[Weapon] SPG 9 Recoiless Rifle [WIP]

Making or wanting help making your own asset? Check in here
Locked
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Request] Good Pictures of SPG9

Post by Scot »

DeltaFart wrote:Its kind of halted at the moment I haven't gotten the model started. I still need shots of the optics from multiple views as I can't make it from the side. Also lfe interuppted

Pesky life getting in the way ;) Don't give up though mate :)
Image
A_Grounded_Pilot
Posts: 271
Joined: 2007-12-15 21:24

Re: [Request] Good Pictures of SPG9

Post by A_Grounded_Pilot »

DeltaFart wrote:I still need shots of the optics from multiple views as I can't make it from the side. Also lfe interuppted
PGO-9

Sorry, can't help with the life part.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Request] Good Pictures of SPG9

Post by DeltaFart »

Ok, calling all people with friends in Iraq or Russia. I need HIgh Resolution shots of the gun from the side with the gun level. Any and all help appreciated, i'm trying to start this agian, but the detail work is getting in the way and trying to make the thing round is driving me nuts
Image
WOrk so far
Poly=384
Tris=384
Edges=1112
Verts=201

So far it's goign slowly, now I've started I'm actually commited to doing this. Biggest issue is the detail work, but I'll get to that soon I guess
BTW I wish the guy in the picture was that smooth, all I got is pixellated crud :(
EDit, I'm going to see if I can up the detail by doubling hte size of the picture in photoshop and replacing it in the plane
2nd Edit: No luck with that. Anyone know how to make it so that 3DS MAx doesn't slice up my pictuer and make it look like pixelated ****? The details are hard to follow when it does that
Last edited by DeltaFart on 2009-01-02 21:40, edited 5 times in total.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Request] Good Pictures of SPG9

Post by AnRK »

That guy doesn't seem to be at all phased by the un-earthly blue his anti-tank weapon is...
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Request] Good Pictures of SPG9

Post by DeltaFart »

No kidding haha, well I redid the model, going to be a long *** time of work to make sure it's right with all the thing vertices, but the basic model is there, just need some high res shots of it without all the stuff blocking the corners where everytihng meets
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Request] Good Pictures of SPG9

Post by Z-trooper »

DeltaFart wrote: BTW I wish the guy in the picture was that smooth, all I got is pixellated crud :(
EDit, I'm going to see if I can up the detail by doubling hte size of the picture in photoshop and replacing it in the plane
2nd Edit: No luck with that. Anyone know how to make it so that 3DS MAx doesn't slice up my pictuer and make it look like pixelated ****? The details are hard to follow when it does that
Its a common problem for most beginners :) What you need to do is configure your gfx driver to give you higher res textures in the viewports.

I nicked a old screenshot from another post but it shows you the menu you want to set up for this. Go to "Customize -> preferences and the "viewport" tab. Hit "Configure driver". See my settings under "Appearance preferences"? its texture sizes, by default max set them to a low locked resolution (cant remember) but as you can see I've set mine to the highest and making max try to hit the resolution of my input. This comes at a cost in viewport performance, but unless you are making stuff in the 100K's of tris you dont have any problems ;)

Image

EDIT oh yea, you need to close max and reopen it for the changes to take effect.
Last edited by Z-trooper on 2009-01-04 06:47, edited 1 time in total.
Image
"Without geometry, life is pointless"
jhoson14
Posts: 18
Joined: 2008-07-07 17:48

Re: [Request] Good Pictures of SPG9

Post by jhoson14 »

I have found some pics right now.Just give a look and say if u can use this ;)

RapidShare: Easy Filehosting

I will keep looking after help on the L115A3 ^^
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Request] Good Pictures of SPG9

Post by Glimmerman »

Wow those are good pictures indeed :)
Uncle Blues
Posts: 224
Joined: 2006-01-09 21:40

Post by Uncle Blues »

delete the post please :o ops:
jhoson14
Posts: 18
Joined: 2008-07-07 17:48

Re: [Request] Good Pictures of SPG9

Post by jhoson14 »

162eRI wrote:Impressive. But why this one have wood looking parts ?
There's a lot of SPG-9 models:

Polish SPG-9M and SPG-9 i, Russian SPG-9 Kopye, Iranian SPG-9,Bulgarian SPG-9DNM .

The Tread Says "good pics of SPG-9" but dont say the especific model.

I have posted some think about this on L115A1 Tread after Flart asked if i could find some pics.

https://www.realitymod.com/forum/f66-pr ... i-p-9.html

Got those pics from the link in less than 10 min of search.Got some Phones and mails too :D .

PS:I has with Exec on TS, and he asked "Will you try to find the pics from SPG-9?".2 Mins after he asked i shout "Ah ,alread found somes pics!And the adress,mail, phone and fax of some guys who sells it :lol: ".
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Request] Good Pictures of SPG9

Post by DeltaFart »

Yeah my biggest issue is that I'm untutored, I'm doing digital imaging now, but we haven't gotten around to modelling
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Request] Good Pictures of SPG9

Post by DeltaFart »

Ok people, question
Image
Should I try removing some of the vertices and sink the rear end in or make it flat and have a texturer put a bump map on it?
Last edited by DeltaFart on 2009-01-05 20:22, edited 1 time in total.
Reason: forgot the picture :D
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Request] Good Pictures of SPG9

Post by Z-trooper »

Good question. First of all I think you should give it some thickness as I have tried to illustrate here.

http://img99.imageshack.us/my.php?image ... verib2.jpg

And just have it run through the whole tube.
A bump/normal map just cant do such a deep illusion :)
Image
"Without geometry, life is pointless"
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Request] Good Pictures of SPG9

Post by DeltaFart »

Just make the thing solid then?
Oh god damn tempermental beast!
3DS Max decided to play with me and hide my vertices! What in the hell?
Last edited by DeltaFart on 2009-01-05 20:57, edited 1 time in total.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Request] Good Pictures of SPG9

Post by DeltaFart »

Updated 1st page
Last edited by DeltaFart on 2009-01-06 04:28, edited 1 time in total.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Weapon]SPG 9 Recoiless Rifle[WIP]

Post by DeltaFart »

Title Updated First news post in first post now. Props to EddieReyes for the quick edit
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: [Weapon]SPG 9 Recoiless Rifle[WIP]

Post by charliegrs »

omg you beat me to this weapon, ive tried 3ds max so many times now and gotten frustrated every time and quit. but this was the first thing i was going to try to make. oh well im glad someone is taking it up, i figure with milita, insurgents, and now taliban coming in its highly needed. heres a couple suggestions:
1. make both a static version, like the guns with the tripods, and technical mounted versions.
2. ive read on wikipedia that the spg9 uses the same round as that of the russian bmp1 apc. so that could kinda be used as a reference to how much damage it can do. enough to take out enemy jeeps/hummers, heavily damage apcs, and probably not do much to tanks. thats just my opinion though.
3. perhaps to make this weapon easier to model, make it an iron sight version instead? ive noticed not all of recoilless rifles in those pictures had scopes, especially the ones used by insurgents. that scope looks mighty hard to model, and it seems like none of those pictures show it in much detail. just something to think about if you get frustrated tryin to model that scope.
known in-game as BOOMSNAPP
'
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon]SPG 9 Recoiless Rifle[WIP]

Post by Glimmerman »

I guess its the same power as a RPG round, so for APC's 2 direct hits = end of story
Locked

Return to “PR:BF2 Community Modding”