People should retain the map with all the icons and players while they're dead and picking a spawn. I'm not sure if that is possible. But it would simulate, like you said, studying a map of the area before going in. So you would see where you squad is, and where you need to go from the location you are inserted. And if you leave or are kicked from a squad mid-life, just ask in squad chat or voip where everyone is. And you still have those 3d markers set by the SL.cyberzomby wrote:hmmm. This would be better for realism but would increase the hard-core level so much more! Remember all the shouting and stuff going on when they wanted to remove the mini-map onscreen? This will be such a thing as well.
What happens when your cut uff with your SL. Or when you spawn in later because you just joined? You got to wait for your SL.
In real life soldiers get to look at a map area for a lot of time to memorise the area before going in. We dont do that here. Thats why at least everyone needs a map.
I have a computer which is more then i need to play PR on full settings at the resolution i do. And i still tk people from time to time because they honestly look like an enemy. But when it happens, i don't say "well this system is stupid, so i won't adapt to it, i'll just keep firing like i've been firing" instead i watch my fire and get other people looking at the target from other angles, check it with binoculars, etc. I find most people who play PR don't like TK'ing. More often then not, i've seen players who TK and then hesitate the next time they see an enemy. Also, in situations where you see a player on your map, but 2 players with your eyes. So you might open fire and kill the friendly. These types of situation would be avoided. The problem is, we know 100% fact, that one of those 2 guys is an enemy, the computer says so.Im not a huge fan of removing the icons as well. Remember not everyone has the best equipment to play PR. So those players will TK a lot more increasing irritation amongst there team killed players and themselves.
True, extreme realism games are great and all, but i'm looking for the best team play i can find. Not the most realistic. And PR beats most other real world games(i dont like killing aliens and diving hoverjets) as far as team play is concerned. Where else can you play huge maps, with 64 people and loads of vehicles, and those people (for the most part) actually play as a team and not just for their personal k/d ratio. I've played many games in my life, but only been addicted to 3, Kingpin: Life of Crime, Counter-Strike, and ProjectReality. All team play heavy games, that still managed to be great shooters. I'm one of those people who loves to get first on the scoreboard and have 0 kills. Or get last, but know the few things i did helped the bigger picture.Dont forget that this is still somewhat of a game. For true realism go ARMA or OFP2 when its released.
I don't want these changes because they are what happens in the real world. They happen in the real world because they reinforce good team work. You follow your officers into battle, you don't get the same view of what going on. You shouldn't be able to pull up a map, watch blue dots start disappearing around you and say "screw this i'm ignoring the SLs and Commanders orders to hold this position and i'm running away" All you would know is that the SL ordered you to hold that position, so you're doing that. Currently there is no reason to be commander tho, because everyone has the same map. If it wasn't for SL voip and Area Attack it would be useless.




