The idea is removing the scope from the grenadier, LAT and (possibly) squad leader kits. This suggestion would probably combine well with returning the grenadier, LAT and AR kits to the spawn menu.
Why? Mainly because it will give a huge incentive to playing rifleman. Currently, many people prefer grenadier / LAT to rifleman because their main weapon is exactly the same, and they get a powerful weapon in place of the rifleman's hand-grenades and ammo bag. Removing the scopes from these kits would make them far more specialized, and it would leave the rifleman to dominate medium range encounters. Plus, it would probably make the DM an actual asset.
Right now a typical squad formation is SL, medic, AR, grenadier, DM and a rifleman who's only a rifleman because everything else was taken. Well, I'm exaggerating (hand grenades and ammo ARE nice, after all) but don't tell me this doesn't happen, especially when those specialized kits are available. I've rarely seen a squad with 2 or more riflemen except when all special kits are taken.
After removing the scopes, I think squads are more likely to include 2 or 3 rifleman even when other kits are available, and that is probably more realistic.
Now, the structure of many PR maps makes medium-range encounters common, which would put those kits at a disadvantage. However, I think that
- Grenadier and LAT kits have their own special goal on the battlefield, so they should - just like the medic - rely on other members of the squad for regular long range fire and focus on their own objectives.
- Unlike the medic, both of those kits are actually capable of medium-range combat, just in their own way and with limited ammunition.



