View distance bug?

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Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

View distance bug?

Post by Mj Pain »

Is it just me or is this a common problem?

Looking at hotelroof from 285m.
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Looking at hotel from 381m
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Not looking at hotel 381m
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If it is a common problem, why does it happen and can it be fixed?
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AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: View distance bug?

Post by AquaticPenguin »

I think this might be how the battlefield 2 engine works... It looks like it's a skybox but I'm not sure... I've definately noticed this myself especially on Al Basrah
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: View distance bug?

Post by Alex6714 »

Thats just how it is unfortunately.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: View distance bug?

Post by Hitperson »

yeah it's the sky box.

you notice it in Vbf2 as well.
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: View distance bug?

Post by gazzthompson »

use it to your advantage , use the sides and mainly top of screen to see further
Ondskan
Posts: 148
Joined: 2008-10-01 15:44

Re: View distance bug?

Post by Ondskan »

It's because EA rushes their games/developers to produce faster to get papers with dollar signs on them and because it bribes/fools game reviewers so that they don't mention the things.
Just look at Spore...
1.5/5 from 4000+ reviews on Amazon.
4.5/5 from "Game reviewers" lol.


Dice are great developers and make good games but this thing really got rushed.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: View distance bug?

Post by McBumLuv »

To outline the problem, I've (badly) drawn some pictures illustrating it.

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vs

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Cleary, = > - .

So looking through the sides of your screen enhances your view, an advantage often overlooked.
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Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: View distance bug?

Post by Mj Pain »

Thanks for your answers.
gazzthompson wrote:use it to your advantage , use the sides and mainly top of screen to see further
Hehe, i´ve been doing that, felt like i was cheating.

And McLuv, those pics are awesome,
Made it all become so clear :grin:
Thanks.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: View distance bug?

Post by McBumLuv »

Mj Pain wrote:Thanks for your answers.

Hehe, i´ve been doing that, felt like i was cheating.

And McLuv, those pics are awesome,
Made it all become so clear :grin:
Thanks.
Glad I could help :)

It's weird though that the fog is like that instead of a concentric form, which would also make the game look smoother when turning around and such. Oh well, I guess common sense does not make the transfer between practicality and profit margins :|

I find I'm able to find enemy tanks faster on Kashan by looking through my peripherals at 0x zoom (though I have to squint on the screen) than at 50x zoom at the center of my screen.
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