A few suggestions

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Onil
Posts: 1232
Joined: 2007-08-19 09:50

A few suggestions

Post by Onil »

- No Medic Kit Pickup Not every soldier has the knowledge or experience to be able to use the medic tools and revive a downed soldier.

- Delayed Movement - 0% stamina with low refill after being revived A soldier that was just wounded and / or revived shouldn't be able to run to cover and since the dragging option seems to be hardcoded, i believe this should be used.

- Medic request on field dressing comm rose It's just annoying that when you're hurt and use a field dressing, you can't call a medic while doing so.

- Deployable double bush (like RPs) for the sniper kit symbolising the use of natural bushes and branches on the ghillie suit. Different bushes on woodland and desert kits to blend with the map type of environment.

- 1 of every 3 existing ammo caches should be a deployable one by the insurgents with limited amount of time to deploy before it is automatically and randomly placed or before insurgents start bleeding. It will become more tactical if insurgents can choose the location of at least one of the caches.

- Lower insurgent spawn time to symbolise bigger amount of insurgents

- Allow a civilian to pickup a kit like being recruted by the taliban. Have a big delay before he can use the kit.

- Add SAW to spawn menu but keep it as a limited kit - only 1 per squad allowed

feedback is welcomed but keep it constructive.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: A few suggestions

Post by Spec »

- Add SAW to spawn menu but keep it as a limited kit - only 1 per squad allowed
Has been talked about. Not possible yet, due to it being exploitable.
- Allow a civilian to pickup a kit like being recruted by the taliban. Have a big delay before he can use the kit.
Hardcoded i think, and rather pointless
Lower insurgent spawn time to symbolise bigger amount of insurgents
Well, they already have a big amount of insurgents, and there have been multiple versions that had low respawn time for the insurgents anyway, due to the lack of the revive phase.
- 1 of every 3 existing ammo caches should be a deployable one by the insurgents with limited amount of time to deploy before it is automatically and randomly placed or before insurgents start bleeding. It will become more tactical if insurgents can choose the location of at least one of the caches.
Dunno about this.
- Deployable double bush (like RPs) for the sniper kit symbolising the use of natural bushes and branches on the ghillie suit. Different bushes on woodland and desert kits to blend with the map type of environment.
I find the idea quite funny, actually. But there already are bushes, so...
- Medic request on field dressing comm rose It's just annoying that when you're hurt and use a field dressing, you can't call a medic while doing so.
I agree.
- Delayed Movement - 0% stamina with low refill after being revived A soldier that was just wounded and / or revived shouldn't be able to run to cover and since the dragging option seems to be hardcoded, i believe this should be used.
Probably hardcoded, though I agree.
- No Medic Kit Pickup Not every soldier has the knowledge or experience to be able to use the medic tools and revive a downed soldier.
Exploitable.

(Two medics in one squad. Medic one runs out of ammo. Medic one gets himself incapacitated. Medic two revives Medic one and Medic one has full ammo again, because he is revived with a new version of his kit.)
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: A few suggestions

Post by Thermis »

- No Medic Kit Pickup -

Not true, I have no knowledge of foreign militarys but every US soldier is trained as a combat life saver. This does not make them a medic but teaches them enough that soldiers without a medic could save the life of one of their buddies by keeping him stable until a medic arrived or a vehicle to get him to the hospital.

- Deployable double bush -

I totally agree with this if its possible.

- 1 of every 3 existing ammo caches should be a deployable -

I have a feeling they might be able to exploit this and get all the caches into a small area which could be heavily defended.

- Lower insurgent spawn time -

I think this would be very nice.

- Allow a civilian to pickup a kit -


Totally against why we have civilians. They are supposed to be non-combatants always.

- Add SAW to spawn menu but keep it as a limited kit -


Been talked about. Maybe later around .9 or something we'll see this.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: A few suggestions

Post by Onil »

Spec_Operator wrote:

Exploitable.

(Two medics in one squad. Medic one runs out of ammo. Medic one gets himself incapacitated. Medic two revives Medic one and Medic one has full ammo again, because he is revived with a new version of his kit.)
what does that have to do with anything? you can do all that right now... players do it specially if the SL lost his officer kit. Doesn't have nothing to do with medic kits not staying on the ground after a medic is killed.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: A few suggestions

Post by Onil »

Thermis wrote:
- 1 of every 3 existing ammo caches should be a deployable -

I have a feeling they might be able to exploit this and get all the caches into a small area which could be heavily defended.
as i said, only one deployable cache could exist at any time.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: A few suggestions

Post by CodeRedFox »

Your list has threads discussing these (in fact on the same front page), I would only suggest NEW items.
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"apcs, like dogs can't look up" - Dr2B Rudd
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: A few suggestions

Post by Onil »

Yeah i noticed one talking about the SAW being included as spawn kit but i don't really agree with the marksman and grenadier being included aswell. And i believe it should only be included if it maintains the limited amount of kits being used.

Are there threads about the other ones? :o
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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: A few suggestions

Post by mp5punk »

not bad ideas i like the idea about the sniper.
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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: A few suggestions

Post by Dude388 »

I like the sniper idea, but it seems so obvious an option, that the DEVs MUST have thought of a reason NOT to include it.

My opinions/thoughts on the other ideas have already be said respectively by Spec Operator and Thermis...so no point in me beating a dead horse :wink: .
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: A few suggestions

Post by Spec »

Onil wrote:what does that have to do with anything? you can do all that right now... players do it specially if the SL lost his officer kit. Doesn't have nothing to do with medic kits not staying on the ground after a medic is killed.
You maybe got me wrong. Not the medic who is alive takes the kit of the other to get ammo, but the revived one does get ammo because the kit disappeared and the medic who is being revived gets a fresh one. If both do that, they are both full on ammo again without any risk or loss or anything. Or maybe you understood it and don't see it as a big problem. In that case, well, I think this suggestion isnt too bad if it wasnt about this problem (or, if this was fixed, the problem of a revived medic not having a kit)
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: A few suggestions

Post by Onil »

Spec_Operator wrote:You maybe got me wrong. Not the medic who is alive takes the kit of the other to get ammo, but the revived one does get ammo because the kit disappeared and the medic who is being revived gets a fresh one. If both do that, they are both full on ammo again without any risk or loss or anything. Or maybe you understood it and don't see it as a big problem. In that case, well, I think this suggestion isnt too bad if it wasnt about this problem (or, if this was fixed, the problem of a revived medic not having a kit)
I did understand you, but you can still do all that right now... just have to wait for the kit on the ground to disappear... so even though it would be easier to do that, i believe it is more or less the same as it happens now.
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