game sound level

General discussion of the Project Reality: BF2 modification.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: game sound level

Post by Jaymz »

kf_reaper wrote:ok i set up my system war is you take the AK and fire it in the game its as loud as it is in real life.

i still hear bells in my left ear....... dame tank
Don't have your volume up that loud. You'll permanently damage your hearing and hearing damage is irreversible!
AnRK wrote:The tip about turning the in game volume down to 60-70& and keeping VoIP at 100% is good advice if you wanna hear it more clearly, the VoIP level is ridiculously low. Hope Jaymz had changed the levels a bit for .85, if it's possible obviously, that'd be sweet.
Changing every single volume level in PR is not going to happen. But like you said, lowering effects volume to about 60/70 is a must. There's been numerous changes to give PR better dynamic range for 0.85 (walk/sprint sound lowered, 3p firing sounds raised etcetc)
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Japub
Posts: 237
Joined: 2007-08-28 16:02

Re: game sound level

Post by Japub »

kf_reaper wrote:ok i set up my system war is you take the AK and fire it in the game its as loud as it is in real life.

i still hear bells in my left ear....... dame tank


Lol, as loud as in real life? What kind of speakers do you have? Something from a rock consert? I don't believe it untill I see it. :P
kf_reaper
Posts: 369
Joined: 2007-08-08 19:08

Re: game sound level

Post by kf_reaper »

i have to plug speakers into speakers."to boost it" and the out put ones have to be really high quality! and you need an sub too.
Ich will Munition, auf der Stelle!
Nein nein, Ihr macht alles falsch, feuert einfach weiter!
"is that is wrong please let me know the right spelling"
lets give the commander a 500ft air burst 15K tactical nuke. COME ON IT WILL BE FUN!
SEE ----->

Xfire: srreaper0016
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: game sound level

Post by AnRK »

[R-DEV]Jaymz wrote:Changing every single volume level in PR is not going to happen. But like you said, lowering effects volume to about 60/70 is a must. There's been numerous changes to give PR better dynamic range for 0.85 (walk/sprint sound lowered, 3p firing sounds raised etcetc)
Gotta love that dynamic range :p sounds good to me. .8 was such an improvement, especially with the different levels of ambience other then pretty much in front of you/f***king miles away differentiation you had in vanilla, so can only imagine there's gonna be alot more cool stuff like that.

Bit of a shame there's no way of boosting the VoIP level, if I had your job I wouldn't wanna do it the other way and turn EVERYTHING else down instead like you said though. I don't know what BF2s engine is like for sound, but I imagine it's not a straightforward thing to do with any game...
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: game sound level

Post by gazzthompson »

i have effects at 6% and sound at 0%
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: game sound level

Post by shifty66 »

Japub wrote:Lol, as loud as in real life? What kind of speakers do you have? Something from a rock consert? I don't believe it untill I see it. :P
Yeah i don't think alot of people know how loud a gunshot is :shock:

And im not talking about 22.'s here.

Like i remember when i first heard a K98 going off you know the 7.92x57mm rounds going off near your head. Very, Very loud.

To replicate that in game well first your gonna need to hook up your speaker system to a Quad Marshall stack, Turn it up to 11. Then add a machine which will produce a decent enough shock wave to replicate what it FEELS like when someone fires a bullet near you.

Then your on the right track :wink:

Let me just say there is a reason alot of operators use hearing protection kids.
Image[/img]
*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: game sound level

Post by Proff3ssorXman »

shifty66 wrote:
Let me just say there is a reason alot of operators use hearing protection kids.
Why? ;-)








Jkes
Image
Astromici
Posts: 130
Joined: 2008-11-21 03:53

Re: game sound level

Post by Astromici »

Devs, make it so you can change the sound options in-game. I don't want to constantly tweak my VoIP by re-disconnecting every time I want to change it.
MaxCookies
Posts: 286
Joined: 2009-01-10 21:13

Re: game sound level

Post by MaxCookies »

Astromici, I think it's hardcoded, so it can't be changed. But it would be cool, though. I can barely hear my squadmates when being an mg-gunner in a tank... :)
Image
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: game sound level

Post by bosco_ »

'[R-DEV wrote:Jaymz;887716']
Changing every single volume level in PR is not going to happen. But like you said, lowering effects volume to about 60/70 is a must. There's been numerous changes to give PR better dynamic range for 0.85 (walk/sprint sound lowered, 3p firing sounds raised etcetc)
I didn't and was half deaf after Fallujah yesterday :o ops:
Image
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: game sound level

Post by DankE_SPB »

question to the devs
will it be able to adjust sound levels ingame?
in original BF2 it's possible, you only not allowed to change quality, but in PR ingame you can switch nothing in audio settings, you have to disconnect
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Post Reply

Return to “PR:BF2 General Discussion”