Decrease Scope-in time with ACOG

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ostupidman
Posts: 208
Joined: 2008-05-13 15:03

Re: Decrease Scope-in time with ACOG

Post by ostupidman »

That is part of the trade off. You get to reach out and touch people with the ACOG but are at a disadvantage close up. Balance.
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jbgeezer
Posts: 908
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Re: Decrease Scope-in time with ACOG

Post by jbgeezer »

gazzthompson wrote:then you hipfire...
Exactly, not always to effecftive but plausible
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Decrease Scope-in time with ACOG

Post by AnRK »

Dr2B Rudd wrote:it may be effective, but thats only because we've learned how to guess the center of our screens.

i.e. because of a game issue
You can't guess it THAT well, besides even if your not sighted you can still use your hand eye coordination to get the thing firing close enough to use it.

The problem with CQB is your weapon's either at your hip or your eyes right down the bloody things sight, there isn't a shouldered position. I don't know much about close quarters tactics, but I imagine that when your at very close range you wouldn't be using your sights but approximating anyway.

Also there aren't reflex sights that are usable under the ACOG and other scopes, to use in close quarters, so I think the whole things a worthwhile trade off in terms of having reasonable accuracy unscoped.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Decrease Scope-in time with ACOG

Post by Tartantyco »

AnRK wrote:The problem with CQB is your weapon's either at your hip or your eyes right down the bloody things sight, there isn't a shouldered position. I don't know much about close quarters tactics, but I imagine that when your at very close range you wouldn't be using your sights but approximating anyway.
-You keep it shouldered, aiming with the barrel(Your brain can easily compensate at short distances). You'll be accurate to within at least 20cm at a 5-10m range.

-Are there any issues with adding a middle-"zoom" level for rifles, a shouldered mode where you have the tip of the barrel in close proximity to the center of the screen?
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Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Decrease Scope-in time with ACOG

Post by Cobhris »

AnRK wrote:You can't guess it THAT well, besides even if your not sighted you can still use your hand eye coordination to get the thing firing close enough to use it.

The problem with CQB is your weapon's either at your hip or your eyes right down the bloody things sight, there isn't a shouldered position. I don't know much about close quarters tactics, but I imagine that when your at very close range you wouldn't be using your sights but approximating anyway.

Also there aren't reflex sights that are usable under the ACOG and other scopes, to use in close quarters, so I think the whole things a worthwhile trade off in terms of having reasonable accuracy unscoped.
In BF2, your weapon is always shouldered. Just look at the 3rd person soldier models. Anyway, I find hipfiring to be extremely deadly and accurate at close range, especially with M16/M4 burst fire. Reflex sites would be nice (I've read that the Germans in game are going to have both red dots and scopes on the G36, but no shovel for riflemen.), but I'm doing fine without them.
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: Decrease Scope-in time with ACOG

Post by Proff3ssorXman »

Cobhris wrote:In BF2, your weapon is always shouldered. Just look at the 3rd person soldier models. Anyway, I find hipfiring to be extremely deadly and accurate at close range, especially with M16/M4 burst fire. Reflex sites would be nice (I've read that the Germans in game are going to have both red dots and scopes on the G36, but no shovel for riflemen.), but I'm doing fine without them.
How can it be 'hipfiring' if the the weapons are always shouldered? :razz:
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Decrease Scope-in time with ACOG

Post by AnRK »

Cobhris wrote:In BF2, your weapon is always shouldered.
Oh yeah they are aren't they... nevermind. In that case I think it's fine, although unscoped should be a tad more accurate if you ask me.
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: Decrease Scope-in time with ACOG

Post by Eddie Baker »

Dr2B Rudd wrote:in .85 the scope in/out time is shorter iirc
Correct. Topic locked. :)
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