Commander being removed?

General discussion of the Project Reality: BF2 modification.
Post Reply
MrYellow
Posts: 48
Joined: 2008-09-17 08:49

Re: Commander being removed?

Post by MrYellow »

PFunk wrote:PR is about making a game centred around realistic warfare which implies suppression, non rambo gameplay.
Your repeated assumption that aussie play is somehow Rambo is 100%
completely missplaced.

We fight as units, as a team, and very well.

We want realism more then anyone. The realism that allows us to play the
game with invented and creative tactics rather then static "by the book"
tactics being hard-coded into the game mechanics.

-Ben
MrYellow
Posts: 48
Joined: 2008-09-17 08:49

Re: Commander being removed?

Post by MrYellow »

bah kinda replied to the wrong thead cause someone mentioned VBS there :-)

Crosspost:
Got a really good VBS example of realism and how sandbox realism works.

We had a 16-17yo who played with us, good guy, mature etc. He joined the
ADF at 18 and after never firing a real rifle in his life became main
gunner for his section. He was a crack shot with a Steyr not because of
experience in real-life but in-part because ballistics in OFP/VBS were
very well modelled.

There is a question in another thread on what % of the time you should be
able to hit a moving target at range. Well in VBS, it's not a random bit
of math but instead your skill and knowledge of the weapon that make the
hit happen.

Model everything correctly and realism is a side-effect.

Forcing the game mechanics to generate squad tactics that someone believes
to be "realistic" on the other hand is completely miss-guided.
-Ben
Post Reply

Return to “PR:BF2 General Discussion”