Make Rifelman a limited kit

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Skylark
Posts: 19
Joined: 2007-07-27 14:33

Make Rifelman a limited kit

Post by Skylark »

Un-scoped or scoped don't care, just make it so that if some idiot in my squad grabs a Marksman without my permission I can force him to go back and get a rifleman kit back or if have two many medic and I need somebody to shovel up a FB etc.

(you can even create rifleman kit without any ammo bags if your worried about ammo spamming etc)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Make Rifelman a limited kit

Post by Rudd »

Would be interesting actually, we could have a rifleman with a free weapon slot. I wonder what we could put in there, give him a breaching shotgun like the engineer?
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Make Rifelman a limited kit

Post by Tartantyco »

Skylark wrote:Un-scoped or scoped don't care, just make it so that if some idiot in my squad grabs a Marksman without my permission I can force him to go back and get a rifleman kit back or if have two many medic and I need somebody to shovel up a FB etc.

(you can even create rifleman kit without any ammo bags if your worried about ammo spamming etc)
-Shoot him in the face and kick him from the squad.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Make Rifelman a limited kit

Post by Rhino »

shooting in the face is a little bit much but just kicking him out the squad is enough.
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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Make Rifelman a limited kit

Post by daranz »

Keep him in the squad and find a use for him next time you get into infantry combat. Or kick him if you're not an infantry squad.

Even if the rifleman kit had no extra ammo, it'd still have brand new grenades, field dressings, etc. People could grab it to rearm without using up any of the limited ammo supply in a crate.

That, and I'm usually reluctant to switch away from my medic kit, as I don't trust the other guy to stay medic :D
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Skylark
Posts: 19
Joined: 2007-07-27 14:33

Re: Make Rifelman a limited kit

Post by Skylark »

Kicking somebody from a squad should be a last resort, I prefer to talk to people and get them to co-op with me but until that player dies he is stuck with the Marksman.

I'm really not asking advise on how to play this excellent game, I just think this small change could improve the game play. Think back to your playing how many times has somebody had to take up a specialty kit just to get a shovel?

Having a neutral kit with unlimited access can go a long way in reforming or rallying a squad in some situations.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Make Rifelman a limited kit

Post by OkitaMakoto »

For the requestable rifleman kit of shame, just take the ammo away and give it a weaponless slot that just has an icon that says "I requested a kit my SL didnt want" or something.

Maybe just "Dunce" like the old days ;)
Pariel
Posts: 1584
Joined: 2008-01-29 23:41

Re: Make Rifelman a limited kit

Post by Pariel »

Make the gun shoots waffles instead of bullets.

This is key.

As a tangent, is this possible due to number of requestable kits? What's the maximum number of requestable kits?
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