Insurgents Gaining Tickets

General discussion of the Project Reality: BF2 modification.
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Yourself
Posts: 1
Joined: 2008-11-22 19:12

Insurgents Gaining Tickets

Post by Yourself »

I was playing insurgency today and noticed the team had 66 tickets. According to the PR manual the only way for insurgents to loose or gain tickets is by either loosing a weapons cache (-10 tickets) or having a collaborator shot (+10 tickets). I was wondering if there were any undocumented ways of loosing or gaining tickets that would result in the insurgent team having 66 tickets or if this is simply a bug.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Insurgents Gaining Tickets

Post by mat552 »

Insurgent hideouts generate tickets.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Insurgents Gaining Tickets

Post by Outlawz7 »

Yeah but what's the point when the tickets represent how many caches are there? Can you have a 0.6 of an ammo cache?
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Insurgents Gaining Tickets

Post by McBumLuv »

[R-COM]Outlawz wrote:Yeah but what's the point when the tickets represent how many caches are there? Can you have a 0.6 of an ammo cache?
ofc, just shoot 0.4 of the cache off, and voila :p

jk

I'm not sure what the point of the tickets are, if only an indication of the caches left. And if so, why have these other effects with civis and hideouts? PRT purposes? :confused:
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