I've just started my first attempt at making a map for PR, so excuse me if I sound like a complete noob now.
I started out with grabbing an area from Google Earth, made it into a 4096x4096 image, used Tsplit to convert it into the proper colormaps and put that on my 1024x4 map. It worked fine, except the image was flipped vertically in the editor, so I flipped my big image, repeated the Tsplit-process and everything looked perfect. Then I started shaping the basic terrain, and when that was done I loaded it up in the game to test it.
Now, here's my problem. The map seems to have been rotated 180 degrees so that what should be north is now south, and west is east. The terrain, the colormap and game objects. Everything is wrong.
Does this mean I have to keep everything mirrored while I work in the editor, to get it right in the game, or is there some setting to determine which way should be north?
I really can't figure it out, and I hope someone can help me 'cause I really don't want to have to reshape all the terrain...
[Help!] Map is rotated in-game
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Help!] Map is rotated in-game
go into the terrain editor and go file>save then check the box that will say some like "Complied colour and detail textures", then click save and it will be ok ingame.
its also not rotated 180degs its flipped vertically.
its also not rotated 180degs its flipped vertically.
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Vinther
- Posts: 6
- Joined: 2007-09-20 15:40
Re: [Help!] Map is rotated in-game
Doh! You are absolutely right. It was all just a stupid, stupid mistake by me. Seems I confused vertically with horisontally and flipped my image the wrong way. Guess I really am a noob, huh?
Anyway, thanks a million for your help
Anyway, thanks a million for your help
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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: [Help!] Map is rotated in-game
if rhino aitn right no 1 will know a fix 
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW 
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48




