XYBOT1 thoughts on PR

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Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: XYBOT1 thoughts on PR

Post by Masaq »

I do feel like adding at this point though:

0.8 did not cost us players. It was, by far, the most popular release the mod has had.

The average maximum number of players on PR is around 800-900 unique players. Each day. Right now.

That's around 66% of the maximum number of players ever recorded playing PR - which was shortly after 0.8 release. In short, you can estimate that around 2/3 of people who have played 0.8, enjoy it and continue to play even now.

Anyone like to hazard a guess at how much George Bush would pay to be leaving office next week on 66% approval ratings? I don't know how much either, but I'd imagine it'd be a great deal of cash :p

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: XYBOT1 thoughts on PR

Post by McBumLuv »

Xbot, I have to agree with most of your points. Don't get too offended by critical posts though, many of us are just overly defensive often over our precious pr :p .

But what you've listed has been under lots of discussion, and most of it is being fixed. The Sprint and Stamina changes can be found in this Dev journal, and I highly suggest you read it if only to get an idea of what's happening with it.

Most of these changes were made to provide a step closer to what the DEVs want pr to be, by testing new concepts with the community and striving to get the greatest gameplay that encourages teamwork possible. Of course, seeing as it was all new, most things came out badly, and were overlooked in testing for various reasons, either because of lack of time, or because they weren't apparent during testing as problematic for gameplay.

Thankfully, 0.85 is coming out, and while it is testing new gameplay mechanics (with APCs as main transport vehicles on some maps and improved logistics, https://www.realitymod.com/forum/f196-p ... stics.html), it will also be fixing most of the problems you've outlined. From your post it's apparent that you've dedicated your time to try and improve this mod for the better, and I thank you for it.
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cocacola
Posts: 46
Joined: 2008-12-17 03:41

Re: XYBOT1 thoughts on PR

Post by cocacola »

yea i do agree with xbot just put in the realistic figures and dont try to change the game play the players will deside how to play it.
cocacola
Posts: 46
Joined: 2008-12-17 03:41

Re: XYBOT1 thoughts on PR

Post by cocacola »

also make the deviation like in prsp its much better imo
Dizakui
Posts: 195
Joined: 2008-12-23 17:55

Re: XYBOT1 thoughts on PR

Post by Dizakui »

I've seen a few of these points mentioned before so yeah. And I could give a large post about it all, but I'll summerise,
1. Never had this problem, even in CQC conditions.
2. No adrenaline system and its getting changed anyway.
3. People hardly ever jump out of a moving vehicle, because you have to stop your self gain your balance and then move up to the vehicle to take cover. Sure the damage is annoying but just don't jump out.
4. Being changed anyway.
5. Not used the Marksman, but from what I saw they're working on it.
6. i. Your telling them to make more changes.
ii. Not seen any changes for the sake of changes so far.

And now I make the point that PR dosen't need a little boy like me defending it blah blah blah.
Read around a bit before moaning like this. And if you hate the mod so much, why not just play another game, it makes life easier for your because you woulden't have to spend time making that post, easier for other people since they wouldn't feel a need to reply to that post if it diddn't exist in the first place.

Thank you for reading.
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: XYBOT1 thoughts on PR

Post by STORM-Mama »

Problem with the latest patch is that you've started thinking in "gameplay"-terms, ruining the immersive realistic experience that PR used to be all about. Let me explain what I mena...

When you're about to cross a road you're not thinking "I have to be careful in the open, I might get shot" but "have to think about not using all my stamina". How many times have you heard a squadmemeber say "wait up, guys, I'm out of stamina" since 0.8 was released? Things like that reallu ruins the atmosphere.
And the new bleeding system, same thing. You are to worrid about starting to bleed that you avoid jumping down heights of maybe 2 meters... In some cases it starts to feel like super mario or something similar "must not fall, must not fall!".
And how many times have you found yourself aiming on an enemy and counting to three before shooting? Do soldiers do that IRL? No, it feels very "gamey".

Dizakui wrote:And if you hate the mod so much, why not just play another game, it makes life easier for your because you woulden't have to spend time making that post, easier for other people since they wouldn't feel a need to reply to that post if it diddn't exist in the first place.
"Easier", yes, but what about the right to comment on things you dislike? :?
I love PR, but I hate these specific changes they made during the switch between 0.75 and 0.8. There have been versions before 0.8, you know, and people have a right to tell the devs and other members if they think something went wrong with the newer releases.
Last edited by STORM-Mama on 2009-01-11 21:51, edited 1 time in total.
M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: XYBOT1 thoughts on PR

Post by M_Striker »

All these points make sense, and you highlighted alot of things that turn new guys away from PR. But it all takes a matter of getting used to, I think. All those changes you mentioned, bothered me. Now, I'm fine with them.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: XYBOT1 thoughts on PR

Post by R.J.Travis »

[R-DEV]Masaq wrote:Anyone like to hazard a guess at how much George Bush would pay to be leaving office next week on 66% approval ratings? I don't know how much either, but I'd imagine it'd be a great deal of cash :p
I found this very disrespectful and in bad taste.

I love 0.8 besides the marksmen kit everything was a step in the right direction yes even the deviation if you played more realistic you should not be crying about it.

thank you OP for thinking before posting.
Twisted Helix: Yep you were the one tester that was of ultimate value.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: XYBOT1 thoughts on PR

Post by McBumLuv »

R.J.Travis wrote:I found this very disrespectful and in bad taste.

I love 0.8 besides the marksmen kit everything was a step in the right direction yes even the deviation if you played more realistic you should not be crying about it.

thank you OP for thinking before posting.
Masaq's comment on Dubya wasn't so distasteful imo, :p . On your reflection on the marksman, I have to disagree with you. I've missed stationary targets (.50 cal gunners) from under 50 feet after waiting a god few seconds simply because of their minimum deviation.
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GreedoNeverShot
Posts: 213
Joined: 2008-06-16 20:48

Re: XYBOT1 thoughts on PR

Post by GreedoNeverShot »

[R-DEV]Masaq wrote:Anyone like to hazard a guess at how much George Bush would pay to be leaving office next week on 66% approval ratings? I don't know how much either, but I'd imagine it'd be a great deal of cash :p
Masaq, keep your political views out of non-political threads. Consider this a warning. /sarcasm
"If you outlaw guns, only Outlaws will have guns."
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: XYBOT1 thoughts on PR

Post by Tannhauser »

Masaq being warned?
Does not compute?

I found that funny TBH, give him a break he's just kidding. :razz:
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: XYBOT1 thoughts on PR

Post by gclark03 »

It's like Joe Schmo trying to arrest a cop.
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: XYBOT1 thoughts on PR

Post by NyteMyre »

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I think PR is still fun. At every version there are some things that I will hate (like 0.85 kits no longer from rally and such?), but will get used to after a few times playing.
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: XYBOT1 thoughts on PR

Post by Harrod200 »

I haven't even installed PR on my comp post-format yet. I don't plan to either until .85, but really, I'm not holding much hope of it returning to the .75 goodness.

Personally, I think the gameplay of .75 was pretty damned great. If I could get .75 gameplay, with the .8/.85 extra vehicles, maps etc, I'd be a very happy person.
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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: XYBOT1 thoughts on PR

Post by General Dragosh »

master of the templars wrote:I want realism, if i wanted slow game i would have bought snail racer.
Or arma for that matter


And lads the motivators are awesome, Epic win & Epic Fail in one thread, just EPIC xD
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: XYBOT1 thoughts on PR

Post by hiberNative »

many have wondered why some realistic issues (like walking long distances) are included while other unrealistic changes (like bleeding from falling 6 feet, slow scoping, extreme deviation) still remain, and have complained that some changes ruin the game play for the sake of over-realism.

the pr team are open for our views on their changes, but it's their mod, their time and their passion. if we don't like it we should play something else cause they have their vision of what they want this mod to be.
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sunshine1991
Posts: 130
Joined: 2007-10-03 23:32

Re: XYBOT1 thoughts on PR

Post by sunshine1991 »

XYBOT1 wrote:PR, look how many people have retired from this game in pursuit of other game play that is less frustrating and annoying. The servers keep dwindling down. Who's in charge over there? Are you nuts? You have lost so many people for the sake of "change" from the original version that you must be completely delusional. I used to love this game and everything it stood for as a breath of fresh air from the BF2 stampede. Fix this now! :

1. CQB is unbelievably horrible. So many people complain about this all the time. I point and shoot at an enemy 2 feet away, story is over. The enemy should have holes in him.... but NO, he turns around and knifes me instead because he knows that my gun is actually worthless to me because he has played PR long enough to know this flaw. I die. Just another reminder to me of how stupid things seem in the "realistic" game world.

2. Why does a well trained soldier get tired after running 20 feet? Give me a break. Someone at the studio had a bright idea... "Hey guys, let's give the soldiers hardly any energy. After all, they are running for their lives, full of adrenalin, and have endured weeks if not months of hard core training." You did this because someone decided that slowing down the player will change the gameplay for the common good. Yes it worked. It slowed down the gameplay to a snails pace. Just like real war! OMG! OMG! This change made a lot of people furious, and again, your developers' competency and judgement is questioned in disbelief. Who authorized this horrible change to player functionality? Make a better map that effects the type of battle you desire in a game, not the player!!!!

3. Ok, i walk down a 4 foot slope, but oops, I am a well trained hard core soldier but now I am bleeding! I can't jump 4 feet, 3 feet, whatever, or better yet, I jump out of my jeep while it is going 2 miles and hour and blaaaa I am bleeding. Have you ever seen troops jumping out while the vehicle is moving slowly? Yes! they do it all the time in basic training, especially under enemy suppression in real life. Who, and I mean who is making these decisions to make the soldiers as frail as a 100 year old granny??? Oops.. let me guess, another "game play" decision... another "change" to make the game more realistic... another game altering character flaw that just annoys the average player who HAS common sense.

4. Why did you change the animation timing for scoping a weapon? Right now, go home, grab your gun with a scope or go to the gunshop, whatever, and see how long it takes you to scope something in the room. Do it for something long range too. Now, triple that time and that's what a well trained soldier can do. In the heat of the battle, perhaps even quicker. Do you know why??? Because if you need to scope a target when your life depends on it, it doesn't take long. Believe me from battle experience. It's survival of the quickest in the real world. If my commander saw me scope a weapon at the current rate in PR, I guarantee you he would kick me out of the squad and send me to a desk job.... or perhaps he would send me to the doctor to check my reflexes and have a brain scan as well.

5. Snipers with the breathing is a good thing and more realistic. Marksman rifles are completely worthless, however. Did you actually test them before you released the latest patch? I mean seriously??? Seriously?

6. Stop, and I mean stop making horrible changes for just the sake of making changes. It seems so obvious to me and plenty of others that these and other decisions to the overall awesome mod PR, have ruined the fun and the credibility of your staff. I didn't think in a million chances that PR would have become the flop that it is now. Detract, rejuvinate, and get creative, and get real with .85 and you will have redeemed yourselves. Everything else is sooo awesome with such great proof of such hard work and effort. What a shame though..... what a shame.....



Xbot


Xybot
i tell yo the problem.
Devs take the game to unbelivable level of realism. if you think this game is ultra realistick ( more real the real life )
basicly they got exaited and forget about gameplay and besicly fun
i realy like 0.5-0.6 when you gun was soo asome and REALY realistick
if to tell the true Guns in PR remind me VANILA
someone agree ?
sunshine1991
Posts: 130
Joined: 2007-10-03 23:32

Re: XYBOT1 thoughts on PR

Post by sunshine1991 »

[R-DEV]Masaq wrote:I do feel like adding at this point though:

0.8 did not cost us players. It was, by far, the most popular release the mod has had.

The average maximum number of players on PR is around 800-900 unique players. Each day. Right now.

That's around 66% of the maximum number of players ever recorded playing PR - which was shortly after 0.8 release. In short, you can estimate that around 2/3 of people who have played 0.8, enjoy it and continue to play even now.

Anyone like to hazard a guess at how much George Bush would pay to be leaving office next week on 66% approval ratings? I don't know how much either, but I'd imagine it'd be a great deal of cash :p
PR 0.8 was a great success ton of new players and server .

now thing in other way why since 0.8 soo many people complain
and player that play PR since 0.5-0.7
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: XYBOT1 thoughts on PR

Post by OkitaMakoto »

hiberNative wrote:many have wondered why some realistic issues (like walking long distances) are included while other unrealistic changes (like bleeding from falling 6 feet, slow scoping, extreme deviation) still remain, and have complained that some changes ruin the game play for the sake of over-realism.

the pr team are open for our views on their changes, but it's their mod, their time and their passion. if we don't like it we should play something else cause they have their vision of what they want this mod to be.
At the same time keep in mind that both Slow scoping AND extreme deviation fixes have already been publicly announced changes for .85 8-)

I think a lot of people forget that there are often 6 months or so between releases.. and then moan about how we dont listen to them, how nothing gets changed, how we are ruining the Mod... We're not about to release a Mod update every week :)

So any time we implement some new change or new alteration to a growing change, its a gamble and a risk. But its also a test. And after the game has been public for a month or two, the team looks over those changes, asks itself if the outcome is the desired outcome, and if NOT, then the team works to correct it for the next release :)

Oh, and I dont mean to be aiming this at you, you just hit on a good topic :)

Oh, and like sunshine says, we have been exalted and lost sight of you common folk. We're now basing PR on our level of realism, which is pretty much the reality of Gods. Of course you guys cant handle it :roll:

:)
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: XYBOT1 thoughts on PR

Post by Masaq »

What, it's distasteful to mock the fact that politicians want high approval ratings now?! If it makes you guys feel better, I could have used, Gordon Brown, or Obama.

Come to think of it, what's so great about Obama? He only got 52.9% of the popular vote! We get about 66% of the PR vote! (Or is that in bad taste too?)

If so, someone do me a favour and call Jon Stewart to let him know he's out of a job?

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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