SVD Reticle

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Q-MOR
Posts: 5
Joined: 2009-01-11 05:45

SVD Reticle

Post by Q-MOR »

Just a suggestion for the SVD Reticle in PR. Instead of reusing the BF2 reticle, PR should use the actual SVD reticle with the range finder.

Thanks for such a great game! :)

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master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: SVD Reticle

Post by master of the templars »

The scope reticule is part of the gun in the bf2 engine, so someone would need to make a new SVD to have a different scope because your not allowed to edit EA/Dice models.
Make nukes, Not war
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: SVD Reticle

Post by McBumLuv »

It's also been suggested before, but don't worry, pr is slowly but surely getting rid of bf 2 models and replacing them with their higher quality ones. This one will be replaced with it's proper reticule at some point.
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cocacola
Posts: 46
Joined: 2008-12-17 03:41

Re: SVD Reticle

Post by cocacola »

i dont understand why cant you edit bf2 models?
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: SVD Reticle

Post by Spaz »

cocacola wrote:i dont understand why cant you edit bf2 models?
Legal issues as far as I know.
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STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: SVD Reticle

Post by STORM-Mama »

The PSO-1 in BF2 is fucked up. Why would they make the reticle so goddamn thick? Impossible to make accurate shots at longer ranges.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: SVD Reticle

Post by daranz »

Wouldn't a simple reskin take care of the reticle without having to replace the entire model, though?
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: SVD Reticle

Post by Chuc »

The problem is that the reticule is modelled rather than a texture.
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