Remove scopes from grenadier, LAT, SL

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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Remove scopes from grenadier, LAT, SL

Post by Anderson29 »

CanuckCommander wrote:In the words of the great one who said this (Idk who), "you can't mod the players."

I don't see why scopes would hinder fire and maneuver. Except in a video game, everyone thinks he/she is a better shot than the other person. A usual engagement involves both people dropping to prone and shooting at each other until one lands a lucky shot.

Here is video gamers logic, why put up a higher volume of fire that is inaccurate, when you can easily drop a few accurate shots on the enemy?

Good thing you cut your post short, sometimes more isn't better, but I do understand your point. :-)
i think it just bothers me how some things are scaled down to fit the game engine and not all things...small arms for example. it bothers me snipers&marksmen getting out shot by riflemen, grenadiers, LAT's, and the such. and how the support weapon is so weak but maybe someday the dev's will lift the fog of view distance and most the community will need upgraded computers..including me.
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Outlawz7
Retired PR Developer
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Re: Remove scopes from grenadier, LAT, SL

Post by Outlawz7 »

Anderson29 wrote:it bothers me snipers&marksmen getting out shot by riflemen, grenadiers, LAT's, and the such.
Oh yes, because snipers and marksmen should be invincible and would need a JDAM dropped in their face to actually die. :rolleyes:

Back in 0.6 the only two kits that had scopes were Officer and Rifleman and everyone else had sights and it didn't take long to see entire teams full of riflemen with no one using any other kits.

DMR =/= 1337 sn1pzor and if you get shot by riflemen as sniper then you're doing something wrong.
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Anderson29
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Re: Remove scopes from grenadier, LAT, SL

Post by Anderson29 »

[R-COM]Outlawz wrote:Oh yes, because snipers and marksmen should be invincible and would need a JDAM dropped in their face to actually die. :rolleyes:

Back in 0.6 the only two kits that had scopes were Officer and Rifleman and everyone else had sights and it didn't take long to see entire teams full of riflemen with no one using any other kits.

DMR =/= 1337 sn1pzor and if you get shot by riflemen as sniper then you're doing something wrong.
smoke screen, suppressive fire and maneuver, indirect fire, fight back with equivalate kit. pick 1 or more....its called tactics....lookintoit
im not trying to attack the scopes....its more attacking the engine and its limitation and how some kits are more limited than others on the game....hope u see my point.
IMO if some kits are going to be at their full potential and others arent because of the game engine then those at full potential should be limited to bring more actual realism to the whole scope of things just not the pacific details in a limited enviroment
Last edited by Anderson29 on 2009-01-07 05:34, edited 1 time in total.
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Remove scopes from grenadier, LAT, SL

Post by Hotrod525 »

Oak wrote:I guess this is a fork of https://www.realitymod.com/forum/f18-pr ... -menu.html.

The idea is removing the scope from the grenadier, LAT and (possibly) squad leader kits. This suggestion would probably combine well with returning the grenadier, LAT and AR kits to the spawn menu.

Why? Mainly because it will give a huge incentive to playing rifleman. Currently, many people prefer grenadier / LAT to rifleman because their main weapon is exactly the same, and they get a powerful weapon in place of the rifleman's hand-grenades and ammo bag. Removing the scopes from these kits would make them far more specialized, and it would leave the rifleman to dominate medium range encounters. Plus, it would probably make the DM an actual asset.

Right now a typical squad formation is SL, medic, AR, grenadier, DM and a rifleman who's only a rifleman because everything else was taken. Well, I'm exaggerating (hand grenades and ammo ARE nice, after all) but don't tell me this doesn't happen, especially when those specialized kits are available. I've rarely seen a squad with 2 or more riflemen except when all special kits are taken.

After removing the scopes, I think squads are more likely to include 2 or 3 rifleman even when other kits are available, and that is probably more realistic.

Now, the structure of many PR maps makes medium-range encounters common, which would put those kits at a disadvantage. However, I think that
  1. Grenadier and LAT kits have their own special goal on the battlefield, so they should - just like the medic - rely on other members of the squad for regular long range fire and focus on their own objectives.
  2. Unlike the medic, both of those kits are actually capable of medium-range combat, just in their own way and with limited ammunition.
As for the squad-leader I'm unsure. I guess that if the suggestion is attempted and the amount of scopes on the battlefield turns out to be too low then they should retain their scope, but otherwise they should not, to encourage squad members to take the rifleman kit. Plus, if their scopes are removed we'll see them use their binoculars a lot more, which looks very good on squad-leaders.

Ok let me explain some things:

1st, this mod is called project reality, and it doe represent the reality of current era warzone.

2nd, all army around the world got the principe of "modding" gun, cause guess what, adding scope on a gun increase its range, increase its accuracy, so that mean you're soldier had more chance to survive and kill an enemy. Just take the USM.C. investigation about the fact that where too many head shot and they where supected of execution, later it had been proven that it was due to ACOG sight. I dont find the link for now, but i will dont worry.

3rd, R-Dev had not work that hard, and endure so many suggestions thread and harrassement to just remove it.

4th, i love my acog.
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Solid Knight
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Re: Remove scopes from grenadier, LAT, SL

Post by Solid Knight »

An experienced player will request a kit based on the circumstances of a game. Being flexible is more valuable than adhering to some strict rules. I find the less flexible you are the more likely you're going to get killed especially when faced with the unconventional.

Regarding removing the optical sights, I see no point. You should have special kits and neither the grenadier or LAT is powerful enough to warrant nerfing. Besides, people want the LAT or the M203, they don't pick the kits because they have an ACOG.
PlaynCool
Posts: 711
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Re: Remove scopes from grenadier, LAT, SL

Post by PlaynCool »

$kelet0r wrote:\ I'd love to see the LMGs get scopes so that they can be used properly at last - for medium to long range suppressive fire as opposed to the static CQC that they are forced into due to the limits of pixels
OMG, no please no i dont want an automatic sniper, with 100 bullets in the clip to pawn me on every step !!

Also +1 for the suggestion, i think that due to gameplay the LAT and GR should be with iron sights.
Scandicci
Posts: 297
Joined: 2008-04-18 13:39

Re: Remove scopes from grenadier, LAT, SL

Post by Scandicci »

Please do not remove scopes from these kits. Although kit whoring is a problem I don't think this will fix that. If someone grabs a grenadier or LAT kit and the squad has no ammo to resupply these powerful kits then they become rifleman kits. Perhaps giving more points to the lowly rifleman for proper usage of that ammo bag would help. However, the kit whore is usually drawn to big explosions and such, and won't be motivated by a greater teamwork score, unfortunately. It is on the SL to manage kits and enforce their assignments within the squad.

In principle I like you're motivation behind the post, but in practice I don't think this will help.
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RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: Remove scopes from grenadier, LAT, SL

Post by RedAlertSF »

Show me a marine with M203 without ACOG.

Yeah, you can't show me that and that's why I'm gonna say NO.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: Remove scopes from grenadier, LAT, SL

Post by [uBp]Irish »

well gazz. that could be a training environment. I could show you pictures of soldiers at training that have Iron Sight m16a4s...

I think he means in combat, which.. without optics you're putting yourself at a serious hinderance.
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ReadMenace
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Joined: 2007-01-16 20:05

Re: Remove scopes from grenadier, LAT, SL

Post by ReadMenace »

'[uBp wrote:Irish;892435']well gazz. that could be a training environment. I could show you pictures of soldiers at training that have Iron Sight m16a4s...

I think he means in combat, which.. without optics you're putting yourself at a serious hinderance.
1) They're definitely training.
2) It is circa 2003.

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^Another 2003 candidate.

-REad
Last edited by ReadMenace on 2009-01-07 19:11, edited 5 times in total.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Remove scopes from grenadier, LAT, SL

Post by Anderson29 »

RedAlertSF wrote:Show me a marine with M203 without ACOG.

Yeah, you can't show me that and that's why I'm gonna say NO.
one could say the same about the saw couldn't he? but yet it doesnt have one....wonder why?

edit: here is a army soldier getting his hair cut in iraq. notice the m203. i have others but i thought this one was funny so....ya i know u said marine but.....whatever
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Last edited by Anderson29 on 2009-01-07 19:12, edited 1 time in total.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Remove scopes from grenadier, LAT, SL

Post by Spec »

That guy asks for an accident...
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Remove scopes from grenadier, LAT, SL

Post by AnRK »

Hahah, but what could be a cooler army story then the time you blew a wall down in a building when you were getting a hair cut and had to run outta the place before the building collapsed? :p How bloody young are those guys anyway?! Or am I just getting old?...
PlaynCool wrote:OMG, no please no i dont want an automatic sniper, with 100 bullets in the clip to pawn me on every step !!

Also +1 for the suggestion, i think that due to gameplay the LAT and GR should be with iron sights.
Eh? If MGS had scopes they would have too much recoil to be "automatic snipers", if anything scopes would decrease people firing rate, cos if you keep the trigger down your cross-hair would be all over the place cos of the zoom exacerbating the recoil effect.

Anyway, I know alot of people who are fans of the standard rifleman kit, for one they serve an important role of keeping ammo which is vital to keeping your L-AT going, and secondly hand grenades are extremely useful, I'd say in more situations then the grenade launcher. To use an example, if a squad had this layout;

Squad Leader
Auto-rifle
Grenade Launcher
L-AT
Medic
Rifleman

that's only two kit's with hand grenades, a major drawback in close quarters.
PlaynCool
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Joined: 2008-04-06 21:51

Re: Remove scopes from grenadier, LAT, SL

Post by PlaynCool »

Delete pls, double posted...
Last edited by PlaynCool on 2009-01-08 00:03, edited 1 time in total.
PlaynCool
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Re: Remove scopes from grenadier, LAT, SL

Post by PlaynCool »

Searching for images in google(grenadier in iraq) this is the first picture:

Image

Then if the gunner cant see anything because of his recoild how the MG will be useful if he cant hit anything, and btw the deployed mode has alomost no recoil.

Omg double posted.
ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Re: Remove scopes from grenadier, LAT, SL

Post by ERASERLASER »

keep the scopes and give engies scopes too
Last edited by ERASERLASER on 2009-01-08 01:45, edited 1 time in total.
Spec
Retired PR Developer
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Re: Remove scopes from grenadier, LAT, SL

Post by Spec »

PlaynCool wrote:Searching for images in google(grenadier in iraq) this is the first picture:

Image

Then if the gunner cant see anything because of his recoild how the MG will be useful if he cant hit anything, and btw the deployed mode has alomost no recoil.

Omg double posted.
wait wut?

Wrong thread maybe? lol.

I've never seen the front grip combined with the 203, tho.
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Remove scopes from grenadier, LAT, SL

Post by PlaynCool »

RedAlertSF wanted to see a grenadier rifle without ACOG scope, so there it is and the front grip is somthing soldiers can buy and attach to theyr rifles and at the end of the post i'm answering to AnRK, i'm sure this is the write topic. :D
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Remove scopes from grenadier, LAT, SL

Post by AnRK »

It doesn't have that much recoil yeah your right, but I think once your zoomed in it'll probably seem very different, I don't think you'll get away with anything more then 3 round bursts accurately.
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