WOW!! WHAT TIMING! lmao NOT even 5 mins after I posted this. DBZAO posted a whole DEV Journal on Logistics. The wrench is GONE anyways. I hope my idea will still be considered for immediate field repairs (out of critical or "tracked" conditions) until vehicles can move to "fixed repair positions" Damn you DB! :-p
Currently in PR, the wrench represents any form of field repairs possible, ranging from disarming a mine, fixing a bridge to reviving a critically damaged Abrams. Now only if this Swiss Army Knife/Wrench existed in the real world.
I propose to have it replaced. My idea is centralized around the issue of "field repairs," and any other functions of the wrench will have to be reconsidered. Field repairs in PR right now allow any vehicle to be restored to 100% condition in the field, which is not very realistic because field repairs usually only consist of necessary and temporary solutions. (who can really fully repair a tank in the middle of Kashan desert)?
Instead of a wrench, engineers should be equipped with a "Field Repair Kit." How does it work? It would work much like the Bandage or Field Dressing system we have now for infantry, except this is for vehicles. When a engineer takes it out (long animation to simulate repairing the vehicle) and drops it near a vehicle, the vehicle will be repaired to a certain extent, like the field dressing only restores 25% of health.
Multiple field repair kits will be needed to restore close to, if not all, of full vehicle health. This will force players to take care of their vehicles, tread carefully in tanks (no pun intended), or else pay the price of having to return to the Command Post in main base or the newly announced repair "crates" for a full repair.
Summary of Features:
(When i refer to "Field Repair Kit," don't get confused. It is still part of the Engineer Kit as an item.)
- Used like a "Vehicle Field Dressing"
- Slow animation to simulate repairs
- Placed near or under a vehicle for repairs
- Field repair kit can be resupplied from a Crates ( 1 crate will give perhaps only 1 kit for balanced purposes) and ammo bags do not have enough to replenish the kit
- Field repair kits can be constantly replenish in the field by Air drop helicopters or supply trucks (simulate dynamic logistics system)
- Small effective radius, just like field dressing, so only one vehicle will get the repairs
- Force Vehicles to STOP for repairs in a safe place
Some Benefits
-No more Engi in choppers doing mid air repairs
-No more virtually self sustaining armor columns that can roam around the map endlessly with Engi (s) for repairs after each engagement
Some Issues
-how will bridges be fixed?
-how will mines be removed?
Since this will definitely change gameplay significantly, I will leave the details to the DEVs. In my opinion, this will make PR more realistic.
I know the issues list is not comprehensive and I might have missed some things, but this is just a idea to inspire the community because I know the community will come up with something even better and complete.
Constructive criticism/discussion is welcomed!
I didn't put this in the Suggestion Forum because I wanted this to be a discussion rather than a request, but if a MOD feels differently, then please move it as you see fit.





