Here's my idea on how to improve it. Note that this is just a collection of ideas and not a full plan, some things may be useful and others might not.
Instead of using the "old" vBF2 armor system/code, a different approach can be tried. Like I mentioned, modern tanks do have targeting computers and all that stuff. So implenting some kind of target/lock systems on the armor in PR is far from unrealistic. And I don't mean some kind of heat locking systems the the aircraft have. I'm talking about a scaled down thing here without any lock sources or tracking ammunition.
If it's possible to attatch the same kind of computer thing that the attack helicopters and bombers have as the sight, with correct HUD, and not have it 100% locked with the turret (so it's "floating" a little), but still relative, it could be possible with perfect working stabilisers. In other words, a system where the turret/barrel is acting as a slave to the sight rather than the other way around, like it is now (?). And as long as the barrel is following the sight in general, it doesn't matter if the barrel itself is a few percantage off in aim as the source for the projectiles are the players sight (and the barrel would have been 100% with the sight in real life, this is a compensation). The "camera" could be attached to the tip of the barrel. One thing that also causes problems is the current zoom system, as it doesn't adjust itself to mouse sensitivity/DPI. This would be solved by having the "camera" with maximum zoom as standard and unchangeable, and the none "camera" mode as no zoom. I think most players are only using no-zoom or full-zoom most of the time anyway, so the three level zoom wouldn't be that missed anyway I guess.
I hope I have kind of explained. If anything is unclear/confusing, just ask me and I'll try to explain.





