[Faction Proposal] JGSDF Forces
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sekiryu
- Posts: 1189
- Joined: 2007-04-08 16:07
Re: [Proposal] JGSDF Forces
I made a JGSDF skin once a while back and posted it here. I took a picture of my uniform and put that layer over the Desert MARPAT skin and set it to multiply.

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STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: [Proposal] JGSDF Forces
What about starting up by contacting the CQB mod team?
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Panzerfire
- Posts: 1717
- Joined: 2008-03-19 01:37
Re: [Proposal] JGSDF Forces
It has been done already... not sure if once or twice but they were contacted. Early in this topic it was mentioned that they won't share any statics nor models or anything for a JSDF faction for PR.STORM-Mama wrote:What about starting up by contacting the CQB mod team?
Too bad... means this faction is on its own and will have to do a lot from scratch.
162eRI
Nice plan.
Although I'm a bit confused about the different Type-89s. The different Type 89s listed there are suppoussed to have different optics or it will simplified in order to have at least 3 or 4 models.
First would be Type 89 with iron sights.
Second would be Type 89 with an optics device either EOTech (Which I'm not sure if it can be attached to the Type 89) or other optics system.
Third would be Type 89 with M230 (Which you have included). Question: Will it be with Iron sights or it'll have optics included?
This is purelu suggestion although I am still confused there.
As for vehicles you made a good (And large) selection.
It's a lot to do so it's better if we scrap some stuff that won't be needed.
I say the first one that must go is the Type 74 MBT. After all it's currently in the process of being scrapped from the GSDF.
Next would be the Type 60 SPRR. And the only three main transport vehicles I'll leave for the mod would be the Komatsu LAV, the Toyota HMV and the Cargo Truck 3.5t Isuzu Type 73.
I'd also keep the IFV Type 89 and the Komatsu Type 96 as heavier vehicles of transport.
The Honda XLR250R will be nice. One suggestion: Could it be possible to mod it in order to carry two soldiers with the passenger stading and being able to fire its primary weapon. There was a video in YouTube that showed an exercise with the passenger firing his Type 89 rifle while the motodriver kept driving. Pretty badass. Unfortunately couldn't find the video again T_T There are so many JSDF videos out there.
Probably a nightmare when aiming
The rest of the stuff seems ok. It's a lot if we look at it now but keep like that and perhaps when some stuff is ready and done you can dismiss some other stuff that won't be required.
oh
Please doCherry blosom tree
USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds
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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
Re: [Proposal] JGSDF Forces
I can do the reskins, I already have a swatch of JSGDF woodland vehicle camo I can use, and also of their BDU camo (Unless Sekiryu want to give us his/make new ones with his actual camo)

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sekiryu
- Posts: 1189
- Joined: 2007-04-08 16:07
Re: [Proposal] JGSDF Forces
Battling in a flurry of cherry blossoms. Nice.Cherry blosom tree
As for the M24 reskin, the M700 that the GSDF uses is all black.
Type 89 suggestion: Special Forces use the folding stock model, no bipod, with a vertical grip and optic of some sort. The Type 89 reload animations would fit that of the AK, unless the PR Devs were able to animate the M16's bolt catch function, in which case the 89 would use that animation instead.
My BF2 skinning is amateur at best. I can get you plenty of reference photos of the camo pattern though.I can do the reskins, I already have a swatch of JSGDF woodland vehicle camo I can use, and also of their BDU camo (Unless Sekiryu want to give us his/make new ones with his actual camo)

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sekiryu
- Posts: 1189
- Joined: 2007-04-08 16:07
Re: [Proposal] JGSDF Forces
You mean the old pattern? That went out in the 80's. The BDU I have is the modern "fleck" pattern (迷彩2型BDU camo isn't use anymore by the JGSDF, except for some reservist armor crewman.

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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
Re: [Proposal] JGSDF Forces
Alright, what would be great is if you could send me a high-res pic of the front of the blouse and the back (Without wrinkles, if possible) under natural lighting.sekiryu wrote:I can get you plenty of reference photos of the camo pattern though.
Sorry, by BDU i just meant battle dress uniform, not the M81 camo.
But all I've see the JGSDF wear is either the green fleck camo or an all white suit in the snow:
http://upload.wikimedia.org/wikipedia/c ... 06321.JPEG
However, the JASDF wear this camo:
http://i119.photobucket.com/albums/o139 ... azddsq.jpg
Do you have any pics of the JGSDF wearing the winter camo you posted?
Do you want me to give the "Light" player model ALICE gear? Because I've seen lots of pictures of them wearing ALICE stuff.
I don't know if you've seen this yet, but here's a great site for reference (Trabslated from Japanese by Google) :
http://209.85.173.100/translate_c?hl=en ... YN9GQVV9MQ
Last edited by Rambo Hunter on 2009-01-08 19:24, edited 1 time in total.

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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
Re: [Proposal] JGSDF Forces
I think it would be best to give them the body armor issued for the operations in Iraq, here:
http://www15.tok2.com/home/lttom/milita ... raq020.jpg
Luckily, it will also be the easiest to skin onto the soldiers (I've done a US body armor that's almost identical, so it would only take a few minutes, actually)
http://www15.tok2.com/home/lttom/milita ... raq020.jpg
Luckily, it will also be the easiest to skin onto the soldiers (I've done a US body armor that's almost identical, so it would only take a few minutes, actually)

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sekiryu
- Posts: 1189
- Joined: 2007-04-08 16:07
Re: [Proposal] JGSDF Forces
I'll get pics of the uniform as soon as I can get "natural" light. My house has no ambient light whatsoever and all the lights cast a reddish orange tint to photos.

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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
Re: [Proposal] JGSDF Forces
Yeah, I'm just going to make a variant with an without it so we have it available if needed.

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Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: [Proposal] JGSDF Forces
I don't think it's possible to mix part of Player Geometry models with each other, even Helmet wise. The only faction that has interchangeable geometries is the British, because they have made it specificaly like that (Helmet, Beret, Desert gogs+mask, Headset sniper.. etc). But I'm not sure bout' that lol.
About the spreadsheet, I recommend you define your Type 89's variations in a seperate list, so to make it easier to know how many of em there are. Be sure to not put too many variations to make it easier. I'd suggest at least one Standard Opticsight, Eotech, Mediium range Scope and DMR Scope + Ironsights (oviously). Sure is fun to see varied stuff, but don't make it a mess either. hehe
Also, remove claymore... Who said there'd be claymores in PR .85?
HAT kit should be issued Ironsighted Type89 Assault-Rifle like HAT kits of other factions and not the Minabea M-9 Sub Machine Gun. (hence their classifications and uses)
What is going to be the Type64 DMR scope?
What are the «anti-tank» mines used by the JSDF? Or what would be their placeholder for it?
Why issue different weapons to Engineer and Mountaineer? The only difference is one having a mine and the other one having a Grapple Hook. Both should use the Type 89 preferably if the Type 64 is issued to the DMR.
The DMR has a shovel too.
Slot 9 for officer is Faction Signal flare.
Engineer has C4 explosives? Again, we don't know the PR 0.85 loadouts so we'd better stick with the actual loadouts for now.
Grenadier kit should be issued Type89+Scope+M203UGL because all other factions are issued scoped UGL-Rifles (balancing) and not ironsight ones.
Why is the Mountaineer so different from the Engineer? Again, their only diff is one has a grapple and the other a mine, so both should have tripflares, binos, and wrench.
Many of the kits are lacking binos (except officer). All kits should be issued binos like other factions do.
Don't forget to check and write how many field dressings will each kit have, according to the actual guide's specifications.
The Automatic-Rifleman does not carry an Ammo bag, the Rifleman and RiflemanOptic carry them.
DMR is actually not issued any Pistol so he shouldn't be issued one here either. (Unless factual data from JSDF proves the contrary)
Sniper rifle needs reskin, so yeah, put it in orange/red for reskin.
Okay, also, sweet to have a bayonet but do we have any pictures/factual-data that proves the JSDF is currently using and fielding mounted-bayonets or even using them in their training exercises? If they do, you must define wich of the Type64/89 will mount them (89 likely, DMR with bayonet is weird) and define wich kits will be issued bayonet-mounted weapons THEN replace the knife slot for a mounted bayonet slot.
Aren't there geometries for Officer, Rifleman, Medic, Engineer, AR, AT and Sniper too? JSDF-soldier Uniform sounds a bit ambiguous about what geometries need reskinning/are done reskinning.
You must choose wich of the CarlGustaf or the Panzerfaust you will issue the JSDF because both can't make it in the same faction.
Tactical Fighter? I'm no expert in aircrafts but current factions have either a Bomber and/or a Fighter. Eh?
New low-priority models should be modern civilian cars (What about the muscle car in xpak2? well.. just lol) that like those used by current Japanese citizens.
Well.. that's it for my nitpicking list lol.
Good luck on the progress!!
About the spreadsheet, I recommend you define your Type 89's variations in a seperate list, so to make it easier to know how many of em there are. Be sure to not put too many variations to make it easier. I'd suggest at least one Standard Opticsight, Eotech, Mediium range Scope and DMR Scope + Ironsights (oviously). Sure is fun to see varied stuff, but don't make it a mess either. hehe
Also, remove claymore... Who said there'd be claymores in PR .85?
HAT kit should be issued Ironsighted Type89 Assault-Rifle like HAT kits of other factions and not the Minabea M-9 Sub Machine Gun. (hence their classifications and uses)
What is going to be the Type64 DMR scope?
What are the «anti-tank» mines used by the JSDF? Or what would be their placeholder for it?
Why issue different weapons to Engineer and Mountaineer? The only difference is one having a mine and the other one having a Grapple Hook. Both should use the Type 89 preferably if the Type 64 is issued to the DMR.
The DMR has a shovel too.
Slot 9 for officer is Faction Signal flare.
Engineer has C4 explosives? Again, we don't know the PR 0.85 loadouts so we'd better stick with the actual loadouts for now.
Grenadier kit should be issued Type89+Scope+M203UGL because all other factions are issued scoped UGL-Rifles (balancing) and not ironsight ones.
Why is the Mountaineer so different from the Engineer? Again, their only diff is one has a grapple and the other a mine, so both should have tripflares, binos, and wrench.
Many of the kits are lacking binos (except officer). All kits should be issued binos like other factions do.
Don't forget to check and write how many field dressings will each kit have, according to the actual guide's specifications.
The Automatic-Rifleman does not carry an Ammo bag, the Rifleman and RiflemanOptic carry them.
DMR is actually not issued any Pistol so he shouldn't be issued one here either. (Unless factual data from JSDF proves the contrary)
Sniper rifle needs reskin, so yeah, put it in orange/red for reskin.
Okay, also, sweet to have a bayonet but do we have any pictures/factual-data that proves the JSDF is currently using and fielding mounted-bayonets or even using them in their training exercises? If they do, you must define wich of the Type64/89 will mount them (89 likely, DMR with bayonet is weird) and define wich kits will be issued bayonet-mounted weapons THEN replace the knife slot for a mounted bayonet slot.
Aren't there geometries for Officer, Rifleman, Medic, Engineer, AR, AT and Sniper too? JSDF-soldier Uniform sounds a bit ambiguous about what geometries need reskinning/are done reskinning.
You must choose wich of the CarlGustaf or the Panzerfaust you will issue the JSDF because both can't make it in the same faction.
Tactical Fighter? I'm no expert in aircrafts but current factions have either a Bomber and/or a Fighter. Eh?
New low-priority models should be modern civilian cars (What about the muscle car in xpak2? well.. just lol) that like those used by current Japanese citizens.
Well.. that's it for my nitpicking list lol.
Good luck on the progress!!
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sekiryu
- Posts: 1189
- Joined: 2007-04-08 16:07
Re: [Proposal] JGSDF Forces
Reality mod....yet not all soldiers are issued sidearms...what?

The Type 64 really doesn't need a bayonet, as it's only a DMR.
Bayonets are mountable now? And also:Okay, also, sweet to have a bayonet but do we have any pictures/factual-data that proves the JSDF is currently using and fielding mounted-bayonets or even using them in their training exercises?

The Type 64 really doesn't need a bayonet, as it's only a DMR.
The Mitsubishi F2A is a multi-role fighter, just like the American F16. Air-to-air and air-to-ground.Tactical Fighter? I'm no expert in aircrafts but current factions have either a Bomber and/or a Fighter. Eh?

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Panzerfire
- Posts: 1717
- Joined: 2008-03-19 01:37
Re: [Proposal] JGSDF Forces
You know guys what we really need for the JSDF?
Tactical Armors! Type 17 Raiden TAs!




http://www.northarc.com/images/gasaraki ... ter-11.jpg
http://dvanime.narod.ru/gallery/screens ... aki_09.jpg
In action against the US, 1: YouTube - Gasaraki Ep. 24A
2: YouTube - Gasaraki Ep. 24B
3: YouTube - Gasaraki Ep. 24C
That should give the JSDF faction some... *ahem* advantage over the enemy 
Note:I'm just kidding
simply posting for the lulz
Tactical Armors! Type 17 Raiden TAs!




http://www.northarc.com/images/gasaraki ... ter-11.jpg
http://dvanime.narod.ru/gallery/screens ... aki_09.jpg
In action against the US, 1: YouTube - Gasaraki Ep. 24A
2: YouTube - Gasaraki Ep. 24B
3: YouTube - Gasaraki Ep. 24C
Note:I'm just kidding
simply posting for the lulz
USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds
