[Vehicle]Tigre UHT/HAP [WIP]
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: [Vehicle]Tigre UHT/HAP [WIP]
Don't apologise, people are just a bit weary of people posting stuff like that in their first post cos of what's happened before. Looks cool though.
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marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: [Vehicle]Tigre UHT/HAP [WIP]
i was first[R-CON]Mescaldrav wrote:I am suspicious.....
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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: [Vehicle]Tigre UHT/HAP [WIP]
Kane3013 wrote:Ohh I see. Im sorry if I cause a lot of misunderstanding. I made the model a long time ago. Its been sitting there in the PC. I thought since I already made it, might as well I post this somewhere on the net. I've have used 3ds max for 4-5 years already and since I saw MGS4 and Gears of War renders on cgsociety.org, my blood was boiling againbut nowadays I probably won't have time BF2ing and probably can do weekend projects only. I started modding bf2 because I love the game and I wanted to use it as a portfolio for my future endevours. I've done a couple of vehicles and weapons already (all for my own playing pleasure
, when you have a life crisis, you know you got a lot of time)
Anyway this the wireframe you all asked
[ATTACH]2555[/ATTACH]
p/s: I think theres a couple of models I ripted-off from bf2 like the seats and stingers ATAL but hey I made these for my own pleasure. You guys can do whatever you want with the max files I gave as long as you credit me
Again sorry if there are any misunderstanding/inconvinience
aint a wire frame thats a sketch
this is a wireframe :

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Kane3013
- Posts: 13
- Joined: 2008-12-31 10:09
Re: [Vehicle]Tigre UHT/HAP [WIP]
I knew someone gonna asked something like this,aint a wire frame thats a sketch
this is a wireframe :
here the another wire for you wirephilia
[ATTACH]2556[/ATTACH]
You do not have the required permissions to view the files attached to this post.
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: [Vehicle]Tigre UHT/HAP [WIP]
no good for PR, far too high poly.....youd have to optimise it a LOT
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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: [Vehicle]Tigre UHT/HAP [WIP]
use less way to high polyKane3013 wrote:I knew someone gonna asked something like this,
here the another wire for you wirephilia
[ATTACH]2556[/ATTACH]
max traingle count is 6000
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Kane3013
- Posts: 13
- Joined: 2008-12-31 10:09
Re: [Vehicle]Tigre UHT/HAP [WIP]
Yea, the poly count is nearly doubles the accepted count. By the time I finished modelling and texturing the polycount was over 12k.
I was so caught up with putting the model into the game I forgot to check the polycount.
but I think I have to redo the model. You guys can use the parts of the heli like the missiles, the pods or the osiris, rotor blades. Just butcher the models. 
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gumball
- Posts: 331
- Joined: 2007-03-19 01:12
Re: [Vehicle]Tigre UHT/HAP [WIP]
It shows the poly's of the model which then could be compared to a different model, for example from turbo squid, to see if it was copied or not[R-CON]marcoelnk wrote:what does a wireframe actually proof ? just wondering ...

