much more interesting when tourney/clan squads split themselves in 2-3 squads with half of their numbers being regular players. It insures better comms and support while giving a good preview of what good teamwork/leading can be to the regular player.

All in all its good for the community as it boosts the average player quality, making things more interesting for the more "expert" players ;)
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Rudd
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Re: My encuragement

Post by Rudd »

squad level -> team level organisation is a beautiful thing

sometimes its just sq 1 go to that flag while we take this flag

othertimes its just bloody awesome when two or even three squads move to the same area and cover eachother etc as they move up, especially when at least one squad is a dedicated vehicle squad.

also means that reinforcing a squad via helo is easier
But back to topic: rounds do get much more interesting when tourney/clan squads split themselves in 2-3 squads with half of their numbers being regular players. It insures better comms and support while giving a good preview of what good teamwork/leading can be to the regular player.
The best rounds I ever had were on the iGi server (epic advertisement :wink: _) where every single squad on one team was lead by iGi SLs and had a iGi commander. We took those pubbies and turned them in to a WTFPWNZOR fighting machine! :D
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PARAMEDIC.CA
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Re: My encuragement

Post by PARAMEDIC.CA »

Wicca wrote:Hello folkes...

I have played this wonderful game since 0.6, and i really love it.
I like the teamwork and all that...

What i have noticed when moving from Vanilla to PR was that squads started to stick togheter. Then i noticed that squads started sticking togheter aswell.

But often squads are lonesquading. Doing their own stuff. So i encurage that all players, INCLUDING CLANS and teams. Start squadleading pubbies, and dont squadlead only CLANMATES. I really cant stress this enough, the teamplay will most certainly improve if we have clans leading one team, via TS. It will be a more "Special" Battle and all of a sudden squad to squad comms is possible.

Therefor i encurage all clan and tourney members to squadlead Pubbies, eventhough you hate them, cause thats what i usually hear, but trust me they are really funny.

Hope you all get my point, i love a good round :)

// Wicca out.
Eureka!!!!! he's got it!!!!! :) thx Wicca! :) :) :) :!:
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Scot
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Re: My encuragement

Post by Scot »

Also people who know the game, such as DEVs and CONs etc, they can help in these ways ;)
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PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: My encouragement

Post by PFunk »

If you guys ever see me squad leading feel free to try and coordinate. I'd be happy to have some support. :D
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Drav
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Re: My encouragement

Post by Drav »

the main thing is SLs need to start getting on server teamspeaks more.....

I shall try and do this more....
wuschel
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Joined: 2008-10-21 19:19

Re: My encouragement

Post by wuschel »

Sure, the more coordination in the team, the better.

Either You have a CO who knows how to coordinate the squads, or You have inter squad communication. The latter is much more effective of course, for it also gives miuch better inter squad team work on the tactical level.

But since I do not use teamspeak (I use my notebook mic for VOIP), I try to make a workaround to this with either using chat or assigning a person to the communications officer in the squad (i.e. the MG gunner on the tank). He will read the chat, keep us informed what the other squads do, and relay information to the other squads.

Powerplay is Bad?

Also, I do not like to powerplay too much in games. Of course the more organized You are, the more likely You will defeat a less organized enemy. But, You see, games are for me, after all, a recreational element in my life, not the kick I need to escape it. Maybe it is just me, but to manage inter squad chatter, intra squad communication, CO communiation, keep an eye on the tactical situation, build assets and fight off enemies which are trying to shoot You is sometimes enough work. I greatly like to be a SL and it is a pleasure for me send my guys to have a BBQ the village in Quinling, but I really do not want to learn a com protokol for 3 way communication.

Also, remember that You have the best games when You are equal to You enemy and really have to bring something up in order to overwhelm him. If Inter Squad VOIP will be a standard, You can forget pub servers, since even a pair of squads will TS will rip the other team apart, that might not even have proper intra squad comms.
Last edited by wuschel on 2008-12-28 13:11, edited 2 times in total.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: My encouragement

Post by Jigsaw »

Excellent excellent points Wicca, coordination is absolutely key to success in PR.

Theres nothing more beautiful than coordinated infantry and armour on kashan, or 2 squads pushing forward with close APC support on Muttrah, or calling in CAS on Qinling... I could go on :)

Bottom line is that a team that works together will always win over a team that doesnt.

It can be done by clan mates, tourney guys, DEVs and CONs. Just getting on the servers TS will do it. Even at its most basic level if the SL just types out quickly what his squad is doing in team chat it helps.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
SHAz_181
Posts: 61
Joined: 2008-12-28 11:55

Re: My encuragement

Post by SHAz_181 »

Dr2B Rudd wrote:squad level -> team level organisation is a beautiful thing

sometimes its just sq 1 go to that flag while we take this flag

othertimes its just bloody awesome when two or even three squads move to the same area and cover eachother etc as they move up, especially when at least one squad is a dedicated vehicle squad.

also means that reinforcing a squad via helo is easier



The best rounds I ever had were on the iGi server (epic advertisement :wink: _) where every single squad on one team was lead by iGi SLs and had a iGi commander. We took those pubbies and turned them in to a WTFPWNZOR fighting machine! :D
Just to let you know, I love the iGi clan, they're actually really cool people and know what they're doing in-game. And yes, what Wicca said makes absolute sense. Another way to go about it would be to have the commander relay information and requests etc. to other squads. I always used to think that squad-leaders had their own VOIP channel, but I was wrong. It'd be good though.
Drav
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Re: My encouragement

Post by Drav »

Disagree about text. total waste of time imo. To get squads working together you need voice. Trying to co-ordinate over text gets extremely annoying very quickly.
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: My encouragement

Post by PFunk »

[R-CON]Mescaldrav wrote:Disagree about text. total waste of time imo. To get squads working together you need voice. Trying to co-ordinate over text gets extremely annoying very quickly.
It only really works for Helo lifts. Short businesslike requiests for evac from particular coords. Pilot replying with his eta or approach aspect.

Thats about it for text. I mean you can miss crucial things in text though cause they might appear while you have CAPS open and you can't see chat that way.

The problem with TS is that its a pain. You might want to bounce from server to server and not want to minimize out to change TS channels. But I'd make the effort. I got a new PR friend I'd like to work out a 2 or 3 squad system since he has a friend with a TS server. It would be awesome to get a real platoon working in game.
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wuschel
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Joined: 2008-10-21 19:19

Re: My encouragement

Post by wuschel »

[R-CON]Mescaldrav wrote:Disagree about text.
I disagree with Your disagreement :)

Of course You can communicate much better by voice than by typing. And of course many manouvers wont be possible. But TS is not a must.

If You have an active commander in the in the background, there is lots of possiblities for inter squad coordination.

Also, there is more You can do by text then just getting a helicopter pick-up, i.e. the tank squad asking where assistence is needed, or where any enemy hard targets are, or infantry squad giving its status. I can not emphesize it enough, having a squad member taking care of communications is a big improvement in inter squad collaboration. Simple give him the duty to check the chat, inform You on any battlefield events via VOIP, give Your communiques to the other squads and keep the other squads up to date.

There are many games where I do not see these options beeing really used, even if it would really improve the overall team coordination without having a commander.

But of course, Teamspeak would be the best way to go. It is just not our only option. Just try it with the typing. It does not work while in combat, but it sure works in between.

But You may say I am biased because I will never use Teamspeak.


-- Gibbon



ps: Another side effect is that the tank mg gunner will never be bored again with watching the skies for hostile air force, and You medic/last man will not complain about having to stay behind in the formation.
Last edited by wuschel on 2008-12-28 16:34, edited 5 times in total.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: My encouragement

Post by Jigsaw »

Yuh wasnt saying that text was anywhere near as good as TS for coordination but if you're at least giving some idea to the other SLs about wot you're doing then it can help.

But yeah TS is best :D
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: My encouragement

Post by daranz »

Not every SL ever is going to be on your TS. In fact, I'd venture a guess that most people who frequent TS servers are server regulars, and not just someone who happens to be a SL on some server once in a while. Declaring that everyone not on teammspeak is part of a useless "blue mob" is a bad thing to do. You can still communicate and coordinate via chat, even if you can't do it as effectively and quickly as you'd like. Chat can be useful for contact reports, requests for help, and such, and people shouldn't hesitate to use it just because they don't believe anyone is paying attention.
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Khidr
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Joined: 2007-02-16 04:03

Re: My encouragement

Post by Khidr »

The OP is spot on.

CATA1 does this sometimes when we pub and the ingame organization at the strategic level is as good as the PRT type deployments. It is because all the SL's are both familiar with each other and are experienced with inter squad comms that this ends up working out great.

It's a bit harder to do with random pubby SLs as, like it has been said, forming up in TS can be difficult. Especially if jumping from server to server to find a good game is necessary.

My best suggestion is gather your SLs first and all hop onto TS together. Then ingame each SL uses the VIOP to talk to his grunts. TS is not required for the cannon fodder.

If you get even 3 SLs to do this then your team will pown so fast it is not even funny. If you get 6 SLs to do this then in CATA1 we like to call it epar.
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