Well, certainly engine limitations are a problem for this, but the fact that you can't jump off a one-story house without seeing blood is just a problem, and it's not realistic. In BF2, you can't get down on the ground and lower yourself off the roof, you have to jump off. So while you probably couldn't comfortably jump off a roof wearing all your combat gear, you could certainly get off it without going down the stairs.
Also, 50 lbs is simply not enough weight to cause you to do significant damage to yourself jumping. I normally hike with around 60-75 lbs in my pack, and I routinely jump across rocks, etc, without seeing blood. Granted, my hands are free, but I assume soldiers are willing to hand off their weapons to move around if necessary.
I can understand wanting to keep people from jumping out of apartment buildings and such, but a one-story jump should be routine, not life-endangering. Especially when Korengal Valley is set up such that insurgents must jump that much to get out of their spawns (and don't excuse that by saying you can lay down and crawl down--you still can get hurt that way).
If you want to keep people from jumping, remove the damn jump control. It causes more problems in this game than anything else, apparently.
Spec_Operator wrote:Blood Effect = General visualization of pain, since "feeling" is hardcoded.
BUT I disagree about the "be careful" part. When I'm near the border of anything higher than 2m, I generally always lag down. In any game.
I don't do this in real life, or any games. I don't see why I should do it in PR. If I'm getting shot at, that's a different story. For starters, it only happens on Friday nights in real life.