add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

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scandhi
Posts: 293
Joined: 2006-02-02 20:53

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by scandhi »

Rgr that, spec_op. to bad. :?
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by gazzthompson »

Zoddom wrote:load 0.2
no, i want it in .9 hence the reason for this thread.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by Jaymz »

Final decision has been made for 0.85. There will be six LMG kits available for request. I'll be surprised if I ever see more than five being used at the same time but the option is there because as CAS pointed out, they play an integral part in infantry combat.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by Claymore »

Awesome :)
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by gazzthompson »

[R-DEV]Jaymz wrote:Final decision has been made for 0.85. There will be six LMG kits available for request. I'll be surprised if I ever see more than five being used at the same time but the option is there because as CAS pointed out, they play an integral part in infantry combat.
how long, after lost, will they be able to be request again ? also what is current number for comparison ?
Jaymz
Retired PR Developer
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Joined: 2006-04-29 10:03

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by Jaymz »

gazzthompson wrote:how long, after lost, will they be able to be request again ? also what is current number for comparison ?
Current number is three. It will be doubled to six available LMG kits.

Infantry Based Kits

LMG(6 available)
Grenadier(3 available)
DMR(3 available)
AT-Rifleman(3 available)

All the above will have there re-allocation timers lowered from 10mins to 5mins.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by gazzthompson »

sweet, how about increase grenaider a bit hey ? maybe 5? 6 ? :D
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by Tartantyco »

Lt Mic wrote:in 0.8 i was playing many times with only SL,1(or 2)MEDIC and rest riflemans(opt or is) no (0)request kit's (no because they are unaviable(except LAT is allways unaviable :/) but because we don't want to lose them before we need it)
-I usually make sure my SMs keep their dirty little paws off any kits unless they are needed. Depending on the map I might get someone to pick up HAT at the beginning but other than that I usually go with a 2 Medic/3 Rifleman squad and request as needed. If anybody picks up anything without me telling them to do so gets a boot up their ***. This is something I hope more SLs would do as it's very hard to get a HAT or LAT kit when it's needed because some idiot is running around with it at the main... The rifleman kit is the best assault kit in the game, end of story.
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Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu

Post by Grasli »

Yep, would be nice to see the number of Grenadier-kits increased as well, yes. Currently its 3, at least it could be increased to 4. Or more.. ;)
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