Knifing the radio three times and running is merely a simulation of destroying a firebase, and I am OK with that. However, to make this simulation more realistic either increase the number of knifings to a much higher number (therefore requiring more time and running a greater risk of being discovered) or only allow the three knifings to work if there are 2 other friendlies within a short radius of the firebase. Firebases and Bunkers are currently too vulnerable. One wandering player with a knife can take down this huge asset in about 2 seconds.
Adding one or both of these stipulations would simulate more accurately the time required to destroy or dismantle them manually.
Alternatively, add visual or audio cues that the FB has been 'knifed' and is about to explode, thus giving the team a chance to shovel it back up and save it if they are in the vicinity.
I am not talking here about physical damage to FBs or Bunkers through explosives and such.
Stipulations on destruction of firebases and bunkers
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Scandicci
- Posts: 297
- Joined: 2008-04-18 13:39
Stipulations on destruction of firebases and bunkers
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If it's worth shooting once, shoot it again.
If it's worth shooting once, shoot it again.
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Oak
- Posts: 90
- Joined: 2008-08-30 09:06
Re: Stipulations on destruction of firebases and bunkers
Making it take a lot of time will only work if the first (or at least, first few) knife hit take the FOB into the "red" stage, otherwise enemies can spawn in random places around the FOB and immediately kill whoever is trying to sabotage it.
