Un-scoped or scoped don't care, just make it so that if some idiot in my squad grabs a Marksman without my permission I can force him to go back and get a rifleman kit back or if have two many medic and I need somebody to shovel up a FB etc.
(you can even create rifleman kit without any ammo bags if your worried about ammo spamming etc)
Make Rifelman a limited kit
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Make Rifelman a limited kit
Would be interesting actually, we could have a rifleman with a free weapon slot. I wonder what we could put in there, give him a breaching shotgun like the engineer?
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Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
Re: Make Rifelman a limited kit
-Shoot him in the face and kick him from the squad.Skylark wrote:Un-scoped or scoped don't care, just make it so that if some idiot in my squad grabs a Marksman without my permission I can force him to go back and get a rifleman kit back or if have two many medic and I need somebody to shovel up a FB etc.
(you can even create rifleman kit without any ammo bags if your worried about ammo spamming etc)
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Make Rifelman a limited kit
shooting in the face is a little bit much but just kicking him out the squad is enough.
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daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
Re: Make Rifelman a limited kit
Keep him in the squad and find a use for him next time you get into infantry combat. Or kick him if you're not an infantry squad.
Even if the rifleman kit had no extra ammo, it'd still have brand new grenades, field dressings, etc. People could grab it to rearm without using up any of the limited ammo supply in a crate.
That, and I'm usually reluctant to switch away from my medic kit, as I don't trust the other guy to stay medic
Even if the rifleman kit had no extra ammo, it'd still have brand new grenades, field dressings, etc. People could grab it to rearm without using up any of the limited ammo supply in a crate.
That, and I'm usually reluctant to switch away from my medic kit, as I don't trust the other guy to stay medic

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Skylark
- Posts: 19
- Joined: 2007-07-27 14:33
Re: Make Rifelman a limited kit
Kicking somebody from a squad should be a last resort, I prefer to talk to people and get them to co-op with me but until that player dies he is stuck with the Marksman.
I'm really not asking advise on how to play this excellent game, I just think this small change could improve the game play. Think back to your playing how many times has somebody had to take up a specialty kit just to get a shovel?
Having a neutral kit with unlimited access can go a long way in reforming or rallying a squad in some situations.
I'm really not asking advise on how to play this excellent game, I just think this small change could improve the game play. Think back to your playing how many times has somebody had to take up a specialty kit just to get a shovel?
Having a neutral kit with unlimited access can go a long way in reforming or rallying a squad in some situations.
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: Make Rifelman a limited kit
For the requestable rifleman kit of shame, just take the ammo away and give it a weaponless slot that just has an icon that says "I requested a kit my SL didnt want" or something.
Maybe just "Dunce" like the old days
Maybe just "Dunce" like the old days
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Pariel
- Posts: 1584
- Joined: 2008-01-29 23:41
Re: Make Rifelman a limited kit
Make the gun shoots waffles instead of bullets.
This is key.
As a tangent, is this possible due to number of requestable kits? What's the maximum number of requestable kits?
This is key.
As a tangent, is this possible due to number of requestable kits? What's the maximum number of requestable kits?




