Source Engine

General discussion of the Project Reality: BF2 modification.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Source Engine

Post by Teek »

Give us one good reason why PR, a game with 16 square kilometre maps, helicopters, tanks, et al. would be significantly improved.
There is a reason why the devs are working on a mod for BF2 and not Half-life 2.
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Surround
Posts: 609
Joined: 2006-12-10 23:49

Re: Source Engine

Post by Surround »

But the squad system is just damn good in bf2.
Deer
Posts: 1603
Joined: 2005-03-17 09:31

Re: Source Engine

Post by Deer »

I think BF2 engine is awesome, almost anything can be done with it. But it needs alot of "thinking outside the box"-style of thinking to figure out how to make some of the stuff.

But as a mapper i would love to move to dx10 graphics ^^
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: Source Engine

Post by Drav »

[R-CON]Deer wrote: But as a mapper i would love to move to dx10 graphics ^^

As a modeller I would too.....all my fancy normal maps get shredded!!
iOxide
Posts: 27
Joined: 2008-05-26 01:47

Re: Source Engine

Post by iOxide »

Put it this way, If Pr would switch to source i would roll over and die before playing ;) I hate source engine. How ever if PR switched now they would lose a lot of their player base do to it and all so they wont, plus they worked to hard for making PR for Bf2 engine. So they'd basically be starting over.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Source Engine

Post by Zimmer »

Why change a system that works?

BF2 engine isnt great if you only look at only one thing, but there isnt alot of Engines that can give you 64 players, Coded vehicles and a squad/commander system. Seriously sometimes I believe people post new threads just to post new threads.
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VRV
Posts: 10
Joined: 2009-01-02 22:51

Re: Source Engine

Post by VRV »

Draakon wrote:Source Engine can't handel the size of the maps PR and BF2 have.

See all the videos you will not have maps much larger than the PR. Maps that have seen fit 101 players
exec_4ever wrote:Some people only use the head to divide the ears... :p

No offence, mate! 8)

One is you, it only came here to say it was better not appear.
=Romagnolo= wrote:Some people just cant think before talking...

I think some people think too small.
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: Source Engine

Post by CareBear »

i would like to see an example of these huge maps... as the vid you posted they looked pretty dam small...
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masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Source Engine

Post by masterceo »

VRV wrote:See all the videos you will not have maps much larger than the PR. Maps that have seen fit 101 players
i bet that even 128 players would fit for kashan, it would need just more vehicles

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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Source Engine

Post by Scot »

Fail sig CB :p

I don't really get this post, the DEVs have put way to much hard work into PR for BF2 to suddenly switch to the Source Engine.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Source Engine

Post by =Romagnolo= »

So, ok, you say "Do it, do that"



What will you do ? Say is easy, and make things happen ?
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Source Engine

Post by Ragni<RangersPL> »

Sorry VRV but this thread is pointless.

This is discussion forum so feel free to discuss but PR Devs will not change the game engine to Source. Reason? The large part of PR content comes from BF2 and you can't just take it and put it in to Source (for many reasons). Even if Devs would decide to change the engine to Source (which is very unlikely), they could only put in it things that was made by them. All the rest that belongs to BF2 must stay and can't be used in other engines or games without the permission from DICE (or EA) or for technical reasons.
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Source Engine

Post by Conman51 »

im sure that i and some other PR players don't have any source games either

and some people here don't have really good computers to play source games including me, if they were too switch they would loose a lot of their players. the graphics might be nice and mybe you can do more with the source engine but it would cause fail in other things.
Last edited by Conman51 on 2009-01-05 17:58, edited 1 time in total.
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M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: Source Engine

Post by M_Striker »

I wish people would stop complaining about how much the BF2 engine sucks. It's actually not that bad, and has alot of things that other game engines won't give you.
Colibri
Posts: 20
Joined: 2007-12-22 15:57

Re: Source Engine

Post by Colibri »

Can the Source engine handle AT LEAST 64 players? So far, I haven't seen any Source game with 64 players.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Source Engine

Post by gazzthompson »

source pretty much fails to bf2 in every way when it comes to PR needs.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Source Engine

Post by Zoddom »

source engine just CANT project such big maps.
and in addition you cant get those vehicles in the engine that easy...
*COUGH*CSS-kid*COUGH*
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Re: Source Engine

Post by Hfett »

Source engine is actualy very good...








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epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Re: Source Engine

Post by epoch »

These "why don't you use xxxx engine it's better than BF2" threads are bloody annoying.

It's tantamount to saying "Hey Devs! I know you've all spent countless months, or years, sweating blood and working your collective asses off to bring us a fantastic mod. But I'd rather you did it on the Wii engine - so can you throw it all away and redo absolutely everything please? Oh, and ignore the cost - the pixies will pick that up."

They've done a fantastic job with BF2's engine, and got more about of it than even they probably expected, and I'm sure the vast majority of the community are grateful for their efforts.


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