Barrel Roll Animation

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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Barrel Roll Animation

Post by HughJass »

I'm sure we have all seen the barrel roll animation in game. Its when a player is strafing side ways and presses the prone key.

First, this is something soldiers would usually not do in a real life situation. The whole point to do a maneuver like that is to get in a firing position from the belly QUICK. In real life, if you do one of those it will only leave you disoriented and not able to shoot for a small amount of time, but can risk other things, possibly losing your weapon. Basically, its just not the ideal thing to do in most situations.

Second, the animation sometimes looks terrible in game. The player can be be slowly strafing, then going prone, making the animation trigger and making it look like the player is rolling in place.


what I'd like to suggest is a replacement, a much more common move.

Basically, if anyone has played the Socom series for the ps2 they would understand what I am saying.

All it is, is the player going down, putting his idle hand down to the ground while keeping his hand with the weapon pointed straight forward as he puts him self down to the ground.

Imagine it as like a one handed push up.

YouTube - SOCOM 3 U.S. Navy SEALs gameplay PS2

go to 2:10 and wait for the character to go prone.

Thats the concept, but I imagine the final product being more of a dive, as seen here:

YouTube - Socom- Dive to Prone
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Barrel Roll Animation

Post by HughJass »

well you are wrong, I am suggesting an animation, not a fix for dolphin diving.
Prone Spamming/Dolphing Diving
Prone Delay (instant prone)
Prone/Shooting
mine is purley cosmetic, but if you want to stretch i suppose it has some effects on gameplay.
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Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: Barrel Roll Animation

Post by Airsoft »

and i think this does not affect 1st person animation at all?
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Barrel Roll Animation

Post by HughJass »

Airs0ft_S0ldier11 wrote:and i think this does not affect 1st person animation at all?
negative, it would be exactly the same like right now, I think thats due to the whole prone animation limitation thing.
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Barrel Roll Animation

Post by Conman51 »

i thought the devs already removed the barrel roll???.. or am i missing the point?

but i do like your idea about the new animation, but is it possible to make it happen all the time??
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Barrel Roll Animation

Post by Chuc »

It has already been removed for 0.8. Go ingame and try it for yourself ;)
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