v0.853 Changelog

General discussion of the Project Reality: BF2 modification.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: v0.853 Changelog

Post by Tartantyco »

'[PR wrote:AC3421;885496']im confused, where are you getting this information?
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Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Re: v0.853 Changelog

Post by [PR]AC3421 »

Jonny wrote:Just fitting words to spaces.

WEAPONS: Rxxxxxxxd AK74m scope and UGL zoom and fire 3p animations so that the eye is looking through the scope (chuc)

SOLDIERS: Taliban and meinsurgent civilian textures green jumper, nike shoes replaced (chuc) [I dont quite believe this one, TBH]

That doesn't explain anything to me.
[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Re: v0.853 Changelog

Post by [PR]AC3421 »

Tartantyco wrote:Image
haha, nice.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: v0.853 Changelog

Post by Onil »

Updated a few things and added your changes aswell Jonny.

Thanks for the effort.
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[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Re: v0.853 Changelog

Post by [PR]AC3421 »

Why are some of the words x'd out?
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: v0.853 Changelog

Post by charliegrs »

SOLDIERS: Changed UN face to look Ixxxxn (chuc)

changed UN face to look indian?
known in-game as BOOMSNAPP
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Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: v0.853 Changelog

Post by Deadfast »

Set vehicles to lose only xhp when upside down so they'll last much longer. (jaymz)
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: v0.853 Changelog

Post by AquaticPenguin »

[PR]AC3421 the devs posted the changelog for this version here https://www.realitymod.com/forum/f196-p ... build.html they added xxxxxs in to slow us down because if they released 0.85 straight away our minds would quite simply explode
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: v0.853 Changelog

Post by Tartantyco »

Jonny wrote:MATERIALS: Wxxxxh is now used for Mine Removal, nothing else. (jaymz)
MATERIALS: Wrench is now used for Mine Removal, nothing else. (jaymz)
Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: v0.853 Changelog

Post by Onil »

hm interesting...

if that is true then it might explain why crewman might be getting repair ability.

Anyway, i believe the first post is completely up to date. phew...
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: v0.853 Changelog

Post by badmojo420 »

MATERIALS: Wrench? is now used for Mine Removal, nothing else. (jaymz)
In materials? That would be in weapons/vehicles/kits.

KITS: Fixed crewman kits not having repair ability. (dbzao)
So crewman kits can repair now?
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: v0.853 Changelog

Post by Onil »

I believe it is in Materials because it is the connection between 2 materials that removes the mine...
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Dagfari
Posts: 10
Joined: 2008-12-10 01:43

Re: v0.853 Changelog

Post by Dagfari »

PYTHON: If a coalision player kills a civilian outside the ROE, his score is reset to 0 (and all other pxxxxxxxs axxxxxd as well)x (dbzao)

"Punishments awarded"

OBJECTS: Attempt to make supply crates not destructable by sxxxl axxs. (dbzao)

"small arms"

SOUNDS: Ixxxxxxxd dxxxxxxe of 3p reload sounds (jaymz)

"Increased distance of 3p reload sounds"
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: v0.853 Changelog

Post by Scot »

SOUNDS: Lowered volume of walk x sprint sounds. Pxxt x of dxxxxxc rxxxe oxxxxxxl. (jaymz)

SOUNDS: New Enfield firing sound (jaymz)

Pretty easy that last one ;)
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Zeppelin35
Posts: 191
Joined: 2008-01-13 02:55

Re: v0.853 Changelog

Post by Zeppelin35 »

WEAPONS: Toned down all sprint animations camera movement to just an up and down axis of movement, should be less nauseating (chuc)

Yay I decoded something.
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