[Vehicle]Tigre UHT/HAP [WIP]

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Kane3013
Posts: 13
Joined: 2008-12-31 10:09

[Vehicle]Tigre UHT/HAP [WIP]

Post by Kane3013 »

First posting in the forum. UHT is 80% and HAP is 90% complete.
I made these a couple years back. The HAP has been exported into BF2 and the UHT is making funky error when I tried to export. :sad: so since its just collecting dust inside the folder, see if you guys needed it. I used the Australian army camo as a base texture. I suck at texturing.

UHT with the Osiris mast I tried to make it a wire guided hot3 but I think you can't do that in BF2

[ATTACH]2524[/ATTACH]

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HAP, the layout of the pilot, fire and forget trigat and stingers similir to real life :p Feels weird when flying front seat.

[ATTACH]2522[/ATTACH]

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Missiles

[ATTACH]2526[/ATTACH]

Please there be a Tigre UHT Osiris 8)
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Madhouse
Posts: 230
Joined: 2007-12-08 00:18

Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by Madhouse »

ADF has a new model :)
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by azn_chopsticks_boi »

hmm interested :) do you have a xfire?
marcoelnk
Retired PR Developer
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Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by marcoelnk »

nice :)
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Sights
Posts: 132
Joined: 2008-12-25 10:10

Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by Sights »

Nice model.

Are there any major differences between the UHT/HAP and the ARH? Anything that would require a new model, I mean?
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by nedlands1 »

IIRC the biggest difference is in the electronics/weapon loadout.
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AnRK
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Joined: 2007-03-27 14:17

Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by AnRK »

Is it still trendy to suspect people that turn up and post almost completed models on their first post still? I hope not cos those both look very promising :p

Good work.
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by supahpingi »

AnRK wrote:Is it still trendy to suspect people that turn up and post almost completed models on their first post still? I hope not cos those both look very promising :p

Good work.
I was thinking the same lol

Models look really good tough :D
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by ice_killer »

hi huntelaar how are you ?


LOL j/k

can you post a wire frame of the model ?
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
marcoelnk
Retired PR Developer
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Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by marcoelnk »

[R-CON]ice_killer wrote:hi huntelaar how are you ?


LOL j/k

can you post a wire frame of the model ?
didnt think of that yet :D
yeah pls post wireframes.
Image
Sights
Posts: 132
Joined: 2008-12-25 10:10

Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by Sights »

[R-CON]nedlands1 wrote:IIRC the biggest difference is in the electronics/weapon loadout.
Fantastic. I guess a few factions have their latest model then.
Solid Knight
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Joined: 2008-09-04 00:46

Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by Solid Knight »

Make all the weapons on the hard points dummies so you can reconfigure them at will without having to re-export the model.
Kane3013
Posts: 13
Joined: 2008-12-31 10:09

Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by Kane3013 »

to 162eRI
Yeah! Just like da man, Dr. Mahathir himself always said.

to [R-CON]azn_chopsticks_boi
sorry, I haven't play games in a couple of years now. Just private msg me.

to AnRK, supahpingi
I sometimes like to surprise someone :p

to Solid Knight
Thanks for the tips. The last time I compiled a model was about a year/2 year ago :p and my pc now already making alot of funky problems too, got to format the PC again. If I got a chance I'll try recompile again.

to [R-CON]ice_killer, [R-CON]marcoelnk
I think the polycount is a bit(a lot?) high. No need for wireframe, here's the source :p ;

[ATTACH]2553[/ATTACH] [ATTACH]2554[/ATTACH]

I made it all in max8. If you guys manage to put a wire guided HOT3 on the UHT, pls tell how you do it :D
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Drav
Retired PR Developer
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Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by Drav »

I am suspicious.....
HughJass
Posts: 2599
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Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by HughJass »

i was suspicious since the 552 post.

post wireframe.
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marcoelnk
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Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by marcoelnk »

[R-CON]Mescaldrav wrote:I am suspicious.....
x5 ...
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Eddiereyes909
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Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by Eddiereyes909 »

Yep, please post wireframes soon.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Scot
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Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by Scot »

It's just that we have had many people try and claim other people's models as their own, and it's very annoying, and disrespectful to the person. Obviously you may well have made it yourself, but we have to be suspicious sometimes, just post a wire frame up and all shall be cleared :)
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Kane3013
Posts: 13
Joined: 2008-12-31 10:09

Re: [Vehicle]Tigre UHT/HAP [WIP]

Post by Kane3013 »

Ohh I see. Im sorry if I cause a lot of misunderstanding. I made the model a long time ago. Its been sitting there in the PC. I thought since I already made it, might as well I post this somewhere on the net. I've have used 3ds max for 4-5 years already and since I saw MGS4 and Gears of War renders on cgsociety.org, my blood was boiling again :-D but nowadays I probably won't have time BF2ing and probably can do weekend projects only. I started modding bf2 because I love the game and I wanted to use it as a portfolio for my future endevours. I've done a couple of vehicles and weapons already (all for my own playing pleasure :p , when you have a life crisis, you know you got a lot of time)

Anyway this the wireframe you all asked

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p/s: I think theres a couple of models I ripted-off from bf2 like the seats and stingers ATAL but hey I made these for my own pleasure :p . You guys can do whatever you want with the max files I gave as long as you credit me :D

Again sorry if there are any misunderstanding/inconvinience
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